- Publisher: Eidos Interactive
- Release Date: Feb 26, 2002
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A beautiful action adventure that incorporates a dash of RPG and a dose of fighting game, Eve of Extinction suffers from a dull, weak plot.
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Poor sound effects, sometimes misused, uninteresting music, bad voice acting, merely decent graphics, the same enemies over and over again, only seven and a half hours of gameplay, and the game still manages to be fun.
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Enemies should have been varied, the game should have been longer, the complaints go on and on, yet EOE can still prove to be fun.
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Because the combo system doesn't play a major role in the game due to the AI being brain dead, the game dies out rather quickly and many will get instantly bored with the title.
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The enemy AI is so poor that fighting becomes repetitive . . . and boring.
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It left a bad taste in my mouth.
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Game InformerI went from disliking the lack of depth in EOE, to enjoying all the extras, to getting fed up with the control flaws; all in the span of one sitting. [Apr 2002, p.74]
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A goofy, good-looking fighter, with a definite challenge to dexterity but devoid of any real depth, especially geared to those who enjoyed the Anytown urban cinescapes of "The Matrix."
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There's a ridiculous amount of flickering and billions of jaggies per square inch. There's also a small amount of slowdown when there are a lot of enemies on screen as well as some background animations.
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With its main story mode clocking in at around five hours, there's little long-term replay value.
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Most shocking of all Eve Of Extinction doesnt even offer a multiplayer mode. This is practically a crime in this kind of game.
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A good brawler disguised as a bad one, and it takes some time to get to the fun underneath.
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Play MagazineIf Yukes would have had the sense to tone down the enemy encounters...Eve of Extinction could have been better than merely good. [Apr 2002, p.60]
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It's a modified "Fighting Force" with a little thought behind it, but it is also hamstrung by controls that are less than intuitive.
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Like most outings with the little lady, this one gets tired, but ample eye candyand violenceensure that Eve is one traditional kiss good night that occasionally slips you the tongue.
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PSM MagazineDecent, but it should have been incredible. [May 2002, p.30]
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The classic damsel in distress tale takes a sci-fi twist and then falls flat on its face.
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Simple graphics, awkward camera angles, dumb enemies, limited animation, and some questionable control decisions undermine an interesting fighting system peppered with some role-playing aspects and flashes of Matrix-style action.
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Nothing really stands out in EOE, I had to force myself to finish it; nothing compelled me to do so.
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Official U.S. Playstation MagazineThe controls coupled with the awful camera hold it back as a whole. [May 2002, p.100]
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The smashing of heads and delivery of pain is fun, but is ultimately undermined by the awful camera and limited gameplay.
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If trudging your way through uninspired level after level, button bashing through a bunch of mindless drones to finish up with some of the most unimaginative bosses in videogames history is your idea of fun then go for it.
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Electronic Gaming MonthlyWith its bleak environments, surreal plot and button mashin' gameplay, Eve of Extinction is one big mess. [May 2002, p.106]
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A game that could've been so much more has turned into a pile of... well, crap.
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There is nothing about the game's style that particularly stands out; it has a decidedly generic feel.
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There's just no way around it, the camera is terrible and contributes to making this games fun factor go way down.
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The idea is good; a sort of modern weapons-based update to the old-school brawler genre, but the implementation is poor, riddled with camera and control issues, resulting in a less than enjoyable game.
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A decent little action game to pass the time away, but only if you're desperate.
User score distribution:
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Positive: 6 out of 10
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Mixed: 4 out of 10
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Negative: 0 out of 10
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JigganisZigSep 3, 2004
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JacobM.Jun 24, 2003I liked it the best because to get the full effect you have to play the game again and again to achieve full completion.
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CharJul 25, 2002