• Publisher: Namco
  • Release Date: Jan 28, 2002
User Score
6.1

Mixed or average reviews- based on 17 Ratings

User score distribution:
  1. Positive: 6 out of 17
  2. Negative: 4 out of 17
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  1. [Anonymous]
    Mar 9, 2002
    0
    It sucks.
  2. WesP.
    Oct 8, 2009
    0
    This sucks. Gameplay problems, sensitive controls, lousy plot, steep difficulty curve. This game looks good but it is nothing but faults.
  3. Elmo
    Feb 1, 2002
    7
    No Tony Hawk but realy good fun. You won't find the class in this game till you have 7 mates over, all drunk up to your eye-balls and sling the disc in to jam on Party Mode. It's at this point that you wish you had drunk less so you stay on to the final. It looks good too. If you are drunk alot, buy this, if not buy Tony Hawk.
  4. PeterB.
    Jul 26, 2009
    10
    rly good game. lots of fun and the anonymous dude who gave it a 0 is some 13 year old snot who hasn't even played it.
  5. Asger
    Jan 24, 2002
    10
    It is so good I can't stop playing it on my demo.
  6. MikeH.
    Jun 7, 2002
    9
    If any one gives dis game anything lower than a 4 they need some mental help.
  7. Mar 30, 2020
    7
    The game has some really nice sides, the graphics are cool, the hover board really feels like hovering und runs very smoothly, the level design is great and it's a nice idea to have a story mode which is nice and cheesy 90s boarder-style. But the story mode is too linear and much to difficult. So often I slammed my controller somewhere because it seems impossible to do the mission withinThe game has some really nice sides, the graphics are cool, the hover board really feels like hovering und runs very smoothly, the level design is great and it's a nice idea to have a story mode which is nice and cheesy 90s boarder-style. But the story mode is too linear and much to difficult. So often I slammed my controller somewhere because it seems impossible to do the mission within so few seconds and if you fail with one objective of the last part of the level you have to restart all over again. This much to high difficulty seems to have the function to make the pretty short game very long: Since months I replay the game from time to time and still not have finished it. But that is a very frustrating way to have a long gaming experience.
    They should have just built more and bigger levels with a lot more missions and tasks which should have been more non-linear to choose to do the easy ones first until you feel ready for the difficult ones. But, as that is not how it is, this pretty good start for the game ends pretty bad, even though, when you are a patient person with a faible for hovering boards and not easily frustrated, the is some fun for you.
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Metascore
70

Mixed or average reviews - based on 18 Critic Reviews

Critic score distribution:
  1. Positive: 11 out of 18
  2. Negative: 3 out of 18
  1. Without the camera's awkward behavior and minor flaws in the story AirBlade would have easily found a slightly higher score.
  2. Play Magazine
    60
    The game needs either unlimited boost or longer time limits. Either one would have boosted its playability considerably. [Feb 2002, p.55]
  3. 77
    The levels and objectives lock a game that should offer an unprecedented degree of freedom into a frustrating series of linear challenges.