- Publisher: Square Enix
- Release Date: Mar 2, 2004
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It seems ironic that in Square Enixs attempts to make a game appealing to fans of two genres they have actually created a game that features pretty standard gameplay and may not attract its intended audience.
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One of my biggest annoyances when playing Drag-on Dragoon was that I couldn't save my progress in the middle of a stage. This can be frustrating if after 40 minutes of leveling up your character you die because of a silly mistake. [JPN Import]
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The music, sound effects, and voice acting make up for some of the problems, but they ultimately can't overcome Drakengard's problems with graphics and slow controls. [Mar 2004, p.65]
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With a superb story, three challenging modes of gameplay, plenty of side quests and missions that can climb to almost an hour apiece, Drakengard could easily consume up to 50 hours of ones time.
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Thanks to the three modes of play, Drakengard remains fairly fresh because the actions always seems to sway right when it should.
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It just feels like Drakengard could have used a lot more polish, such as no frame rate issues, a better draw-in distance, and better AI.
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The RPG elements keep the game from getting overly repetitive but at the very basic level, the game is a monotonous task of defeating enemies to progress further.
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Cheat Code CentralDon't expect it to be packed with excitement from start to finish since much of the gameplay is repetitive, but there are some decent moments which make wading through the lean times worthwhile - almost.
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Drakengard is a lesson to game designers everywhere. Variety and color are not things to introduce gradually. Difficulty, sure, but we need fun throughout.
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Truly, I did not want to finish this game. I found it to be as endearing as The Phantom Menace (which does not even warrant an underline).
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The strong story spans ninety levels and offers plenty beyond the main story. Make no mistake, Drakengard is not groundbreaking, but coming from Square-Enix its a welcome piece of variety, and a fine game as well.
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The core action that dominates the gameplay is highly repetitive and not particularly interesting, but Drakengard is still worth a look from those intrigued by the game's strange theme.
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While Drakengard doesnt possess any glaring faults, issues regarding the games combat balance and the lack of an action ability system prevent it from being entirely engaging.
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Just isn't fun enough to keep you playing. With repetitive missions, no multiplayer and mediocre gameplay, it often devolves into a chore.
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Perhaps if the developers had spent less time trying to blur the lines between roleplaying games and action titles, they could have focused their efforts on compelling combat something that should be important in a game all about slicing and burning everything in sight.
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Though the storyline is unique and satisfying and the musical score is nothing short of brilliant, the overall gameplay elements that make up Drakengard are tedious and irksome, leaving you with a game that you may never actually finish.
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None of the game's various segments is better than the source material that inspired it.
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Two nice game styles, both of which are nice enough to warrant addictive gameplay, yet both suffer from a very shallow nature.
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BoomtownIf you manage to at least enjoy killing hundreds of people in Drakengards world, you can enjoy killing thousands to make it to its end.
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I'll say it again, if the game had had the guts to end after the first ending it would have been great.
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The robust gameplay will keep you coming back. All three level types are totally engaging, and a wealth of secrets (hidden stages, dragons, and weapons) means that a weekend rental won't be nearly long enough. [Apr 2004, p.120]
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Optional chapters, multiple endings, and being able to replay stages amount to a game that's certainly lengthy, but they multiply an already great repetition factor. If you're willing to sacrifice depth of gameplay for depth of story, you may find that Drakengard is a worthwhile purchase.
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PSM MagazineDefinitely a cut or three below usual Square Enix standards, but hack-and-slash fans will still find plenty to love. [May 2004, p.39]
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Two genres thrown together that dont really try to be better than the games that theyre based on, descending into a mundane exercise in repetition.
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If you want to fly high above and put yourself into unique and highly intense battles that are actually fun, go try "Sky Gunner" or "Panzer Dragoon Orta." In the meantime, you can probably look at this title and see how not to make a good game.
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While developer Cavia has done a fine job of aping what makes "Panzer Dragoon" so much fun, the "Dynasty Warriors" elements of the game are sorely lacking.
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TotalGames.netIt's uninspired and pretty ugly.
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All in all, a much better effect could be achieved by saving forty dollars, renting Dragonheart and playing through the Adventures of Link -same premise, only with game play that is actually entertaining.
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Right now its average in quality, and what should be amusing feels like a chore. Its hard to make dragons unexciting, but somehow Drakengard manages to do it.
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The formula has merit, but if Square expects to launch a dynasty, it should have escorted the game out the door armed with more than a white belt and Etch-A-Sketch graphics engine.
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Play MagazineThe main problem with the game is that it gets old really fast. [Apr 2004, p.64]
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Far from perfect and a mere shadow of its potential, Drakengard gives players only fleeting glimpses of brilliance and these are spread far to thin for this game to carry with it any real merit.
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What started off very promising ended up taking a bit of a nosedive it doesnt do anything better than the games it draws from.
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Fans of the movie "Dragonheart" and people who like games that run in the same vein as the "Dynasty Warriors" and "Panzer Dragoon" series' will enjoy Drakengard to the fullest while others will recieve a solid, yet short and lacking, gameplay experience that won't leave them completely satisfied.
Awards & Rankings
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30
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#30 Most Discussed PS2 Game of 2004
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15
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#15 Most Shared PS2 Game of 2004
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User score distribution:
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Positive: 118 out of 158
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Mixed: 16 out of 158
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Negative: 24 out of 158
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Apr 4, 2013
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Sep 4, 2023
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Aug 22, 2023