- Publisher: Interplay
- Release Date: Jan 20, 2004
- Also On: PC, PlayStation 4, PlayStation 5, Switch, Xbox One, Xbox Series X
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There's just something about raising hell and experience points in Dark Alliance II that makes it more addictive than any of the Dark Alliance clones out there.
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Edge MagazineWhat was once a pleasing console compromise now seems overly restrictive post-"Knights of the Old Republic." Despite hints of moral choices and a dusting of side-quests, it soon boils down to a straight slog, mashing the 'A' button as you wander through prettily rendered - if largely linear - dungeons. [Feb 2004, p.100]
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games(TM)It's possible to sit through the game in one (admittedly long) sitting and this comes dangerously close to ruining the game. Fortunately, with five initial characters to play as and the typical Dark Alliance secrets, you'll still find yourself going back long after the main adventure is finished. [Feb 2004, p.100]
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Official U.S. Playstation MagazineIf incessant hack-n-slash doesn't bore you, Dark Alliance II has enough solid gameplay to entertain you until "Champion (of Norrath)." But you're better off waiting. [Feb 2004, p.105]
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Additional equipment and spells are nice, and the characters are now much more versatile, but design and pacing problems abound.
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Im not entirely sure where it happened, but somewhere during the development of the sequel, the magic that had permeated every refractive chunk of ice and rippling pool of water in the first game gave way to tired, monotonous trudges through vaguely different environments explored on endless fetch quests.
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Although there are plenty of missions to complete and mosters to vanquish, even die-hard D&D fans might struggle to stay awake throughout this game. [Mar 2004, p.84]
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New characters and the ability to customize your weapons and armor add to the title, but it's still very much the same game.
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If Dark Alliance II were a creature in the "D&D Monster Manual," it'd be called the Yawnisian Mind Borer, and it would lure victims into repetitive dungeons, make them wander until they fell asleep, then swipe 50 gold from their wallets. [Feb 2004, p.111]
Awards & Rankings
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57
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64
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#64 Most Discussed PS2 Game of 2004
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37
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#37 Most Shared PS2 Game of 2004
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User score distribution:
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Positive: 80 out of 95
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Mixed: 8 out of 95
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Negative: 7 out of 95
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Mar 14, 2013
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Dec 6, 2012
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Dec 24, 2011