- Publisher: Ubisoft
- Release Date: Oct 9, 2003
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Tries to create a novel martial arts fighting system, but quickly buries it in repetitive gameplay. All the bad guys are the same, the same environments get used over and over, and the large majority of the game is about squaring off with five guys at a time.
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I had to force myself to plod forward, as I couldnt withstand the overuse of a combat system thats simplistic and lacks any really engrossing gameplay.
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Electronic Gaming MonthlyCombat feels stiff, rote, and only semi-interactive: dodge an enemy's flurry, then press the correct sequence of buttons (ad nauseam) to counterattack. [Nov 2003, p.178]
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Official U.S. Playstation MagazinePoor collision detection ensures you'll scratch your head, wondering how a particular punch or kick landed when the enemy who threw it is only vaguely in the area of your character. [Nov 2003, p.132]
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Youll often spot limbs and objects poking through solid surfaces, but youll almost never see your opponent properly framedthe camera angles are simply dreadful and rarely offer a decent view of the combat (or even the immediate surroundings).
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There are endless beat-'em-ups, platformers and third-person action adventures that do everything Crouching Tiger does infinitely better, and manage to make it fun while they're at it.
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Just not any fun at all. It's grossly repetitive, strictly linear and painfully boring.
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GameNowWhat could have been an exciting and graceful fighting system instead feels dull and stilted. [Nov 2003, p.51]
User score distribution:
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Positive: 1 out of 9
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Mixed: 4 out of 9
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Negative: 4 out of 9
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Aug 21, 2022
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GlennB.Feb 24, 2005Mmm...love martial arts hence the 5 for ability to atleast fight. As a game compared to an excellent movie...well, bit poop really isn't it?
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AllanlikesthisgameMay 3, 2004