- Publisher: VU Games
- Release Date: Sep 28, 2004
Buy Now
- Critic score
- Publication
- By date
-
Play MagazineCreating a gamer's game through and through, Traveller's Tales has delivered a 60 fps cartoon epic without sacrificing expanse, dwarfing boss encounters or vivid effects by skillfully balancing model and environment integrity with performance. [Oct 2004, p.69]
-
If you are looking for a reason to throw your Playstation 2 against a wall, I would recommend this game. If you are a fan of the series, maybe I am missing something.
-
PSM MagazineThough the game looks and controls well, levels appear to be designed to kill the player in as many cheap ways as possible. [Dec 2004, p.78]
-
The puzzles are clever and the variety is terrific, but it can be too tough and frustrating, particularly for the young audience the game would otherwise appeal to.
-
The unforgiving nature of the game and the constant restarts of certain areas are bad enough but add the constant unskippable cutscenes that you are forced to watch in full every time you die just tips it over the edge for me.
-
Splendid stage architecture, superb puzzle planning, and, yes, even the odd snide remark give it way more charm than most competitors. Despite limited replay value and slight conceptual deja vu, the title will entertain all age groups.
-
All a bit pointless, really. We've no love for something as simple as this while Ratchet and Jak just get increasingly complex. Let Crash die with some dignity. [PSM2]
-
The development team should perhaps be reminded that players tend to take it personally when their progress is halted by poor design.
-
A small section of gamers could well find Crash: Twin Sanity not quite offering enough new ideas to please but the majority will probably find this the perfect mix of all that is best with the platforming/action genre, especially the diversity in graphic sets, which must be applauded, along with the mesmerising sound effects and in game animations that move the game along!
-
Full completion of the game takes time, and whilst there are some nice extras on the DVD to unlock, you can't get around the fact that it's time that could be spent doing something far, far better.
-
I liked it a lot without being blown away by it, and it's the extra flavour that kept me going more than anything.
-
Somehow, flubbing the gameplay itself surprises me; it's like showing up to a party and finding that the snack bar consists of really butt-kicking salsa and a bowl of live lobsters to dunk into it.
-
A good platformer buoyed by some interesting gameplay concepts and hindered by certain design flaws.
-
BoomtownThe final levels positively encourage you to achieve zen-like levels of concentration as you determinedly edge your way carefully through without losing a life because failure means having to play it all again and the rage meter bubbling over.
-
Official U.S. Playstation MagazineA bummer - it's a tragic tale of missed opportunities, as a funny, engaging platformer shines through the me-too muck. [Nov 2004, p.124]
-
It's double the insanity for all you psychopath-loving gamers out there, but it's half the fun for gamers.
-
Completely and utterly relentless...It's totally unforgiving... For devotees and masochists only.
-
Something different for the PS2 collection in that it’s a well executed platform game with a lot of varied gameplay.
-
TotalGames.netThis game rocks the party like it's 1996 for all the wrong reasons. It's a PSone game with sharper graphics.
-
Basically more of the same, albeit with a little more freedom to roam.
-
Publisher Vivendi Universal and developer Traveller's Tales have infused so much humor and likeability into the game that you will literally laugh out loud. You'll look forward to defeating each boss not just because you're that much closer to beating the game, but to witness some of the best in-game dialogue and funniest voice acting around.
-
Crash’s current developer Traveller’s Tales does the series great justice by adding new elements like free-roaming environment and three very noticeable new gameplay mechanics, but all in all, it’s the evolved sense of humor that really offers Crash a new hope.
-
It doesn't do anything we've never seen before, but what it does do is usually done well.
-
It's a little rough around the edges, and it doesn't break new ground for 3D platformers, but it gives the series the shot in the arm that Wrath of Cortex failed to, and what it does, it does pretty well.
-
A decent game and offers a few neat tweaks to its classic formula, but in general does very little to break the mold of its predecessors.
-
Cheat Code CentralI'm not sure this game will give him that dimension that he needs to compete in the mascot-rich, gaming universe but it's a spin jump in the right direction.
-
While seasoned gamers will be turned off by the game's countless cheap deaths, bad controls, inept camera and uninspired gameplay, Crash rookies might find something to like.
-
The pinpoint difficulty of the proceedings also limits the game’s appeal to either small children that will play anything or hardcore “Crash” fans from the PSOne era.
-
Electronic Gaming MonthlyFunny writing (courtesy of an ex-"Ren & Stimpy" scribe) can't save this uninspired rehash of antiquated Crash antics with lackluster visuals. [Dec 2004, p.170]
-
Game InformerWhile it pains me to say this, maybe Crash should make like the entire cast of "Blossom" and disappear. [Nov 2004, p.146]
-
Great fun for our gaming youth and a humorous piece of nostalgia for veterans keen to spank their bandicoots, one last time.
-
The gameplay variation is there for all to see, and when it hits the mark it - believe it or not - is every bit as enjoyable as the very best the genre has to offer, with some true high points to look back on.
-
Far from fresh or innovative, it's still a fun title to keep the kids happy or blow a rainy day playing.
-
It is definitely the best Crash-starring game to come along in a long, long while, but in comparison to today’s top platformers Crash Twinsanity can’t compete in any way, shape, or form.
-
A decent game which is heavily pulled down by the lack of save points.
-
Whoever got the idea that being good was bad and that being bad was good wasn't as smart as the person who thought being good and bad at the same time was where it's at.
-
I was pleasantly surprised by what I found here. When it wasn't kicking my head in for little to no reason, Twinsanity's a fun and funny game that's well worth a few hours of your time.
-
All the ingredients for a nice simple and playable game are here, it’s just that carelessness and an unpolished roughness drags the game down to mediocre levels.
Awards & Rankings
|
6
|
#6 Most Discussed PS2 Game of 2004
|
|
7
|
#7 Most Shared PS2 Game of 2004
|
User score distribution:
-
Positive: 267 out of 330
-
Mixed: 43 out of 330
-
Negative: 20 out of 330
-
JorgenN.Nov 28, 2004
-
Oct 10, 2011
-
Oct 22, 2010