- Publisher: Ubisoft
- Release Date: Nov 30, 2004
- Also On: iPhone/iPad, PC, PlayStation 3
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Edge MagazineUbisoft has taken a flawed game of boundless promise, destroyed some (but not all) of its appeal, fixed some (but not enough) of its problems, and jeopardised the whole endeavour by making the same mistake twice and rushing it to market before it was steady on its feet. Prince of Persia is strong and supple enough to survive this with many of its immense virtues intact. But it deserved so much better. [Christmas 2004, p.80]
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If anything Warrior Within has become much more adolescent.
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Instead of well-written dialogue, we have semi-naked female characters with implausible breasts; instead of any sort of well-rounded lead character, we have a dislikeable chap with 'attitude'; instead of complex, beautifully-designed puzzles that continually flow from room to room, we have combat and decapitations at every corner.
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Solid enough, yes, but nowhere near as awe-inspiring as the original. To be fair, it could easily be summarised as an expansion pack for "Sands of Time," with new missions and costumes to unlock, and that’s not a bad thing, either.
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There are hints of greatness here and there. But those hints only remind us of Warrior Within's predecessor, making this new Prince of Persia game's bad design decisions all the more obvious.
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Many of the additions feel like things that they didn’t have time to add to the last game, and the whole experience feels uninspired. Perhaps my expectations were too high, but Warrior Within is one big letdown.
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A disappointment. It completely breaks with the first game in everything but gameplay, and even that is sabotaged by annoying, repetitive level design.
Awards & Rankings
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29
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19
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#19 Most Discussed PS2 Game of 2004
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44
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#44 Most Shared PS2 Game of 2004
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User score distribution:
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Positive: 182 out of 221
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Mixed: 28 out of 221
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Negative: 11 out of 221
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Feb 24, 2012
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AndrewN.Jul 9, 2007
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RyanJul 21, 2006