- Publisher: VU Games
- Release Date: Sep 28, 2004
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It's a little rough around the edges, and it doesn't break new ground for 3D platformers, but it gives the series the shot in the arm that Wrath of Cortex failed to, and what it does, it does pretty well.
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A small section of gamers could well find Crash: Twin Sanity not quite offering enough new ideas to please but the majority will probably find this the perfect mix of all that is best with the platforming/action genre, especially the diversity in graphic sets, which must be applauded, along with the mesmerising sound effects and in game animations that move the game along!
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Cheat Code CentralI'm not sure this game will give him that dimension that he needs to compete in the mascot-rich, gaming universe but it's a spin jump in the right direction.
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The gameplay variation is there for all to see, and when it hits the mark it - believe it or not - is every bit as enjoyable as the very best the genre has to offer, with some true high points to look back on.
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Far from fresh or innovative, it's still a fun title to keep the kids happy or blow a rainy day playing.
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It's double the insanity for all you psychopath-loving gamers out there, but it's half the fun for gamers.
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Somehow, flubbing the gameplay itself surprises me; it's like showing up to a party and finding that the snack bar consists of really butt-kicking salsa and a bowl of live lobsters to dunk into it.
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If you are looking for a reason to throw your Playstation 2 against a wall, I would recommend this game. If you are a fan of the series, maybe I am missing something.
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The unforgiving nature of the game and the constant restarts of certain areas are bad enough but add the constant unskippable cutscenes that you are forced to watch in full every time you die just tips it over the edge for me.
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PSM MagazineThough the game looks and controls well, levels appear to be designed to kill the player in as many cheap ways as possible. [Dec 2004, p.78]
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The puzzles are clever and the variety is terrific, but it can be too tough and frustrating, particularly for the young audience the game would otherwise appeal to.
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The development team should perhaps be reminded that players tend to take it personally when their progress is halted by poor design.
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A good platformer buoyed by some interesting gameplay concepts and hindered by certain design flaws.
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The pinpoint difficulty of the proceedings also limits the game’s appeal to either small children that will play anything or hardcore “Crash” fans from the PSOne era.
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Game InformerWhile it pains me to say this, maybe Crash should make like the entire cast of "Blossom" and disappear. [Nov 2004, p.146]
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All the ingredients for a nice simple and playable game are here, it’s just that carelessness and an unpolished roughness drags the game down to mediocre levels.
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It doesn't do anything we've never seen before, but what it does do is usually done well.
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A decent game and offers a few neat tweaks to its classic formula, but in general does very little to break the mold of its predecessors.
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It is definitely the best Crash-starring game to come along in a long, long while, but in comparison to today’s top platformers Crash Twinsanity can’t compete in any way, shape, or form.
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Official U.S. Playstation MagazineA bummer - it's a tragic tale of missed opportunities, as a funny, engaging platformer shines through the me-too muck. [Nov 2004, p.124]
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Basically more of the same, albeit with a little more freedom to roam.
Awards & Rankings
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6
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#6 Most Discussed PS2 Game of 2004
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7
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#7 Most Shared PS2 Game of 2004
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User score distribution:
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Positive: 267 out of 330
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Mixed: 43 out of 330
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Negative: 20 out of 330
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JorgenN.Nov 28, 2004
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Oct 10, 2011
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Oct 22, 2010