- Publisher: Disney Interactive Studios
- Release Date: Jun 19, 2002
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- Critic score
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- By date
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The visuals of E626 are downright impressive. All of the worlds have some sort of clay-animation/Disney movie hybrid look to them; they are colorful, over the top, and frighteningly detailed.
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Movie-to-game titles usually tend to be a lot less playable than this, so at the very least it is worth checking out.
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While Stitch never provides more than a mild challenge, it's thoroughly entertaining.
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It doesn't stand out from the crowd, but it should appeal to fans of the flick.
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As a stand alone game could have benefited from just a bit of extra tweaking in the controls and graphics department, but as a companion game to the movie, it does satisfy the non-novice gamer.
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An oddly intriguing little chunk of code that, while rather on the short side (we finished it up in about two whole days worth of play time), can still entertain.
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With all of the downfalls this game has, it is pretty sad to say, but Stitch is still pretty fun, and will likely appeal to the younger audience.
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Play MagazineVisually, while not the most complex in terms of architecture, the levels in 626 are massive, cavernous and explode with color. [July 2002, p.79]
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This game is a mess, plain and simple. Like, why the heck would you ever need strafing controls when you've got FOUR GUNS?
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Game InformerIf you are the forgiving type, and can work your way through the unsatisfactory beginning, you'll see that this game actually has a lot to offer. [August 2002, p.79]
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Its focus on blowing things up gives it a bit of a distinction, but since there's little context to the game and the levels seem thrown together, you'll probably lose interest quickly.
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Electronic Gaming MonthlyThe awful camera throws a bucket of painfully cold water on an otherwise good time. [August 2002, p.130]
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A serviceable platform title that will fill the "I want, I want" need of younger gamers who fell in love with the movie.
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Gets points for creativity and inventiveness. It tries to bring together many disparate game ideas, but these ideas weren't pushed all the way and at the very least weren't polished enough for a final product.
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An admirable, but ultimately misguided, attempt to try to do something more than a mindless rehash of the characters/settings from the movie on which its based.
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Official U.S. Playstation MagazineThe visuals might pass for first-generation quality at best. [August 2002, p.110]
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The graphics are decidedly mediocre. It looks better than a PlayStation One game, but not by much.
Awards & Rankings
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84
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#84 Most Shared PS2 Game of 2002
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User score distribution:
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Positive: 7 out of 11
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Mixed: 3 out of 11
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Negative: 1 out of 11
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Oct 21, 2018
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Feb 24, 2014
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MaxwellD.Oct 23, 2003I liked it so much I want to buy it!