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GameNowIf you like strategy, but don't want something super hardcore (like say "Dynasty Tactics 2"), this is your game. [Nov 2003, p.53]
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Battles are from epic, the expansion model is limited, and there isn't anything to do outside of playing a single Sherwood adventure. Worth a try if you enjoy the source material or have an affinity for the time period.
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Cheat Code CentralIt's the most personal and entertaining game of the Defender of the Crown series so it warrants a play just don't bother to give it a permanent home on your shelf.
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This is Robin Hoods curse; it's fun and frankly addictive enough to keep you playing, but after a few hours, you'll notice the freshness of the mini-games quickly giving way to endless repetition.
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If Capcom's aim was to create a simple turn-based strategy title in the vein of the original Defender of the Crown, it succeeded. There's no doubt about that.
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Many wont be as patient for this games bland and sometimes punishing mechanics as I am.
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It unfortunately just felt too repetitive. The combat (both as an army and with Robin as an individual) is very basic and simplistic, and doesnt offer much to really work with.
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Essentially a turn-based series of minigames. It's deeper and more enjoyable than you might expect from that description, but ultimately it gets somewhat repetitive and can be completed rather quickly and easily.
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PSM MagazineAn enjoyable experience. I just wish Cinemaware had given us more options and a Robin who isn't a wuss... Suffers from some control problems. [Nov 2003, p.40]
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A narrative-driven game demands a cohesive design, but mini-games are inherently schizophrenic, and Robin Hood is never quite able to overcome the contradiction.
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An average strategy title. The simple action and battle elements will turn off hardcore strategists. But the strong story and entertaining characters will keep you from popping the disc out.
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Play MagazineIt's a bit clunky and doesn't have the bold production values we've become accustomed to, but... a gradual charm begins to bubble up, elevating the mundane stretches of play. [Oct 2003, p.72]
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Game InformerThe strategic elements are painfully shallow and are accompanied by archaic visuals. Sadly, a crayon drawing from a five-year-old shows more detail and realism than the military units in this game. [Oct 2003, p.122]
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A trip down memory lane for anyone pining for the original, but without strategic and gameplay enhancements, it's just a poor game by 2003 standards.
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Official U.S. Playstation MagazineLook, I appreciate a challenge as much as the next guy, but frankly, I'm tired of getting my ass kicked. [Nov 2003, p.142]
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Electronic Gaming MonthlyCrown is entertaining only if your other option is taking an algebra test... You know, maybe I'll grab some pals and play "Risk" instead. [Nov 2003, p.175]
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The biggest problem with this game is that it emphasizes the weaknesses of the original's gameplay, and tones down or eliminates many of the strengths.
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It's a dated PC game ported to a next-gen console instead of a totally revised, retooled product. The folks at Cinemaware may have had their finger on the gaming pulse 20 years ago, but now they're just living in the past.
Awards & Rankings
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94
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#94 Most Shared PS2 Game of 2003
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User score distribution:
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Positive: 1 out of 5
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Mixed: 2 out of 5
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Negative: 2 out of 5
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LiamS.Jan 28, 2004
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CharlesP.Oct 23, 2003
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KingEdOct 3, 2003The game concept is unsound and out of date. very dull.