- Publisher: Take-Two Interactive
- Release Date: Jul 17, 2001
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- Critic score
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- By date
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The lack of diversity in crises as well as being confined to a single game map causes it to fizzle out rather quickly.
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Graphically City Crisis is nothing special and after a while the gameplay does become rather repetitive as you simply perform the same operations over and over again.
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Even though it drove me nuts, I couldnt put it down. Its not a must have, but its well worth a look.
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Worth a bash if you can rent or borrow it from a friend.
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A fun and unique title that stands out from the crowd of sequels and me-too clones. Coupled with good gameplay and fantastic control and it's the first big hit for Take 2 on the PS2.
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My other complaint is that the environments arent very interactive. There is a giant amusement park that you cant really do too much to.
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Electronic Gaming MonthlyShort-lived but fun. [Sept 2001, p.145]
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While the game isn't especially amazing to look at or play, City Crisis scores points for originality.
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Sound fun? It had the potential, but difficult controls and lack of stunning graphics will leave most people wondering why this wasnt released on the PSOne.
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City Crisis won't rekindle interest in the genre, but it will eat up a few days of your time.
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Simply too short to be a worthwhile addition to your PS2 library. Saving people and property is a mild diversion at best.
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While it's not inconceivable that someone would find pleasure playing this game, the vast majority of the buying public should wait for Namco's "Ace Combat 4."
User score distribution:
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Positive: 3 out of 5
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Mixed: 0 out of 5
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Negative: 2 out of 5
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RodeR.Oct 27, 2003Awesome game.
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MarkW.Aug 17, 2001Why oh why did I buy this horrible game??? I'm done, but you still have a chance. Don't buy this game! It's a terrible mess!!