- Publisher: Capcom
- Release Date: Jul 13, 2005
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Flipnic, with its solid physics, dynamic tables, and Fantavision-esque presentation is fun and unique. It's also budget-priced, which is never a bad thing.
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It's unfortunate, then, that such a beguiling front-end is offset by the ruthlessness of the game's ill-fitting emphasis on progression and unlocking new areas.
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Flipnic almost manages to attach itself to the amalgam of classically-obscure, quality PS2 titles - such as "Rez," "Frequency," "Fantavision," "Gitaroo Man" et al - however, due to one or two structural flaws and frustrating play mechanics, falls slightly short of such nobility.
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Edge MagazineDeformable landscapes, multiple level routes, context sensitive controls, impeccable camera control, inventive boss level. Flipnic would be one hell of an adventure game. [Dec 2003, p.99]
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Yeah, it’s still just a video game version of pinball, but at least it won't steal all of your quarters like the arcade version of "My Little Pony."
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A classic and a disappointment rolled into one. You’ll love it, you’ll hate it. But you won’t be disinterested.
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You can't go wrong for twenty bucks. You'll make that up in the two-player modes alone.
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An interesting, stylish take on pinball wizardry that's just fine, considering its budget price. However, the designs of the different stages are a little lacking.
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A remarkably polished bargain title with limited scope. Like a visit from a distant relative, it's fun for a while but tends to overstay its welcome.
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The older players looking for a tie to the past will probably be happier hiding a dusty Black Knight machine in the basement.
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Sigh, maybe next time I will be able to find the game that throws me back to my childhood where the smell of pizza and the sights and sounds of my favorite pinball tables flashing lights await.
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netjakThe ball travels with the speed and solidity you’d expect on a real pinball table. This makes timing your shots a pleasurable experience. [JPN Import]
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Game InformerMerging pinball and puzzles isn't a bad idea, but the balance between the two aspects simply feels all wrong. [July 2005, p.119]
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The expanded table and wacky ideas are great, but it's the novel stuff that wears thin first. [Aug 2005, p.83]
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You can get stuck in a particular section for quite some time, or unfairly snatched up mid--play. The design of the tables make up for this somewhat, and the price is nice at $20. Go and flip out for a bit.
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A game with great ideas but bad execution in many ways. Pinball has always been a quick fix kind of game, just like old-school arcade games, and Flipnic really doesn't emphasize quickness, but rather dedication in order to finish challenges across all the tables.
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By and large it reeks of wasted potential and a general sense of trying too hard. If you're really hard up for a pinball fix, it's certainly a lot more budget-friendly than tracking down an actual machine.
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Starts out with a bang and follows that with a quick fade into nothingness.
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The chronic problem that has plagued pinball games since the dawn of time plagues this pinball game: luck, rather than genuine skill, always wins the day. Trust us, jamming on those flippers and hoping for the best gets old fast.
User score distribution:
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Positive: 10 out of 13
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Mixed: 2 out of 13
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Negative: 1 out of 13
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Nov 19, 2012
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Dec 2, 2010
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RodrigoM.Oct 19, 2005Espetacular game, the grafics are amazing and the fun is great, buy for your self now!!!!! Congratulations Capcom!!!!