- Publisher: Interplay
- Release Date: Sep 27, 2002
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- Critic score
- Publication
- By date
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Recycled gameplay, overused mechanics and jarring shifts between mini-challenges and exploration will leave you slightly disconnected from the overall experience.
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Delivers a good twist on the "Resident Evil"-style game play by adding more action and speed, a decent script and memorable characters.
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If you go in expecting action as opposed to getting your socks scared off, you can have fun with it.
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Entertainment WeeklyIf only the designers had spent as much time on the gameplay as they did on rendering the abundant female anatomy. [18 Oct 2002, p.124]
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There werent any killer mistakes, but all the little details like the unnatural character animations and the poor control setup start to add up.
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It just seems to consistently fall short in the action, puzzle, and suspense categories.
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All the games faults take away from the experience of what could have been a really entertaining survival-horror game with plenty of action and scares.
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It's too easy to play through to feel like anything was earned, and parts of it look unfinished.
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When you have to kill the same set of aliens in each and every area of the game though, things get very monotonous rather quickly.
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netjakAbout as flat, mediocre, and average as a game can be. Underachieves throughout.
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Official U.S. Playstation MagazineIt's just too bad that the shoot-'em up gameplay setting things up is so generic. [Nov 2002, p.188]
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Play MagazineWhile it isn't a technical powerhouse, Run Like Hell paints its sci-fi visions compellingly through inspired designs and rich imagery. [Nov 2002, p.78]
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PSM MagazineThe game lacks a level of polish and fine-tuning that would have made it a truly great title. [Nov 2002, p.38]
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If you purchase/rent Run Like Hell fully aware of its quirks (repetitive gameplay, iffy control, passable-but-not-extraordinary visuals) then some fun can be had with its Aliens-meets-The Predator shooting antics and awesome Dolby Pro Logic II-coded sounds/voice-overs.
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Its not really all that scary, and the action isnt all that great. There. That wasnt so hard.
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The core gameplay is just too tiresome and frustrating to be entertaining for any extended length of time, but the story and cinematic presentation is a nice bright spot.
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Weekly Famitsu7 / 7 / 7 / 7 - 28 [Vol 821]
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The non-stop, thumb-numbing combat you suddenly find yourself engaged in seems weirdly at odds with the deliberate emotional build of the cinematics, throwing into stark relief the differences between the original and current game-visions, but the experience nevertheless holds together.
Awards & Rankings
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51
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#51 Most Shared PS2 Game of 2002
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User score distribution:
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Positive: 7 out of 14
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Mixed: 6 out of 14
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Negative: 1 out of 14
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Dec 7, 2020This game should have been called confusing as hell. But still a fun challenging game.
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Feb 22, 2018
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SteveJan 16, 2003Hard, good game play, good story line, fun to play and easy to get into, but does have a slow start. Good time consuming game.