- Publisher: Konami
- Release Date: Mar 2, 2004
- Also On: iPhone/iPad, PC
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netjakWhile Rio may frustrate you to the point of losing your religion, the character interaction can and does make you forget shes fake. The times the VR reminds you youre playing a flawed game, and you remember Rio isnt real youll still wish she was, and the ending is definitely worth it.
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Lifeline is not a game for everyone. It's quirky and the controls feel like a toddler's first step-- wobbly and unsure but the beginning of something wonderful.
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Its not a bad distraction for a little while, but the frustration of the game can be hard to overcome.
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Cheat Code CentralSCEI didn't scrimp on the graphics. The space station/hotel is realistic in every sense of the word from the posh guest areas to the industrial back rooms composed of cold, ribbed metallic corridors.
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Frustrating and slow gameplay may scare off gamers not ready to give the game an extended try. But I have to say once again that at least someone is stepping up and trying something new.
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Another shortcoming lies in the fact the player may not know what an object is onscreen. How can you tell Rio to pick up the key card on the table when it looks like a book or ticket or deck of playing cards?
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Some things work, others don't, but the game's recognition system is inconsistent. Because of this, there is a mildly steep learning curve that's sometimes exciting and other times frustrating.
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If you like movies like Panic Room, or ever wanted to remotely control someone from monitors in a room, then this game has you written all over it.
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While I respect the ambition that went into this project the final execution just reminded me of those non-Infocom parsers that never understood my typed-in commands anymore than Rio could understand my vocal commands.
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An ambitious undertaking, so the developer certainly deserves credit for trying something different. However, the experience is undermined by unreliable technology and some poor game design.
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When Lifeline works, it works niftily... but when it doesn't, it actually isn't working at all.
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A fantastic concept upon which an average game lies. Play it as a curiosity and an example of innovative technical game design, and you'll enjoy yourself. [Mar 2004, p.72]
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An interesting attempt at innovation in the genre. Unfortunately, it's also a frustrating, throw-down-your-headset, curse-generating one.
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If only Lifeline was as good at recognizing words as it is at ignoring them.
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Play MagazineThe voice recognition just isn't up to par - it's frustrating during exploration and infuriating during battle. I often found myself begging to just be playing wiht a standard controller interface. [Mar 2004, p.59]
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The main problem is that Rio recognizes more than 5,000 words, but you don't know what those words are...The innovative concept is fun for a few minutes, but an entire game is tedious.
Awards & Rankings
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82
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#82 Most Shared PS2 Game of 2004
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User score distribution:
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Positive: 11 out of 13
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Mixed: 0 out of 13
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Negative: 2 out of 13
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Jan 4, 2021
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MeiB.Jun 16, 2007
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TulkasA.Apr 26, 2004This game is Moses! it isn't quite good enough to rate a Jesus(10) but its still awesome.