- Publisher: SCEA
- Release Date: Feb 17, 2004
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- Critic score
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- By date
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Displays great imagination and attention to detail that is at once challenging, innovative, and fun. It accomplishes the task of re-creating the venerable beat-em-up genre with honor. [Mar 2004, p.62]
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The moves in the game look magnificent: crisp, clean and fast-paced. It's as if you are watching a movie rather than playing a game.
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Computer Games MagazineKung Fu fans will ultimately rise to the occasin, leaving all others to enjoy the excellent combat system. [Apr 2004, p.8]
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The reason to play isnt the gameplay, rather the story and the cinematics.
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If you can handle the intense trial and error style of gameplay, you'll more than likely love Rise to Honor.
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The level design is also quite cool and somewhat akin to how Final Fight would be if released today.
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We can almost guarantee that you will not find another game that allows you to smite your enemies with a caramelized Peking duck.
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PlayboyThis isn't a game you replay ad infinitum; it's a story you experience. When you finish, you may stick it on the shelf and never touch it again, like a good book. But that doesn't mean it's not a fun read. [Feb 2003, p.32]
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Rise To Honor has a pretty solid plot, good combat scheme, and impressive design. Unfortunately, one of its greatest flaws is its length.
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The sound effects are, once again, nothing spectacular.
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You haters can go cuddle with your worn-out videotapes and skippy DVDs in the corner. Youre missing out on the best 3D game featuring a martial arts star to date.
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TotalGames.netIf the action sequences weren't so damn good it would be difficult to overlook this.
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With as much punch as kung pao chicken, Rise to Honor fights its way to the top of cinematic gaming. Outstanding direction brings the underground world of Hong Kong to live in beautifully animated action sequences.
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As an interactive cinematic experience, it aint bad, but if it had to rely entirely on its own gameplay, then itd be something else entirely.
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Play MagazineThe controls may be simple, but the game is not. Between fighting, gunplay, stealth an dexterity challenges..., repetition is kept at bay but do-overs aren't. [Mar 2004, p.56]
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Entertainment WeeklyEach level features a remarkable cinematic flair and big-budget stunts, but the game's ill-conceived control scheme can be frustrating. [13 Feb 2004, p.L2T 18]
Awards & Rankings
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56
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#56 Most Discussed PS2 Game of 2004
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32
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#32 Most Shared PS2 Game of 2004
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User score distribution:
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Positive: 55 out of 65
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Mixed: 4 out of 65
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Negative: 6 out of 65
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Jul 21, 2023This review contains spoilers, click full review link to view.
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Jul 18, 2023one of my favorite ps2 games very fun! beat people up and beat other people up. still holds up to be honest
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Dec 29, 2022the game itself isn't bad what kills him is the crappy commands that can't be changed and you have to hit enemies using the analog stick