- Publisher: Midway
- Release Date: Dec 12, 2005
Summary:
Blending an intuitive combat system, accessible RPG elements, and new junction skills, Seven Sorrows features the dynamic co-op it's known for, and, for the first time ever, it is online supporting up to four players. Centuries ago, four immortal heroes set out to kill the most powerful emperor their age had ever known. They failed, and for their crimes, three were crucified on a great tree at the bottom of the world. Mysteriously set free, the heroes set out to finish what they had started, only to find that they must now save their tormentor from his own dreams and madness. Driven to grief by seven acts of deep cruelty and selfishness, the emperor seeks to undo the one that pains him the most: the murder of his lover, Cusirimay. If the ancient heroes cannot undo the emperor's deeds on their own, his mad plans may tear apart the world. Seven Sorrows is the fusion of fantasy fighting action with the strategy of user-friendly RPG elements, providing gamers a deep, engaging gameplay experience complete with solo play, co-op and an online community. The new fighting system allows for easy pick-up-and-play while simultaneously offering deeper choices for more advanced players. Additionally, online RPG and collection elements add significant replay value to the game. [Midway]
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| Rating: | T |
|---|---|
| Developer: | Midway |
| Genre(s): | Role-Playing, Action RPG |
| Number of Players: | 1-4 Players |
| ESRB Descriptors: | Violence |
| Offline Modes: | Cooperative |
| Connectivity: | Broadband Only Online |
| Special Controllers: | Headset Multi-Tap |
| Online Modes: | Cooperative |
| Number of Online Players: | 4 Players Online |
| Cast | Credit |
|---|---|
| Lani Minella | Valkyrie |
| Lani Minella | Voice Casting And Direction |
| Alexander Brandon | Audio Manager |
| Alexander Brandon | The Emperor |
| Murphy Michaels | Art Director |
| Gabriel Valencia | Senior Software Engineer |
| Sal Divita | Creative Director |
| Sal Divita | The Warrior |
| Tammy Yap | Software Engineer |
| David Tully | Senior Animator |
| Leonard McVicker | Environment Artist/Animator |
| David Marsh | Environment Artist |
| Scot Lane | Executive Producer |
| Terry Spier | Game Designer |
| David Kunkler | Producer |
| Jeffrey Buchanan | Art And Outsource Producer |
| Nate Birkholz | Associate Producer |
| Boris Batkin | Lead Software Engineer |
| Mark Johnston | Lead Software Engineer |
| Mitch Evans | Senior Software Engineer |
| Brock Feldman | Senior Software Engineer |
| Vishal Kashyap | Senior Software Engineer |
| Michael Krehan | Senior Software Engineer |
| Jeremy Weiner | Senior Software Engineer |
| Edward Liveikis | Software Engineer |
| Jim York | Software Engineer |
| Ryan Satrappe | Junior Software Engineer |
| Max Crane | Intern Software Engineer |
| Mark Simon | Senior Game Designer |
| Eric Seiler | Level Designer |
| Shawn Charron | Game Designer |
| Tony Dormanesh | Game Designer |
| Shawn Pitman | Game Designer |
| Nick Nicastro | Camera Layout Designer |
| Aaron Carlson | Lead Animator |
| Sarah Barnes | Lead Effects Artist |
| Samuel Heine | Senior Animator |
| David Young | Senior Graphic Artist/Special Effect Artist |
| Roel Jovellanos | Computer Graphic Artist |
| Todd Uyeminami | Concept Artist |
| Jim Sanders | Associate Artist/Special Effects Artist |
| Max McGill | The Narrarator |
| Liam O'Brian | Elf |
| Sam Mowry | Wizard |
Designer/Producer/Programmer credits provided by GameFAQs.
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Awards & Rankings
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82
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#82 Most Shared PS2 Game of 2005
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