- Publisher: Eidos Interactive
- Release Date: Jun 20, 2003
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It lacks the polish and quality necessary to make it a memorable experience, and despite the developers sincerest efforts to shake the series stigma as cash-in games, this title is an unrewarding experience.
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Despite its new look, fairly interesting storyline, and a bucket load of new moves and features, this game is fatally flawed by the completely revamped control system which makes it a nightmare of frustration.
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GMR MagazineControlling Lara is like a dream - that one where you simply can't get to where you want to go fast enough, no matter what you try. [Sept 2003, p.74]
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The visuals, sound and even the gameplay itself hold potential, but almost every aspect of the latest Tomb Raider feels incomplete.
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You're going to get stuck, regularly, without remorse. And the main reason you'll get stuck is the terribly unresponsive controls' unholy alliance with the drunken camera that render the proliferation of tediously precise jump puzzles much more of a challenge than they should be.
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An unfinished, bug-ridden game. Blame Core for being too ambitious. Blame Eidos for shipping it too soon. But don't blame us if you buy it.
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Official U.S. Playstation MagazineGiven the heritage, and the burden it carries as a flag-bearer for videogaming, it's appalling... The biggest issue I have with it is that the controls are atrocious. [Sept 2003, p.90]
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It is an absolute shame that the controls are such a beast, because there are many interesting elements in the game.
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The camera almost never points where you need it to, Lara moves erratically even as simple tasks like opening a drawer require precise maneuvering, stealth mode is buggy, and opponents are all too easily dispatched in crude combat. It's a real bust.
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This is the sort of eternally frustrating bottom-barrel dreck that makes people break gamepads, monitors, and kneecaps (dont ask).
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To top it all off, not only is AOD almost unplayable when it's working, it's also plagued by a host of glitches that will make you glad that you can save the game at any point... An early contender for "Worst Game of the Year."
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Entertainment WeeklyAt times, maneuvering Lara is like steering a battered shopping cart; Lara often takes a half second to react to commands. [18 July 2003, p.82]
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This has got to be THE WORST CONTROL IN THE HISTORY OF THIRD-PERSON ACTION GAMES.
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Cheat Code CentralEidos and Core Design have a debacle on their hands. Angel of Darkness is by far one of the worst games I have ever played. The control, slowdown and glitches are so crippling that the game is honestly, barely functional at times.
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GameNowThe sloppiest major game release I've ever played... an inexcusable mess. [Sept 2003, p.50]
Awards & Rankings
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18
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#18 Most Discussed PS2 Game of 2003
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54
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#54 Most Shared PS2 Game of 2003
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User score distribution:
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Positive: 62 out of 149
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Mixed: 47 out of 149
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Negative: 40 out of 149
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Sep 16, 2018The best plot of the franchise, innovative for its time. The only problem is the constant bugs in the gameplay, but nothing to get in the way.
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Nov 24, 2012
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DavidJun 26, 2003A very good game despite all of the criticism.