- Publisher: Midway
- Release Date: Dec 12, 2005
Buy Now
- Critic score
- Publication
- By date
-
Seven Sorrows succeeded in bringing back the nostalgia of the arcade franchise, but the game just feels all too familiar for a present day purchase.
-
More of a tech demo than a solid game. The engine is pretty and the characters look great, but it's sorely lacking in the gameplay department.
-
Gauntlet: Seven Sorrows’ biggest issue, however, is its short length. Each of the game’s 16 levels can be completed within 10 minutes--10 extremely repetitive minutes--and there is no incentive to revisit past stages due to the lack of hidden features or bonuses.
-
The winding dungeon crawl the franchise defined long ago has been replaced with a lifeless linear action game's dash, one which will hopefully get back on the track its forefathers fought so hard to gain.
-
Edge MagazineSorrows is a hollow experience, misinterpreting the original as a sheer numbers game rather than one of constant risk and reward. It’s an issue made more glaring by an unsatisfying combat system, paying lip service to counters, juggles and combo strikes even though endlessly repeating the same moves is just as effective. [Feb 2006, p.88]
-
Computer Games MagazineIronically, the real sorrow of Seven Sorrows is how laughably, arrogantly short it is: two players can easily finish the entire campaign on the hardest setting in a night. [Mar 2006, p.91]
-
Fun and enjoyable game play could have easily made up for the lack in graphic quality. Gauntlet: Seven Sorrows is an all around below average product.
-
At least in terms of being faithful to the source material, it retains a similar level of simplicity, except that in 2006 that just isn't enough.
Awards & Rankings
|
82
|
#82 Most Shared PS2 Game of 2005
|
User score distribution:
-
Positive: 8 out of 26
-
Mixed: 9 out of 26
-
Negative: 9 out of 26
-
Aug 24, 2023
-
Mar 17, 2014
-
aspentitanJan 7, 2010