- Publisher: Electronic Arts
- Release Date: Nov 18, 2002
Buy Now
- Critic score
- Publication
- By date
-
Official U.S. Playstation MagazineIt really does feel like an interactive Bond flick. [Jan 2003, p.130]
-
While never reaching the first-person shooter standards of games like "Time Splitters 2" or "Red Faction 2," this is still one enjoyable game.
-
It's fun as far as it goes, but the experience can't help but feel a little limited at times -- you go there, you do this, you whack a few bad guys in between, and do it all over again once a new objective arises.
-
Play MagazineThe game has a razor-sharp edge that creates space and mood with the slickness of the big-budget films from which its ideas were borrowed. [Jan 2003, p.72]
-
Stealing the best gadgets and characters from the movies, NightFire lets you decide how to topple the requisite megalomanical villain: Use stealth and gizmos (like Eurobabe-revealing x-ray specsthanks, Q!) or go in guns blazing.
-
Cheat Code CentralWhereas recent FPS' have raised the bar for home consoles, ("TimeSplitters 2") Nightfire plays it a little too safe. It's still however, an enjoyable romp.
-
While there aren't as many modes as in a pure multiplayer FPS like "Unreal Tournament," you'll be treated to an intense and thoroughly entertaining skirmish.
-
Those purely looking for a first-person shooter won't find that NightFire is the best choice around, but as a Bond game, NightFire successfully re-creates the style, presentation, and action of its source material.
-
Game InformerThe difficulty level never escalates to a fevered pitch, and the stages are short, simple in design, and entirely too linear. [Jan 2003, p.90]
-
Much like the many potshots you'll take throughout play, it's a very hit or miss endeavor.
-
Yes, the game is quite short, there are some tremendous lapses in storytelling logic, and there is some mindless, put-your-fist-through-the-screen repetition that makes you long for the earlier, more innovative levels of the game. But the game is one of the best to capture the Bond experience since "Goldeneye."
-
Doesn't quite match the Xbox and GameCube titles, but still good fun.
-
Multiplayer fans should skip this title and pick up "Timesplitters 2" or "Red Faction 2" instead.
-
netjakVery mediocre.
-
A little more challenge, depth, and length with the trimming of the lame on-rails levels would have made this one a near classic. As it is, though, it's an above-average shooter with just enough variety and charm to make the familiar trip worth your time.
-
PSM MagazineDefinitely takes a step in the right direction, but everything is still so predictable. [Holiday 2002, p.38]
-
Just don't be surprised when you find the game length to be dangerously close to the running time of an average Bond flick.
-
Predictably-competent (but soulless and extremely short).
-
Far from perfect but always engaging, getting mileage from the equivalent of a wink and a smile even despite the obvious faults.
-
Entertainment WeeklyIt's bad enough that you have to sit there and watch as Bond does his thing, but what's really frustrating is that these [cinematic] sequences (parachuting off a skyscraper, somersaulting to avoid gunfire) illustrate precisely the kind of actions that you should be able to control. [22 Nov 2002, p.84]
Awards & Rankings
|
66
|
|
|
22
|
#22 Most Discussed PS2 Game of 2002
|
|
70
|
#70 Most Shared PS2 Game of 2002
|
User score distribution:
-
Positive: 71 out of 91
-
Mixed: 17 out of 91
-
Negative: 3 out of 91
-
Jul 5, 2012
-
Nov 15, 2012
-
Feb 14, 2012