Metascore
64

Mixed or average reviews - based on 9 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 9
  2. Negative: 2 out of 9
  1. Jan 18, 2019
    80
    Despite concerns about the battle system and general interaction, YIIK is well worth a look. In under thirty hours, it introduces a cast of characters and an uncaring universe that use a poppy, hallucinogenic ‘90s to speak to contemporary issues, bounce off games past, and just hang out, man. The narrative takes risks with the later acts and Alex’s unlikeability, but if it clicks it’s potent stuff. The audio/visual experience works exceptionally well for this mood, elevating YIIK into the ranks of games that may not be for everyone, but will be there for someone who needs it. Come for the surreal take on contemporary Americana, stay for the chill music, and maybe even learn something.
  2. Jan 16, 2019
    80
    It’s got a lot of the fourth-wall breaking humor that made that game so famous, while still going its own way when it comes to narrative and world design. I ended up loving the whole ridiculous thing, and it’s a great play, and something different, for anyone who likes RPGs.
  3. Jan 16, 2019
    78
    YIIK is an impressive piece of art despite its ludological deficiencies.
  4. Mar 4, 2019
    70
    YIIK is an interesting experiment in western RPG waters. It tries to emulate the world and wonder that the Earthbound game had, but only partly successful. Its combat system can be unfair at first, then repetitive and boring later. Level up system is needlessly convoluted and time consuming. But the world is bizarre and wacky, puzzles are great, and the characters are funny enough to have you invested just enough to see the game through at least once.
  5. Feb 28, 2019
    70
    Like No More Heroes, Scott Pilgrim and Kick-Ass, YIIK: Postmodern RPG features a nerd as its protagonist – but it’s nice to finally see one who doesn’t eventually become cool. The game is well presented, with eye-catching toon-shaded visuals, a great soundtrack and a deep story. We would have preferred more strategy in battles, while a few bugs sully the experience slightly.
  6. Jan 31, 2019
    70
    YIIK: A Postmodern RPG is huge achievement for Ackk Studios, it is so much better than their previous title, and maybe a little more attention to combat system and controls could’ve even made it one of the best indie titles in years. Nevertheless, A Postmodern RPG is a fun game that will probably worth your time and money.
  7. 70
    At times, YIIK’s story does contain exceptional observations about the human experience that are incredibly moving. While its disparate pieces struggle to satisfyingly coalesce, I don’t regret my time with the game, and its developers should be proud of their achievement. All games are a masterwork of hours upon hours of immense emotional and physical labor. YIIK made me recognize and appreciate that labor in ways that other games simply don’t.
  8. CD-Action
    Dec 11, 2019
    45
    The problems of this game are rooted deep within and were caused by the developers’ self-admiration, their overambitiousness and poor sense of the whole medium. [03/2019, p.53]
  9. LEVEL (Czech Republic)
    Apr 4, 2019
    40
    A lot of good ideas and interesting concepts are run down by a poor execution that crushes the dooms the game to a grey average, where it will be probably forgotten for eternity. [Issue#293]
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.
  1. YIIK might have been able to get away with some of its issues if other areas were able to pick up the slack. I’ve sat through plenty of tiresome combat to find out what happens in a story, and a convoluted plot can be fine if it’s allowed to breathe through interesting characters. But Alex himself is this game’s millennium bug, preventing the player from even rooting for their own actions, because they are all filtered through this deeply unlikable proxy.
User Score
4.4

Generally unfavorable reviews- based on 47 Ratings

User score distribution:
  1. Positive: 17 out of 47
  2. Negative: 25 out of 47
  1. Jan 19, 2019
    4
    What starts off appearing to be a delightful, Earthbound inspired meta RPG quickly devolves into unpolished schlock almost as soon as you areWhat starts off appearing to be a delightful, Earthbound inspired meta RPG quickly devolves into unpolished schlock almost as soon as you are given control over the main protagonist.

    The main character's constant inner monologues get tiresome even befor the half hour mark simply because they feel a overwhelming desire to constantly repeat what was either already said or shown just seconds before hand. It isn't endearing in any sort of aspect.

    The graphical assets of the game are wonderful, but is almost always constantly marred by ugly artwork in contrast. Good examples are paintings hung on walls that look like they were ripped stright from Google Images, basketballs that are photorealistic that don't even roll when kicked, ect.

    Character animation is another one that looks janky and ugly. The models themselves look great, but their movement is stilted and jarring as if they are missing a number of frames from them, but then other animations, such as water moving or trees swaying move just fine on their own.

    I think the worst aspect of the game and one that happens to effect the game the most is combat. Every single action, from attacking, to dodging and even running away are made into these stupid little mini games. The first time you fight, it's okay, but now try playing a RPG that has hours worth of content having to play the same mini games over and over and over again. It's simply terrible and out of all of the issues I have with the game, this one is the worst, this is the one that caused me to HATE this game.

    There's a lot to like about YIIK, but unfortunately there's so much to dislike about the game it's impossible to actually enjoy, which is a massive shame.
    Full Review »
  2. Jan 20, 2019
    3
    YIIK? More like YIIKES.

    Dissonant art style with what it is aiming for, tries to have a concept but ends up shallow, characters are just
    YIIK? More like YIIKES.

    Dissonant art style with what it is aiming for, tries to have a concept but ends up shallow, characters are just cringy and boring, too pretentious, combat is an uninteresting rhythm game, story is random hot ****, etc.
    Full Review »
  3. Ndi
    Jan 20, 2019
    1
    Bad controls, zero innovation, bull story, bad voice acting and a combat system from 1947.

    It brings nothing to the world and it's SO
    Bad controls, zero innovation, bull story, bad voice acting and a combat system from 1947.

    It brings nothing to the world and it's SO pleased with itself, harping on about meta this and souls that, but the characters are not defined, have silly cookie cutter motivation, people have breakdowns missing people they met for 10 minutes, etc. Whoever wrote this can't write.

    Voice acting is awful, from audio quality to people having breakdowns because the death of a family member but can't even change the tone, like someone is reading a paper on their characters.

    It is "inspired" from many games, straight up taking mechanics and ideas and adding nothing, like the babble the story is should carry it.

    As for the animation and art, 3-frame animations, only a few poses, making the character grab and pull his hair 230 times in all kinds of situations. Less work than a visual novel shoveled from Steam.

    I don't know what was supposed to carry this game, none of the components are good.
    Full Review »