- Publisher: Ubisoft
- Release Date: Aug 23, 2005
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Take a little bit of Burnout, add a sprinkling of Twisted Metal and a lot of bad attitude; the result is Ubi’s latest, explosive release that maintains the French publisher’s commitment to quality.
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Like the frenetic multiplayer madness of Mashed, playing with or against mates always brings out the worst in them (and you), making 187 Ride or Die the ideal game for post-pub gamers. [PSW]
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Game InformerI did enjoy the escort missions, and the co-op is decent, but they can't hide the fact that 187 is just plain mediocre. [Oct 2005, p.128]
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A fairly standard car combat game with extremely repetitive gameplay and a hip-hop theme that feels about as fake and forced as possible.
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If a little more focus had been placed on adding depth to the game, 187 could have been a solid title for Ubisoft. Instead, comical use of lingo and the otherwise average presentation make 187 Ride or Die feel more like a poser than a player.
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187 Ride or Die leaves no aftertaste. Six months from now you won't be craving another bite.
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Unfortunately, no matter how “hip” the culture is for the background story, without a good game, it falls flat. Take a ride, and let this game die a quick death.
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187 is one of those titles that you wish went in one of two separate directions: either it focused on the storyline and made an urban crime story, or they made a combat racer with a different theme. As it stands now, neither premise works in this title, and the game really isn’t that engaging.
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While not a total loss, it definitely is not worth the price of admission.
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It’s not like Ubi to release such a generic and obviously flawed game such as this, but it’s not unprecedented either and we can only hope this unfortunate blip is the worst that we’ll see for a while.
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A game that should have focused less on exuding street cred and more on gameplay. Larger, more varied race courses and greater differentiation between the weapons would have gone a long way towards making this game more enjoyable.
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The "rubber-band" rivals, where opponents appear to slow down or speed up depending on where you are positioned in the race, ensures clever driving skill is rarely rewarded.
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Multiplayer options, offline and online, are perhaps the best way to experience 187 Ride or Die, but it's little consolation for the mediocre singleplayer modes.
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It is obvious that the game’s developers or publisher understood what a mediocre experience they were going to be selling. In a predictable stroke, they tried to bury it all under a smothering pile of street-smart buzzwords and hip-hop catch phrases.
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Gameplay-wise, 187 is mediocrity hampered by bad mechanics and ambience. Theme-wise, it is, at best, a parody, and at worst, downright insulting. It is not fun to play, it hurts the ears, the eyes, and the mind. It takes a lot for a game to do that.
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Official U.S. Playstation MagazineGeneric racing game wrapped inside a cheesy candy shell. With guns. [Nov 2005, p.118]
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The vestiges of goodwill created by 187: Ride or Die's gameplay initially might have the game growing on you... but the terribly forced gangsta dialogue of the game fixes that nagging issue extremely quickly.
Awards & Rankings
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41
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#41 Most Shared PS2 Game of 2005
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User score distribution:
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Positive: 9 out of 16
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Mixed: 1 out of 16
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Negative: 6 out of 16
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Jul 2, 2022If it wasn't so difficult and had a more fluid gameplay I would rate it better.
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Nov 5, 2012
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SibtainH.Nov 10, 2005This game is the best in accordance to fast playing action. Here one needs to be sharp and fast otherwise U'RE BUSTED.