- Publisher: Konami
- Release Date: Sep 21, 2005
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This is an incredibly well-designed mech shooter, period. Genki has a genuinely enjoyable mixture of combat, upgrades and globe-hopping Snow Crash-like dances across servers, and it's a fantastic mix indeed.
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It doesn't try to trump "MechWarrior" as the king of the mecha-piloting genre; it just tries to be fast, furious, and fun while offering the player plenty of customizability in order to fine-tune his mech to perfection and give it that special personal flair. In that, SLAI succeeds with flying colors.
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The game gives players a fast-paced, fully customizable experience. And, thanks to its fun online capabilities, the action can be shared around the world.
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The challenges are a lot of fun and the difficulty is dangled in front of you like a carrot on a stick, it's never forced down your throat making you feel like an inept loser.
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There is a massive amount of content and unparallel gameplay opportunities, especially for those who like to tinker in the cyber-garage of the future.
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PSM MagazineAt its best in online multiplayer: the fast, smooth action really comes into its own when you're trying to slap that huge repair bill on other humans. [Nov 2005, p.88]
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It's a huge game with a good deal of replay value and a very cool online mode (assuming it ever gets used). Coming to terms with the graphical and gameplay limitations means being able to enjoy a well presented, fresh experience, so at least give this one a try.
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S.L.A.I.'s fast-paced combat and accessible controls, combined with a lengthy story mode, make it one of the more enjoyable robot-combat games in recent memory.
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Even with its share of problems, S.L.A.I. is able to deliver a mech game that is heavy on the action and loaded with all the things mech fans could ever ask for in a game.
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With Mech games being a rare commodity these days, this mech sim provide decent action and customizations, albeit being repetitive in the long run.
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Regardless of the number of variations in outfitting, the combat remains simple and unimpressive.
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Looking firmly along the line of simple-as-possible, it's clear that the developers, in focusing so much on the presentation of the HAVEN, rather than gameplay faults, have allowed it to stray too far into the bad half.
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Game InformerJust rent "Hackers" again and forget this junk heap. [Oct 2005, p.134]
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Official U.S. Playstation MagazineIf tweaking out on robo-parts is your thing, proceed. If serious robo-combat is your thing, abort. [Nov 2005, p.90]
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The four-player online play in S.L.A.I. works just fine, but it doesn't make up for the fact that the single-player game wears thin within an hour.
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Official Playstation 2 Magazine UKA pointless game with hardly anything going for it. It's hard to believe that this is from the same company that brought us "Metal Gear Solid" and "Pro Evo." A travesty. [Christmas 2005, p.108]
User score distribution:
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Positive: 11 out of 15
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Mixed: 2 out of 15
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Negative: 2 out of 15
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HiroakiKOct 8, 2005
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Jun 28, 2022
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Jan 2, 2020