- Publisher: Codemasters
- Release Date: Sep 21, 2004
- Also On: PC
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Sadly, the often cumbersome controls and sometimes lackluster execution of its psychic abilities means the excellent narrative has to carry the bulk of the title’s weight.
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Both parts of the game are excellent, highly addictive and original, and if you’re looking for a different kind of game (albeit a slightly annoying one at times) or you just want an entertaining, well-constructed experience, Second Sight demands your attention.
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Crisp of cut-scene, blessed with a refreshingly light touch and low-key compared to the po-faced chest-beating of its peers, Second Sight could well be a high water mark in storytelling through games (as opposed to storytelling around them). [Oct 2004, p.104]
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If "Metal Gear Solid" and Second Sight were at school with eachother, Second Sight would dress the same way, dress the same way, and wear the same clothes, which is a great shame.
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The story is cool, the voice-acting & music superb and the action sequences intense. The visuals are merely serviceable though, and emphasizing firepower over psychic abilities lessens the impact of the latter.
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The story is solid, the looming sense of the unknown is engaging, and the sheer, mind-bullying fun of building up "psi-ence fictional" powers make Second Sight a rewarding game.
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GMR MagazineThe experience could have been even edgier if the enemy A.I. was fully up to snuff. [Nov 2004, p.136]
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There is never a break in the action, and even with the obvious emphasis on ESP, the bullets never stop flying.
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BoomtownDespite appearances it’s mostly a methodical stealth game, and a sniper’s bullet is often more effective than the powers of the mind.
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Unless you are craving another telekinesis type action game this one will be best as just a rental.
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TotalGames.netVattic's tale is a compelling emotional journey, and his psychic powers can really clock up a decent amount of player satisfaction. In spite of this, Second Sight is flawed, but perhaps more importantly, it's nothing special.
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Electronic Gaming MonthlyTechnologically well crafted, with good controls, graphics, and story - but without the freedom of superior mentalist "Psi-Ops." [Nov 2004, p.130]
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It looses out to "Psi-Ops" in the battle for 2004's greatest psychokinesis-3rd-person-action-adventure in a big way, taking a solid idea and inventive story-telling then butchering it with wayward controls, lame combat and weak as piss gameplay.
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games(TM)Second Sight’s fair share of nice touches (such as weapons handling and level design) demonstrate terrific attention to detail. It’s a shame, then, that these minor good points seem to be offset by the game’s failings in several more important areas. [Oct 2004, p.110]
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Here's the problem: both the action-packed style and the stealth style show promise, but neither is fully polished.
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It’s almost unfortunate that the first couple hours of Second Sight are really good. You won’t care that the action is too easy or that the A.I. is dumber than Teddy Ruxpin because the plot is good and the characters are interesting. But by hour six or so, the plot loses its mystery and the gameplay holes become increasingly frustrating.
Awards & Rankings
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73
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82
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#82 Most Discussed PS2 Game of 2004
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26
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#26 Most Shared PS2 Game of 2004
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User score distribution:
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Positive: 23 out of 34
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Mixed: 8 out of 34
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Negative: 3 out of 34
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TrevorO.Jul 11, 2005One word : OUTSTANDING! Best game I played last year by far! Good graphics, great gameplay and, stone me, what a story!
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JeffS.Jul 7, 2005
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Aug 22, 2023It's a good game, and many mechanics are original and fun... but its short, the story is disappointing and there is no reason to beat it again.