- Publisher: Rockstar Games
- Release Date: May 3, 2004
- Also On: PlayStation 4
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The game spends too much time focusing on characters other than Red and wildly veers off into too many directions at once, an obvious sign of this game’s strenuous development cycle.
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Nothing more than an average execution of an above-average idea. And here's an idea for next time, how about some online play?
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If you can forgive Red Dead Revolver for its hubris, you'll find a game with some great style and enough fun moments to justify the rough edges.
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It’s faults do not quite damage the game’s basic appeal and while the controls could have used some much needed polish, there’s just enough fun to make this a really good time in the Wild West.
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The Graphical presentation is a let-down, but the gameplay is entertaining. Not all is bad, however. Multiplayer modes add those few more hours of fun.
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games(TM)When we say that Red Dead is a great little game, the emphasis is as much on the 'little' as it is on the 'great'. [June 2004, p.102]
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There’s no way a gamer can’t beat this inside 10 hours as there are no puzzles, it’s all run and gun, and there’s not a heck of a lot of challenge other than fighting the controls and the camera. Give it a rent if you’re into Westerns.
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The Dueling is good, but it's painfully built on trial and error techniques, and it's hard to consistently master.
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Graphically, the title is definitely clocking in at “adequate”, with sometimes lumpy characters and stiff animations.
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It’s actually quite fun in doses. Still, after the recent glut of A-1 quality releases, it’s hard to see Red Dead Revolver as a full-price competitor to "Ninja Gaiden," "Onimusha 3" or "Pandora Tomorrow."
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Though it didn't meet everyone's expectations, it still offers up a solid play experience that fans of westerns and action games alike should enjoy.
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The atmosphere in Red Dead is the real thing -- not the pseudo-parody of "Dead Man's Hand" -- and that alone should satisfy the audience it was made for. If you can forgive all of its faults, you'll enjoy the few hours you spend in Red's world.
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So much of Red Dead feels like it's caught between two camps -- arcade and more modern third-person action -- that it all feels compromised.
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GMR MagazineEven though the game is reatively short - about a day's worth of play - the levels are paced well. But for all the years spent in the studio, Red Dead still could have used some more time for polish. [July 2004, p.93]
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PSM MagazineThere's no doubt that Red Dead Revolver comes off as a classy Western, but underneath the high production values is a game begging for more depth and balance. [July 2004, p.23]
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Entertainment WeeklyThe game misses its mark: Instead of the gritty, scrub-brush humor of a Sergio Leone pic, Revolver feels like a rootin'-tootin' Disneyland ride. [18 June 2004, p.L2T 20]
Awards & Rankings
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85
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29
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#29 Most Discussed PS2 Game of 2004
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5
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#5 Most Shared PS2 Game of 2004
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User score distribution:
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Positive: 114 out of 174
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Mixed: 49 out of 174
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Negative: 11 out of 174
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Oct 1, 2015
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SamN.Jul 23, 2006Wow.
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KevinG.Jul 26, 2004