• Publisher: SCEA
  • Release Date: Feb 17, 2004
User Score
8.6

Generally favorable reviews- based on 65 Ratings

User score distribution:
  1. Positive: 55 out of 65
  2. Negative: 6 out of 65
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  1. Mar 26, 2022
    6
    Tells the story of childhood friends; Kit, Michelle and Chi, as they are caught amidst a mob hierarchy conspiracy.

    I got to say, I appreciate what this game tried, but it lacks many things, such as good characters, villains, a good story, gameplay depth and remarkable soundtrack. Despite its great, and energetic opening, and it's quite unique fighting mechanics, all of it grows
    Tells the story of childhood friends; Kit, Michelle and Chi, as they are caught amidst a mob hierarchy conspiracy.

    I got to say, I appreciate what this game tried, but it lacks many things, such as good characters, villains, a good story, gameplay depth and remarkable soundtrack.

    Despite its great, and energetic opening, and it's quite unique fighting mechanics, all of it grows tiring as you reach around 5 hours of gameplay or so. There are no upgrades, character customization or evolution at all. I do believe it has the appropriate duration for what it offers though, but lacks replayability and it doesn't really offer anything else except for a hard mode. That alone shouldn't be able to give you a lot of incentive if someday the thought of replaying it crosses your mind.

    Rise to Honor is a simple, yet fun and challenging beat 'em up / shoot 'em up that will most probably satisfy your hunger for action, however, you shouldn't expect anything deep or emotionally involving; or even sense, out of some of the action sequences. It's probably the cheesiest game you'll ever play.

    It is a FINE game nonetheless, that could've been a lot more.
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Awards & Rankings

56
#56 Most Discussed PS2 Game of 2004
32
#32 Most Shared PS2 Game of 2004
Metascore
68

Mixed or average reviews - based on 50 Critic Reviews

Critic score distribution:
  1. Positive: 16 out of 50
  2. Negative: 1 out of 50
  1. The sound effects are, once again, nothing spectacular.
  2. But the execution just totally destroyed all the good things this came could have been. Saying the game was almost devoid of gameplay might be a harsh statement, but when I turn off a game and say to myself “I have had enough”, and vow never to play it again, then harsh is a reality.
  3. Despite the decent controls, you still end up seeing the same four-hit combos repeatedly, and when digital Jet holds a stick or a bat in his hand, it becomes mysteriously harder to hit people with it. [Mar 2004, p.101]