- Publisher: Codemasters
- Release Date: Sep 21, 2004
- Also On: PC
Summary:
Combining an atmospheric, psychological thriller narrative with stealthy exploration and intense shooter action, Second Sight gives players control of a character endowed with incredible psychic abilities. The game offers multiple approaches to completing levels either via stealth, dramatic gunplay, psychic powers or a combination of all three. The ability to psychically influence characters and remotely manipulate objects and individuals provides for a totally fresh gameplay dynamic. Second Sight opens with John Vattic, the player-controlled lead character, as he awakens from a coma in a U.S. medical facility where he has been subjected to traumatic surgery and experimentation. He doesn't know his name, he can't remember his past, all he knows is that his only hope for survival is to escape and unravel the mystery that has led to his imprisonment. Haunted by flashbacks, which are experienced as fully playable episodes within the game, and shocked by the discovery of his own psychic powers, the player takes Vattic on a search for his past and uncovers a fatal chain of events leading to a sinister conspiracy. As Vattic explores his present and past, the game weaves between these two different time periods, which run through the game as a dual-narrative. The player-controlled actions of the past Vattic have consequences in the present -- allowing a unique interaction between the player and the narrative of the game as Vattic's destiny is changed. [Codemasters]
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| Rating: | T |
|---|---|
| Developer: | Free Radical Design |
| Genre(s): | Action Adventure, Sci-Fi |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood Mild Language Violence |
| Cast | Credit |
|---|---|
| Les Spink | Character Artist |
| James Cunliffe | Lead Animator |
| Graeme Norgate | Music & Sound |
| Ben Newman | Lead Character Artist |
| Paul Hanshaw | Additional Programming |
| Thomas Houghton | Design/Programming |
| James Hubbard | Programmer |
| Sarah Mennell | Voice Talent |
| Laurence Bouvard | Voice Talent |
| Martin Sherman | Voice Talent |
| Doug Cockle | Director Hanson's Voice |
| Mike Armstrong | Team Leader |
| Derek Littlewood | Design/Programming |
| Andrew Rayson | Additional Programming |
| James Bamford | Design/Programming |
| Richard Lord | Lead Artist |
| Peter Norris | Artist |
| Curtis Fell | Animator |
| Andrew Lawson | John Vattic's Voice |
| Andrew Lawson | John Vattic's Voice |
| Michael Adamson | Tester |
| Andrew Wincott | Professor Grienko's Voice |
| Tom Clarke Hill | Colonel Starke's Voice |
| Peter Banks | Voice Talent |
| Miles Clapham | Additional Programming |
| David Conley | Additional Programming |
| Andrew Birdsall | Programmer |
| Tim Furnish | Design/Programming |
| Jake Gumbleton | Character Artist |
| Mark O'Kane | Character Artist |
| Stephen Davison | Character Artist |
| Stephen Cooper | Artist |
| Damon Tasker | Animator |
| Chad Ellis | Animator |
| Javier Moratinos | Animator |
| Christian Marcussen | Additional Music |
| Mac Macdonald | Voice Talent |
| Melanie Bond | Voice Talent |
| Lynsey Beauchamp | Jayne Wilde's Voice |
| Alex Weighell | Programmer |
| Mark Tully | Programmer |
| Marc Stewart | Artist |
| Russell MacLean | Artist |
| Javier Tejada | Artist |
| Gary Cox | Additoinal Art |
| Nicholas Carver | Character Artist |
| Alexander Crowhurst | Animator |
| Salvador Young | Animator |
| Martin Wakeley | Project Manager |
| Andrew Jackson | Character Artist |
| Andrew Hunt | Animator |
| Simon Scott | Animator |
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