- Publisher: Sammy Studios
- Release Date: Mar 12, 2004
Buy Now
- Critic score
- Publication
- By date
-
The offering boasts masterful artistic design and a beautiful score, but fails in the most important aspect - gameplay.
-
It's great for the first 30 minutes, but after that you'll be ready to move on to something else.
-
There's something fundamentally wrong with a game that lets you finish a few stages without even looking at the screen. [May 2004, p.101]
-
I expect "Seven Samurai" Director Akira Kurosawa's grave is equipped with some sort of industrial centrifuge to accommodate the amount of spinning he's doing right about now. [May 2004, p.96]
-
So the story and gameplay fall flat, but part of what made the Seven Samurai film so incredible was its revolutionary cinematography. Does Seven Samurai 20XX at least excel in its look? Nope - the streak continues.
-
Practically every element of the finished product feels half-hearted and incomplete. The action is fast and furious, but falls short on entertainment value. Presentation is mediocre at best. [JPN Import]
-
This game is so bad that it's insulting to both the talent behind it and the poor bastards who'll end up playing it. [May 2004, p.87]
-
Edge MagazineSure, the production values are high and the narrative is updated with humour, but this is barely a game... it's all smoke and mirrors. You may win every battle, but underneath you know you're no hero. [June 2004, p.110]
-
But once you realise that you barely need to look at the screen to win a melee, you may wonder why you are bothering to play.
-
It’s just an awful game, pure and simple. The action is broken due to the graphical problems, and the lack of variations causes my brain to hurt. Instead of buying this garbage, give the original film a purchase.
User score distribution:
-
Positive: 5 out of 8
-
Mixed: 0 out of 8
-
Negative: 3 out of 8
-
Jan 17, 2023
-
HcgamerMar 14, 2004Sh.t game & shame for kurosawa!
-
AmierH.Feb 12, 2004Best game this year and am picky.