- Publisher: SCEA
- Release Date: Nov 2, 2004
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AceGamezIt's graphically stunning, the sound effects and music immerse you into a tense and exciting atmosphere of total chaos, a strong story compels you through a long single player campaign full of variety and challenge against tough enemies and the fully online multiplayer mode can be played split screen with a bunch of bots for those without a network adapter.
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PSM MagazineKillzone was worth the wait, and matches the hype. It hits the mark in so many ways, it's baffling; they promised us we'd experience fugture war, and we have...and come away shaking. [Holiday 2004, p.70]
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Offers up some of the best graphics on the PS2 to date, and certainly is the most entertaining FPS game we've played on the console ever.
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OK, let me put it plain and simple to you. Killzone is the best Playstation 2 FPS to date. Forget about all those other wannabe shooters and watered down Xbox-to-Playstation 2 ports, this game is it.
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Official Playstation 2 Magazine UKVisually amazing FPS that'll rock your game world every time. [Jan 2007, p.106]
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The environments are for the most part, spectacular. War debris is everywhere, worn out tanks lay forgotten amongst the destroyed buildings. All of it does relate for one hell of a war feel and setting.
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A gorgeous, big, weighty, important event-game that makes good on most of its grandiose promises. Easily in the top two first-person shooters for PS2 alongside "TimeSplitters 2." [PSM2]
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Even though it offers the best online play Sony has to offer, it still comes up a few frags shy of toppling Master Chief, mostly because our poor PS2 seemed to be struggling to run the game.
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TotalGames.netWhile the frame rate occasionally dips and pop-up hasn't been totally eradicated Killzone looks stunning. However, Killzone's total focus on fire fights means that anyone that doesn't relish the thought of scrapping for every inch of territory, yearning for puzzles, switches, vehicles to pilot or woe-betide, aliens, should look elsewhere.
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Interesting weapons, plot, admirable graphics, and four personalities you can not only be, but work together with drive Killzone in certain ways no other First Person Shooter has done before.
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An entertaining experience that unfortunately never manages to take that crucial step towards greatness.
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While Killzone delivers on visuals, it mishandles movement. This is a game that looks better in screenshots than it does in motion; simply put, the PS2 can't handle what Killzone is throwing at it. [Dec 2004, p.110]
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In the end, it gets done what it sets out to do and what it does right it does often and quite well. While issues with the game's technology offer up an occasionally bumpy experience, the good parts definitely balance out the bad ones in the final analysis.
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In many ways Killzone is ahead of itself from the still graphics and immersion standpoints. However it is also behind with the framerate drops and the sameness of the enemies as you go through the game.
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This is a game will appeal to FPS fans, and whilst it isn't genre defining, this should be the start of a successful franchise for Sony.
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As sprawling as "Halo's" environments are they certainly never portrayed as gritty an urban landscape as Killzone. Nor have its shiny alien blasters ever been as satisfying as a huge, chunky, filthy assault rifle.
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In spite of its sorted technical problems and humdrum story, Killzone provides a great ride; perhaps it's a testament to the game's surplus of style and ambiance that it remains enjoyable throughout.
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Killzone may have not lived up to the title of “Halo Killer”, but the great gameplay and in-depth story line of the single player campaign as well as the multiple modes of online play should keep even the most disparaging gamer happy for quite some time.
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The game's combat is a bit underwhelming, and the graphical problems are annoying but these are mixed with an otherwise graphically impressive game, complete with a grand narrative and excellent online multiplayer.
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The solid controls, good graphics, and solid gameplay make up a respectable game that PS2 owners should try out. But the repetitive sound effects, slow frame rate and occasionally texture problems with the game engine will have some gamers looking for something else.
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Levels are often linear and heavily scripted.
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A decent game presented in an intriguing universe and with a stunning sense of style. Ironically though, it's the audio and visual qualities (however faulted they may sometimes be) that save the actual underwhelming gameplay of this one from utter mediocrity.
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Electronic Gaming MonthlyKillzone is either A) two years ahead of its time, or B) on the wrong hardware. The PS2, bless its little heart, just cannot do consistent justice to the game's ambitious design. [Holiday 2004, p.124]
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Game InformerOnce you accept that Killzone is a mere mortal and not the legend it made itself out to be, you can enjoy this title for the above-average FPS that it is. [Dec 2004, p.176]
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With some better controls, more polish and better hardware, Killzone could have been a real contender for best console FPS.
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With a little more power for the engine and more refinement, this could have been a great game, but there is still a good time to be had here.
Awards & Rankings
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5
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#5 Most Discussed PS2 Game of 2004
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2
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#2 Most Shared PS2 Game of 2004
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User score distribution:
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Positive: 206 out of 349
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Mixed: 94 out of 349
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Negative: 49 out of 349
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Jan 19, 2013
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Mar 11, 2019
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Mr.OrangeDec 4, 2007