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The result of a single botched command or accidental mismanagement can mean death for you and your troops, making Earned in Blood a frustrating (but not unrewarding) experience.
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There are a couple of perplexing flaws in the design, such as the inability to go prone or jump over low walls and fences, but suspend your disbelief and you'll be gripped.
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Doesn't provide much more in the way of improving upon the original formula, and manages to totally demolish the fantastic enemy AI on the trip over to Sony's console.
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Official Playstation 2 Magazine UKIt's a great shooter, especially if you want to use your brains as much as your ammo, but it doesn't quite add enough as a sequel. [Dec 2005, p.122]
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All of the problems that plagued the PlayStation 2 version of the original Brothers in Arms are front and center once again, making for a lackluster port of a great game.
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There are just way too many issues at hand to recommend picking up this sequel until it hits the bargain bin.
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One of the most impressive elements of the Xbox version of Earned in Blood was the AI (both your enemies' and that of your squadmates). Alas, the PS2 version of the game just can't keep up, and there are bugs and glitches all over the place.
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It's mostly AI problems that doom it, which goes as far as not only destroying your ability to command troops, but the fundamental design of the game as a whole.
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It's a squad-based shooter/puzzler without the squad. As such, it's only half a game, and that half isn't very good.
Awards & Rankings
User score distribution:
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Positive: 23 out of 32
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Mixed: 5 out of 32
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Negative: 4 out of 32
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May 26, 2017
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AndyB.Feb 18, 2006
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DennisH.Feb 6, 2006