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In my honest humble opinion Silent Hill 4: The Room is by far the best of the Silent Hill series.
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Just be warned when I say its violent. Its insanely violent. Theres blood everywhere. Literally. Theres blood that will make you wonder how it got there. Oh, and corpses, in varying degrees of decay.
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Official U.S. Playstation MagazineAnother deliriously creepy adventure. [Oct 2004, p.90]
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Takes the best of the first two games, skips that crapper of a third game, adds to the series ten-fold and once again threatens to turn your head into a nightmare hotel.
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While not stunningly different, the new combat system, improved controls, and unique pacing in the game make this one fresh and involving.
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You really do need to care what is going on, and take an active interest in the story, rather than just seeing this as a room clearing zombie fest.
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It knows where you work, so you can't run. It knows where you live, so you can't hide. So open up your room already and say, "Ahhhh!" Or would you rather they do it for you, sissy?
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The game's disarming voyeurism, bizarre camera angles, and exceptionally well-placed tension is what the series has been trying to do all along, but The Room is the first entry to do it right. [Sept 2004, p.104]
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The large number of cut scenes seems a little distracting at first, but once you get used to them, they add a lot of depth to the game.
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Weekly Famitsu9 / 8 / 8 / 8 - 33 gold [Vol 810; 25 June 2004]
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Dedicated followers of the Silent Hill mythology will find plenty to sink their teeth into with a solid eight-hour adventure and multiple endings, and the new Room mechanics and intriguing plot might even snare a few newcomers.
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It's the details that we love in this game...Graphics are wonderful, too...Just dont play it in the dark.
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PSM MagazineThis focus on combat isn't always helped by the game's dodgy targeting and suspect collision detection... An uneven, but satisfying, psycho romp for series fans. [Oct 2004, p.30]
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A lot of the setpiece "dungeons" are smaller and more limited; when combined with the lack of an "overworld" to explore along the lines of the Silent Hill streets, The Room is much more linear and less exploratory than any of the previous games.
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Unlike Hollywood horror movies that often get worse with each new sequel ("Friday the 13th Part VIII: Jason Takes Manhattan," for example), Konami's scary Silent Hill series gets better -- and creepier -- with age.
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The eeriness of the environments, even your room feels dingy, is captured brilliantly, and the tunnel effect is awesome.
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The Room is definitely smaller and more sparsely appointed digs than its predecessors... but it's still in one hell of a neighborhood.
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While fleeing from ghosts may seem like a small issue, it really does drag down an otherwise brilliant game. [Oct 2004, p.74]
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It's not as scary as other games in the series. In all, as a survival-horror game, it's a solid fight-fest that newbies and diehard fans will enjoy. Or at least some will.
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Overall I enjoyed Silent Hill 4 just as much as the previous games. Although the initially slower pace and more non-conventional puzzles might annoy some gamers, those who hang in there are in for a hellish treat well worthy of the creepy Silent Hill brand.
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For those who can live with the formula, the only real flaw is the latter half of the game where too much trudging through previously visited areas creates something of an anti-climax after such a gripping start.
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The bizarre levels and challenging puzzles remain engrossing even when you start asking the never-answered question, Whats the point?
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AceGamezIt has a good story, nice levels and disturbing, scary moments that you'd expect to see in a survival horror game - but it doesn't have "Resident Evil's" charm.
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Cheat Code CentralKonami succeeds in creeping us out, but due to substantial alterations to the gameplay, you might be more frustrated than freaked by the time you reach one of SH4's four endings.
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But what it is good at doing is staying interesting and scary throughout the game.
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Pairs third-person and new first-person gameplay with an emphasis on combat and item management. The resultant hybrid has some flaws, but The Room retains the dark, disturbing soul that is the unsettling center of the Silent Hill experience.
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It has its quirks, but in the end, it delivers the goods. And the scares.
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Play MagazineNot since the original "Silent Hill" have I been this chilled by a game. [Sept 2004, p.69]
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The contrast between your deranged nightmare apartment and the seemingly normal world outside gives it an especially tense feeling of psychological terror and uncertainty.
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Veterans can complete this in one sitting of 4-8 hours if so inclined. Even with all the monotonous backtracking and escort missions, the game is far too short. The downside is comparable to seeing a great horror flick that is only 80 minutes long.
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Electronic Gaming MonthlyIt also introduces a cerebral angle to a genre that's left little to the imagination and makes it all the more unnerving as the hell on the other side of the hole in your wall closes in. [Oct 2004, p.96]
Awards & Rankings
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76
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8
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#8 Most Discussed PS2 Game of 2004
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31
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#31 Most Shared PS2 Game of 2004
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User score distribution:
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Positive: 285 out of 402
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Mixed: 89 out of 402
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Negative: 28 out of 402
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Nov 28, 2016
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May 31, 2012
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May 21, 2012