- Publisher: Sammy Studios
- Release Date: Mar 12, 2004
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I enjoyed the system’s blocking and Nitoh-Ryu, but the slowdowns really bother me. The game is also relatively short with ten chapters – I beat it within five hours, and it is very repetitive.
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Play MagazineExceptionally well produced - almost seamless segueing in and out of spoken dialogue and story breaks - and has a strong script brought to life by seasoned anime and voice-over professionals. [Apr 2004, p.64]
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But, much like riding an elevator with a bunch of retards, the game Seven Samurai is a button-mashing frenzy.
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If it had a deeper combo system, or extra weapons, or extra characters, it'd be worth checking out. It doesn't, so it isn't.
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By rapidly tapping the square-button and moving the left analog stick towards the next enemy, I was able to slaughter groups all the way up to the very last few battles where a little bit more strategy was required.
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Very disappointing, it offers nothing new to the table, yet it has so much potential that it wants to let out, and the graphics alone prove that.
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The gameplay can be summed up in two words "hit square". The bulk of the game has you hacking and slashing your way though one faceless enemy to the next. [JPN Import]
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PlayboyWith so many liberties taken with the story, we expected to see Godzilla. [Mar 2004, p.39]
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If you're looking for a frenetic beat-'em-up, à la "Dynasty Warriors," 20XX may scratch your itch, though it's still marred by stilted pacing and a wildly inconsistent frame rate.
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Weekly Famitsu6 / 7 / 6 / 6 - 25 [Vol 786]
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If you like a beat ‘em up style title, Seven Samurai 20xx is a good rental. I wouldn’t recommend buying it because it’s just too darned easy.
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A deeply disappointing experience that barely appeals to hack 'n' slash nuts and fans of Kurosawa's masterpiece.
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When you're not being blazingly bored by the fighting, you'll be frustrated by the linearity of the thing.
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I was expecting much more of this title, as it has an interesting storyline, but sadly, Seven Samurai 20XX is bogged down by the unacceptable mistakes.
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As a means of killing 20 minutes here and there, the game has merit. We can't condone fiddling with it for any longer in a single sitting, though.
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Cheat Code CentralFor whatever reason, the gameplay as so little to do with the story that this might as well have been Crash Bandicoot with the occasional Seven Samuari cinema thrown in.
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PSM MagazineA reasonably solid brawler, but bad dialogue, slowdown, and button-mashing cheapness bring this opus almost to a grinding halt. [Apr 2004, p.39]
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Offers nothing but mindless button-mashing, boring level design, and horrible pacing. [May 2004, p.100]
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GameProTo put it bluntly, you'll lose all honor as a samurai if you attempt to swing this unsharpened sword that shamelessly uses the Seven Samurai name. [June 2004, p.71]
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The association with Kurosawa’s classic ’54 epic notwithstanding, 20XX is just too mindless and repetitive a hack-and-slash experience to recommend.
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AceGamezThe level design never really interests either; this is perhaps one of the most linear games I've ever played.
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The offering boasts masterful artistic design and a beautiful score, but fails in the most important aspect - gameplay.
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It's great for the first 30 minutes, but after that you'll be ready to move on to something else.
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There's something fundamentally wrong with a game that lets you finish a few stages without even looking at the screen. [May 2004, p.101]
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I expect "Seven Samurai" Director Akira Kurosawa's grave is equipped with some sort of industrial centrifuge to accommodate the amount of spinning he's doing right about now. [May 2004, p.96]
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So the story and gameplay fall flat, but part of what made the Seven Samurai film so incredible was its revolutionary cinematography. Does Seven Samurai 20XX at least excel in its look? Nope - the streak continues.
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Practically every element of the finished product feels half-hearted and incomplete. The action is fast and furious, but falls short on entertainment value. Presentation is mediocre at best. [JPN Import]
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This game is so bad that it's insulting to both the talent behind it and the poor bastards who'll end up playing it. [May 2004, p.87]
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Edge MagazineSure, the production values are high and the narrative is updated with humour, but this is barely a game... it's all smoke and mirrors. You may win every battle, but underneath you know you're no hero. [June 2004, p.110]
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But once you realise that you barely need to look at the screen to win a melee, you may wonder why you are bothering to play.
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It’s just an awful game, pure and simple. The action is broken due to the graphical problems, and the lack of variations causes my brain to hurt. Instead of buying this garbage, give the original film a purchase.
User score distribution:
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Positive: 5 out of 8
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Mixed: 0 out of 8
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Negative: 3 out of 8
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Jan 17, 2023
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HcgamerMar 14, 2004Sh.t game & shame for kurosawa!
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AmierH.Feb 12, 2004Best game this year and am picky.