- Publisher: Electronic Arts
- Release Date: Jun 7, 2005
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Carnage, carnage, carnage. That's what you get when you open the box. Medal of Honor: European Assault may not be the most challenging game in the series, but it's certainly the most brutal.
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Sure there is nothing particularly inventive or innovative about the game's features, but played as a whole, the overall experience is still very satisfying. It's good despite the faults in AI, the less than attractive visuals, and an unnaturally slow beginning.
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The only real major problems that keep European Assault from being an absolutely stellar game like its Frontline predecessor is the fact that there is no online multiplayer and the rather short campaign mode.
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Pelit (Finland)An honourable war game that has nothing to be ashamed of. There is plenty of killing and the action looks and sounds like the real thing. [Sept. 05]
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The one major area where European Assault fails to deliver is on the multiplayer side of things. While there are plenty of cool gametypes, from old standards like Deathmatch to some interesting objective-based games, the only way you can play with friends is on a single TV.
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A pleasant surprise. Yes, we were still creeping through bombed-out aircraft hangars and taking over bunkers brimming with Nazis, but we were enjoying ourselves for the first time in ages.
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The shifty A.I. and the blistering enemy fire aren't the only things that make Euro Assault the toughest MOH to date. Health power-ups and revives are at a premium and if you die you have to restart the mission from scratch.
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Both atmospheric and exciting, and there isn't much higher praise for a historical first-person shooter than that.
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The nonlinear design, careful difficulty ramp, and outstanding presentation bring this one above the pack. And hey, at least it doesn't have an Omaha Beach level.
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It may not appease the history buffs, but it will delight the trigger-happy.
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BoomtownThere's clearly a bright future for the franchise, though it's perhaps time EA let the team take a few risks - let more folks than just Americans play - perhaps give us a choice who we want to play as.
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AceGamezIt's easy to get to grips with, satisfying to play and provokes some pastime thinking with its well-told story, complimented with old-fashioned clips.
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PSM MagazineBeyond all the new stuff, MOH:EA works because it's simply well designed. [Sept 2005, p.80]
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The short single-player campaign really puts a damper on what would have otherwise been a terrific experience. The lack of online play is puzzling.
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Game InformerThe Xbox shold definitely be your machine of choice this time around. The PS2 version looks noticeably worse in all respects. The choice is clear. [July 2005, p.118]
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The game's wide-open levels actually encourage players to explore, giving the series a fresh feel compared to past games and other World War II shooters. Unfortunately, a very brief campaign and no online multiplayer means the fun doesn't last long.
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It was maddening to nearly finish a mission, then die and have to start over. There are no checkpoints, but that's part of this game's challenge.
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It’s just a shame that the fun is over a little too quickly but if you were disappointed by Rising Sun, then MOH: EA will give you new faith in a series that seems to be going in the right direction again.
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Play MagazineA mostly successful game that feels like it's simply bored of its own existence. [Aug 2005, p.47]
Awards & Rankings
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91
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32
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#32 Most Discussed PS2 Game of 2005
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50
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#50 Most Shared PS2 Game of 2005
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User score distribution:
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Positive: 57 out of 89
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Mixed: 21 out of 89
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Negative: 11 out of 89
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May 2, 2014
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Apr 5, 2012
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