- Publisher: Eidos Interactive
- Release Date: Oct 22, 2001
- Also On: PC
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- Critic score
- Publication
- By date
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Official U.S. Playstation MagazineSoft of resembles a four-person "Ico" only not as pretty and much harder to get the hang of. [Jan 2002, p.132]
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A disappointment...A neat idea having a city where the socio-economics are broken down so structurally. With nasty goings on occurring in the recesses of the city, I honestly wanted to love this game.
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It's a massively built game but it seems more time was spent on creating the city than creating a driving story.
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Lacks the full-on rampage of other action titles. "Halo" this is not. Combat is almost a throw-away sub-feature, and it shouldn't be.
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It is designed specifically for those who enjoy using their minds, and it will occasionally even frustrate the best of those players.
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This is a PS2 series of riddles you don't want to rely too much on a strategy guide to beat, since solving them on your own or with friends is more than half the fun.
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Play MagazinePerhaps a sequel with a cleaner look and feel? [Feb 2002, p.61]
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Proves to be yet another fine example shabby port of a decent PC title, that just falls apart when brought on to a console.
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More time has been spent on making sure Project Eden included as many smart, engaging puzzles as possible, rather than incorporating half a billion polygons and the latest in vector shading techniques.
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Game InformerThe game's pace is painfully slow, and like most puzzle games of this type, the payoff is far from satisfying. [Jan 2002, p.83]
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A leaden interface almost completely nullifies any enjoyment one might derive from this otherwise unique blend of action, adventure and puzzle elements.
Awards & Rankings
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83
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94
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#94 Most Discussed PS2 Game of 2001
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User score distribution:
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Positive: 7 out of 10
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Mixed: 1 out of 10
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Negative: 2 out of 10
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Jul 18, 2023
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Sep 11, 2015
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JasonL.Jul 18, 2005