- Publisher: Namco
- Release Date: Nov 21, 2003
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The game only lasts around four and a half hours. The replay value isnt all that hot either, and the game is not completed unless its beaten on all three difficulty levels, totaling around fifteen total hours.
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It follows the story line and the characters from the comic well, and does a great job of capturing the overall mood of the series, but the gameplay itself doesn't have the right attitude.
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The frustration of Spawn comes mostly when you are trying to move him around tight spots, or see what the heck is going on right in front of him when he is near a wall.
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If you're prepared for the occasionally uneven difficulty and the dark themes, Spawn: Armageddon makes a highly recommended weekend rental.
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Cheat Code CentralEven with three difficulty settings the game doesn't last very long. If you're a Spawn fan you'll get a kick out of this game but I recommend a rental.
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PSM MagazineA simplistic combat engine prevents this game from shining. [Jan 2004, p.46]
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The disappointing part of Armageddon is its length and its lack of variety. You won't get too much playing time to see the visuals and there is no compelling reason, apart from aesthetic appreciation, to revisit some of the locales.
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From its unbalanced gameplay to its mixed visual and audio presentation, Spawn: Armageddon is a valiant effort at coupling modern action gaming with a beloved character that unfortunately falls short of reaching heaven.
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Where Armageddon really shines is the combat. [Jan 2004, p.132]
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Spawn is indeed from hell and will make you suffer through a purgatory of repetitive gameplay.
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BoomtownIts sad that the game doesnt use Todd McFarlanes artwork more effectively, because a Max Payne approach to the story telling would definitely have resulted in a better score.
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It has a simplistic hand-to-hand fighting system, a jerky, broken camera, crappy, jarring level designs, and horrifically frustrating platforming elements. It pretty much just fails at emulating the combat-heavy action games that have inspired it, and you'll constantly remind yourself of this as you play.
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The gameplay is too simple, hard and repetitive, making it feel like an arcade game. The graphics are good, as are the sound effects, but the fighting music is just horrible.
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Play MagazineNot bad, but not real good either. [Dec 2003, p.81]
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Regardless of the game's inspiration, Armageddon is a mediocre action game that is carried only by its license.
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A very standard beat 'em up/third-person shooter that has many of the elements you'd expect (minor upgrades between levels, slow-motion special power) and none that you wouldn't.
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"Devil May Cry 2" got a lot of heat for feeling bland and uninspired compared to its predecessor. Spawn: Armageddon, being even more vapid, actually makes that vaguely lackluster title seem like a work of absolute genius.
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Boring, repetitive gameplay and bland visuals make up Spawns biggest missteps, while a formidable soundtrack keeps the game from being totally without merit.
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Although Armageddons selection of slick, diabolical hardware is great, using it turns into a fumbling experience. Between multiple foes attacking in every direction and the unintuitive button setup, switching between your weapons is a chore.
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Quickly loses its fun after the first 30 minutes or so.
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Not that simple-minded action isn't worth some time, but Spawn just feels like it's mired in the past, with simple platforming, basic attack combos and a few collectibles to string you along. After a while, with eyes blurry from too much same-y destruction, Spawn just felt like "Bad Dudes" dragged kicking and screaming into 3D.
Awards & Rankings
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80
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#80 Most Shared PS2 Game of 2003
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User score distribution:
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Positive: 18 out of 30
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Mixed: 6 out of 30
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Negative: 6 out of 30
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Apr 15, 2021
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Oct 25, 2020
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ChrisB.Jun 28, 2004