- Publisher: EA Games
- Release Date: Nov 22, 2004
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This is a totally new and different game (notice the capital "E' in Eye), and to that I say thank God, because why make a sequel to an already perfect game (especially since an entirely different developer and publisher created it (Nintendo/Rare) almost 8 years ago).
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Taken as just another game, rather than as a part of the larger Bond iconography, it's really a fairly enjoyable time. Rogue Agent doesn't go on the "best ever" list the way "Everything or Nothing" did, but there are worse ways to pass a Saturday afternoon.
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Unappealing because you are a villain that doesn't seem like a villain. I mean, you are taking orders from Goldfinger like Bond does with M. The villain concept could've been thrown out of the whole picture, and Rogue Agent could've been a bit of a better game.
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AceGamezThen there's the mostly drab level design, the 'who cares' story and the often repetitive gameplay.
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More of a disappointment, than it is a bad game. It’s entertaining, but there was so much to work with here that the end result is unfulfilling.
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Game InformerIt tarnishes the hallowed GoldeneEye name that gamers have held close to their hearts since 1997, and is the equivalent of tossing a martini into Bond's face and then shooting him in the family jewels with a tranquilizer dart. [Jan 2005, p.114]
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The repetitiveness of the levels and sub-par AI makes the 8 missions seem a lot longer than they should be.
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An empty vessel of a game missing personality, charm, story or any kind of distinguishing character.
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PSM MagazineThe simple fact is that the bar has been raised. A basic FPS with average graphics, very rough edges and under-realized features can't compete with titles such as "Killzone" and upcoming releases like "Project: Snowblind," and "TimeSplitters: Future Perfect." [Holiday 2004, p.76]
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It's a simplistic run and gun gameplay requires less of the spatial awareness and mental agility that the more refined games can dishearten youngsters with.
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An uninteresting story and lackluster gameplay, both online and off, leaves this latest adventure feeling rather flat.
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The single player campaign of Rogue Agent leaves a lot to be desired, if you were thinking about buying this game for the story mode, do yourself a favor and ditch that idea.
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Hardly groungbreaking, but it is a laugh. In an increasingly bleak world ("Killzone"), that's enough for us.
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Rogue Agent does feature a fully-fledged multiplayer component, but it's just not much fun. The maps are poorly designed and the game modes are somewhat limited ' at least Xbox Live and PlayStation 2 online play seems relatively lag-free.
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Not one videogame fan I know disliked GoldenEye on the N64. Unfortunately this version of the classic title was a big disappointment.
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Official U.S. Playstation MagazineUnfortunately, slick powers, moderately competent A.I., and amusing deathtraps can't save Rogue Agent from being bland, linear, and repetitive - it tends to give too much of the mediocre and not enough of the awesome. [Feb 2005, p.88]
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I'd go so far as to say the single player mode is almost entirely worthless.
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A lackluster package of average single-player and slightly better multiplayer. Unless you're a huge and/or irrational Bond nut, it offers nothing that competing games don't do better.
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Playing as a villain should lift away the restraints that normally accompany the good guy role, and thus provide for a more liberating and refreshing gaming experience. Instead, EA has given gamers a window into mediocrity, and an affair that simply isn't fun.
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Despite carrying on the legacy of one of the greatest First-Person Shooters of our time, GoldenEye: Rogue Agent fails to match up to the N-64 classic in almost every department... well, as far as a fun factor goes.
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Edge MagazineRogue Agent is the result of design by committee: a safe, reasonably accomplished but uninspiring offering which neither excels nor progresses its genre in any way. [Christmas 2004, p.82]
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Play MagazineThe production's decent enough, but there's such a sense of mechanical design, with flat personality and little flair. [Jan 2004, p.67]
Awards & Rankings
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53
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#53 Most Discussed PS2 Game of 2004
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45
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#45 Most Shared PS2 Game of 2004
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User score distribution:
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Positive: 19 out of 41
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Mixed: 14 out of 41
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Negative: 8 out of 41
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Aug 15, 2023
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Jul 9, 2016