- Publisher: VU Games
- Release Date: Mar 30, 2005
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The acrobatics are solid, but the blood spilling seems a little much for a stealthy warrior. Red Ninja could have been much more than it is, and what it is is an average tale.
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Weekly Famitsu7 / 7 / 6 / 7 - 27 [Vol 847]
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Play MagazineThe later stages of intricate wirework platforming will undoubtedly cause many undue stress, and Kurenei herself can be a challenge to control given her default dash and a hard-to-wrangle camera. [March 2005, p.59]
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From its barely existent storyline, to its laborious and periodically broken platforming mechanics, to its sadly underdeveloped combat, Red Ninja just never manages to pull itself from action game mediocrity.
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PSM MagazineMost gamers will be put off by erratic controls and wild camera. Too bad; this could have been great. [Apr 2005, p.73]
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It's a very basic portrayal of the ninja lifestyle, and as such, there's nothing that will really keep your interest, particularly considering the poor camera and spotty controls.
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It's like a melted snowman -- something that could've been good, but instead turned out to be a goopy pile of mush.
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AceGamezSure, there's oodles of feudal female flesh on display and a competent command system, but too many areas of the game fall flat on their face for it to be anything other than a tragic waste of time.
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Edge MagazineEven the most dedicated player’s are likely to fall out of love with the game more frequently than its promise of unstoppable motion and a world outside slate-grey corridors (which becomes more distant as the game progresses) can entice them back. [May 2005, p.83]
Awards & Rankings
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52
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#52 Most Shared PS2 Game of 2005
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User score distribution:
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Positive: 5 out of 16
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Mixed: 4 out of 16
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Negative: 7 out of 16
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Aug 18, 2023
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Jun 18, 2022what a bad game, the controls are difficult and it doesn't provide any fun.
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Mar 21, 2022