- Publisher: Atlus Co.
- Release Date: Jun 24, 2002
- Also On: PlayStation 4, PlayStation 5
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- Critic score
- Publication
- By date
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Electronic Gaming MonthlyBoasting some of the most inspired aesthetics since "Panzer Dragoon," SG conjres a sense of flight and freedom so convincing, you'll want to nose dive out of the sun and into and enemy's blind spot just because you can. [August 2002, p.130]
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A shooter fan's dream, and it's chock full of personality and presentation.
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An uncommonly beautiful and unique shooting game.
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Despite being one of the shortest games I have ever played, I still recommend SkyGunner. I've always wondered what Gladius or R-Type would be like in 3D. Now I finally have an answer.
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SkyGunner is everything that shooter fans have come to expect.
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If you’re into lighthearted, capricious flight games whose inventive and creative graphics are matched only by its gameplay, than you’d be well advised to pick this game up.
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Play MagazineAn odd camera which focuses on the enemies seems a rotten idea, then you get used to it, and discover a fairly deep and great looking shooter. [July 2002, p.82]
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A great flight sim that won't bog you down with complex controls.
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Most notably, the view is always looking toward a selected target while your ship can fly in any direction – even toward the screen. This makes for some unusual yet still remarkably fun dogfight situations.
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Sky Gunner’s gameplay has old school written all over it, and I mean that in a good way. The game’s slowdown might mar some of the game’s appeal, but if you can look past that, you have a charming and engaging experience to look forward to.
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A great shooter, the best that has come my way in over a year.
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A rough diamond, beneath that stuttering framerate is a wonderfully innovative shooter that is a joy to play and brings some great ideas to the genre.
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Solid action will pump you up and the storyline will keep you involved.
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If you can get past the technical difficulties, it's a great action game, not to mention quite the visual showcase for PlayStation 2 and its developer's artistic abilities.
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Though its visual style is soft and often flowery, the pace of the action is maddening and intense.
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Beautifully created albeit slightly flawed, filled with some truly stunning gameplay moments and set pieces, it is a game shamefully overlooked by many, and is certainly worthy of greater recognition.
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PSM MagazineWhat covers most for its faults are its replay value and abundant personality. [August 2002, p.20]
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Official U.S. Playstation MagazineThe game just has a wonderful style to it. [July 2002, p.102]
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netjakThere's no doubt it's a fun game-- after all, who doesn't like hopping in a plane and making a rain of lead-- but its flaws make it a bit inaccessible to someone new to the style of play.
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Game InformerThe steep learning curve and sometimes confusing objectives detract from the fun. [July 2002, p.83]
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So is it worth your 50 Messetas? If you like shooters, or are a collector of Atlus titles, I’d have to give a resounding yes. For anyone else, I’d call this one a renter. It’s easily completed in a weekend.
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Enough charm to rekindle the joy of the old-style score-based blasters. However, technical problems like the poor interface, unreliable frame rate, and steep learning curve really gouge out the fun.
Awards & Rankings
User score distribution:
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Positive: 5 out of 7
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Mixed: 1 out of 7
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Negative: 1 out of 7
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Cless-kunS.Jul 24, 2002