Buy Now
- Critic score
- Publication
- By date
-
It has a very good storyline backed by some great character design and some very good scares.
-
The “big reveal” takes awhile, and because it takes some time to finally happen you’ll be fearing virtually everything that goes bump in the night.
-
I enjoyed Cold Fear for what it was – an average thriller with some above average story-telling and terrific use of atmosphere.
-
I had an absolute blast with the game’s weaponry and the ideas behind the deaths of killing the creatures ( the last boss was done quite nicely) were done extremely well. A minor downfall to the game is that I didn’t necessarily feel scared during the game.
-
Wet floors shine, cupboards seem to have depth rather than the badly rendered facade that perhaps you are used to and the lighting is rich and really adds to the uneasiness of this game.
-
The game utilises a series of components and dare we even mutter it under our breath, clichés that can be derived from any number of horror films and survival horror titles, which is no big fault since for the most part (travelling aside) the game is an enjoyable title away from the established franchises that does offer some new ideas and details to the genre.
-
A highly polished title that shows that Ubisoft's action-focused approached to the horrific can be gory fun, too.
-
Graphically impressive, to the point where those prone to sea-sickness should stay away, and the dark bowels of the ship provide an eerily effective gaming environment.
-
But if you've got a choice, spring for the darker, freakier Xbox version.
-
It seems a bit convoluted and rather forced, yet if you play it in the dark late at night, it will still spook the bejeezus out of you.
-
PSM MagazineVisuals and atmosphere are quite good, too, though still far from RE4 quality. [May 2005, p.74]
-
The gameplay is solid and enjoyable. The visuals fit the atmosphere wonderfully, the sound is suitably heroic and epic and the gameplay gets rid of some of the tired conventions of the genre and in their place introduces new ideas that help move it forward.
-
It's pretty short—six to eight hours, tops. The Xbox version is the way to go, since the load times between "rooms" are a fraction of what they are on the PS2.
-
The plentiful load times kill the tension between areas.
Awards & Rankings
|
97
|
#97 Most Discussed PS2 Game of 2005
|
User score distribution:
-
Positive: 36 out of 47
-
Mixed: 8 out of 47
-
Negative: 3 out of 47
-
MikailaK.Apr 17, 2005
-
Aug 22, 2023I remember having so much fun playing this game! I loved the aesthetics. It was a bit short.
-
Jul 11, 2020This review contains spoilers, click full review link to view.