- Publisher: Namco
- Release Date: Jan 28, 2002
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It's a wild, insanely challenging, and great-looking game.
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Takes the extreme skateboarding genre to a fresh and interestingly new level...all of which fans of skating games will definitely find unique and tremendously fun.
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The controls will definitely take a while to familiarise with, but the rewards are rich in gameplay and visual splendour.
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Official U.S. Playstation MagazineBeautiful and challenging. [Feb 2002, p.106]
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Game InformerThe levels can be passed only by finishing all of them in one perfect run. For this fact, AirBlade is at turns fun and frustrating, but a ride well worth taking. [Mar 2002, p.78]
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A classic example of style with substance to match, a 'cool' title if you will, thats bound to impress.
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Its mission structure. It is just so highly structured. You have the freedom of movement that an antigravity board provides and a very strict set of rules to follow surely we have a paradox here.
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The levels and objectives lock a game that should offer an unprecedented degree of freedom into a frustrating series of linear challenges.
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Puts a unique twist on the current trend in skateboarding games. If you're a fan of the genre looking for something new, AirBlade fits the bill.
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Without the camera's awkward behavior and minor flaws in the story AirBlade would have easily found a slightly higher score.
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While the linear missions can get quite tough (not to mention adhering to the imposed time limit), controlling the airblade hoverboard is surprisingly intuitive.
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PSM MagazineAlthough AirBlande's refreshing look and feel scores it kudos, it doesn't even come close to matching the quality of the THPS series. [Mar 2002, p.27]
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It's a refreshing twist on the extreme sports video-game genre, with plenty of solo and multiplayer modes, attractive graphics and a toe-tapping urban soundtrack.
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The levels themselves are nothing short of spectacular, and in freestyle mode, there's moments of real joy to be had tricking off everything and finding secret areas and high wires to grind down. But for us, the lack of skaters, levels, and actual fun in the Story Mode left us sobbing for Tony.
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Play MagazineThe game needs either unlimited boost or longer time limits. Either one would have boosted its playability considerably. [Feb 2002, p.55]
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Electronic Gaming MonthlyAirblade sabotages everything it gets right with gameplay problems. [Mar 2002, p.135]
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Airblades story-based gameplay, however, vacillates between too simple and ridiculously hardsome levels youll breeze through, while others youll have to repeatedly restart because of stupid mistakes.
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NAMCO is asking fifty bucks for the privilege of having our fingers sore and our pride hurt from playing a virtual masochist's dream come true.
User score distribution:
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Positive: 6 out of 17
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Mixed: 7 out of 17
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Negative: 4 out of 17
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Mar 30, 2020
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WesP.Oct 8, 2009This sucks. Gameplay problems, sensitive controls, lousy plot, steep difficulty curve. This game looks good but it is nothing but faults.
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PeterB.Jul 26, 2009rly good game. lots of fun and the anonymous dude who gave it a 0 is some 13 year old snot who hasn't even played it.