- Publisher: NIS America
- Release Date: Apr 25, 2006
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netjakIt's the kind of game that made me feel disappointed it was over. If all games that were just polished versions of older games like Atelier Iris 2 is, then I'd never want for an original game again.
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If you're looking for a fun 30-40 hour game to play, Atelier Iris 2: The Azoth of Destiny is a clear choice. It's nothing like those state-of-the-art 3D RPGs from Square Enix and the like: this is oldschool glory.
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This game is a lot of fun, and offers all of the humor, charm, and personality we have come to expect from NIS America. This is the kind of game you won't want to end.
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A Japanese console RPG fans wet dream. It manages to incorporate incredibly creative and new ideas into an old formula with amazingly fun results.
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AceGamezAtelier Iris 2: The Azoth of Destiny doesn't break the mold for RPGs but it still contains some very inspired moments.
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Pelit (Finland)At times, the slow-paced item-hunting can get boring, but the colourful graphics, good charactes and fast-paced battles more than make up for it. [Oct 2006]
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A fun role-playing game that fans of the original should welcome with open arms.
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Play MagazineAtelier Iris 2: Azoth of Destiny may seem out of place on the PS2, but it has a simple charm that will win over anyone with fond memories of the 16-bit RPG era. [May 2006, p.47]
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Atelier Iris 2’s music, story and cast of characters are a winner. The rest doesn’t quite cut it.
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Game InformerEven though Atelier Iris 2 has undergone enhancements, it's the ultimate loss of complexity in the story and gameplay departments that make it fall short of greatness. [Jun 2006, p.113]
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The battle system needs to be tweaked a bit, the map system disappoints, and searching for items to synthesize is a huge chore, but the graphics, story and voice acting make for a wonderful adventure that is worth noting.
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Games Master UKA thoroughly decent, if unsurprising, Japanese RPG. Not bad at all. [Sept 2006, p.82]
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The break-up of the storyline as you switch from Felt in Belkhyde to Viese in Eden gets incredibly tedious over time, and the storyline – while incredibly naturally told and performed well – is rather uninspiring, but the game itself should give you a good 40 hours of gameplay.
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PSM3 Magazine UKPushes PS2 about as far as a toast making sim, but Iris 2 is an endearing adventure nevertheless. [Oct 2006, p.82]
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Play UKThe combat system is cool, the alchemy is cool, the voice acting is cool; unfortunately the fetching and errand running is so archaic, you can hear it dying. [Issue 144, p.87]
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Like Arthur and Excalibur, Felt and the Azoth are part of destiny... one that includes becoming part of any tactical-RPG loving gamer's library.
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Atelier Iris 2 carries the same great style and humor of its predecessor, but the tedious quest design spoils some of the fun.
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Everything's so crisp and workable that it's hard not to just smile and deal with all the little problems that try to bring the game down.
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It's a real shame, because when you're doing almost anything but fighting in AI2, the game is an enjoyable enough experience.
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Atelier Iris 2 isn’t going to change your mind about the genre, in fact as far as RPGs go it really doesn’t offer anything new and revolutionary. But if you are simply in the mood for some old-school goodness you can’t go wrong with this solid follow-up.
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The game also lacks a lot of favourable gameplay elements, and what is there usually feels like B-grade material.
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As always, players who do find themselves trapped in an age of nostalgia when 2D gaming is concerned should give this game a try but they will find that it sadly does not live up to the original.
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Electronic Gaming MonthlyA certain niche of gamers will surely warm up to this unassuming quest, but anyone accustomed to the genre's finest offerings will balk at its wimpy difficulty and light-weight narrative. [Jun 2006, p.114]
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PSM MagazineWhile it does carry over the unique item synthesis system from the first game, and improves on its combat system, this alone isn't enough to make up for the game's flaws. [Jun 2006, p.85]
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Edge MagazineWhile these new ingredients can be magical, they’re not enough to produce a truly golden successor. Nevertheless, it’s still an RPG that contains some precious properties. [July 2006, p.90]
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In The Azoth of Destiny, these smaller cogs have been removed in favour of a more cumbersome larger gimmick and, as a result, grinding the sequel through its revolutions is tiresome and often unrewarding work.
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games(TM)Definitely worth a look, but for anyone familiar with the rest of Nippon Ichi's output, Atelier Iris 2 will dazzle and at times almost insult with its simplicity. [Sept 2006, p.124]
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Official Playstation 2 Magazine UKIris 2 isn't a landmark game by any stretch. But with a couple of novel features, it's certainly engaging enough to be a good toe-dipper into the world of RPGs. [Oct 2006, p.98]
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A decent RPG, but there's really nothing new or anything it does particularly well to make it truly standout.
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Quite a decent RPG. What holds it back is that it is far too typical of the genre; there's really nothing new about it nor does it do anything particularly well to make it truly stand out. If you're a fan of RPGs, you'll enjoy it, but it may be something of a forgettable experience.
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The Azoth of Destiny doesn't make any horrible mistakes, but the game's only real draw is that it's a very competent, old-school RPG for the PS2.
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Official U.S. Playstation MagazineIt's mediocre. And since the more recent RPG choices on the Playstation 2 include quality stuff like "Dragon Quest VIII", "Shadow Hearts", and"Grandia III", it's tough to justify spending any time with a mediocre game when you could be playing something great. [Jun 2006, p.94]
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Atelier Iris 2 just goes to show that RPG gamers are going to have to become a little more discerning with what they buy. Either that, or be happy with the occasional turd.
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Mana and magic system aside, the game’s primary selling point is the same as so many other RPGs: a couple dozen hours of content. And if merely killing time is the goal, then it could fill the bill.
Awards & Rankings
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88
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51
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#51 Most Shared PS2 Game of 2006
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User score distribution:
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Positive: 13 out of 22
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Mixed: 6 out of 22
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Negative: 3 out of 22
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Mar 1, 2022
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Aug 10, 2023
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Jan 1, 2021This review contains spoilers, click full review link to view.