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3.2

Generally unfavorable reviews- based on 1310 Ratings

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  1. Nov 15, 2013
    3
    This is a huge disappointment: the game is janked. I have a PC that can comfortably run just about anything, including all the most recent triple-A titles with ease. Rebirth has serious problems keeping frame rates above 20, sometimes dipping well below. Incredibly (as if to add insult to injury), there are NO external camera views this is a baffling omission in a space sim, did theThis is a huge disappointment: the game is janked. I have a PC that can comfortably run just about anything, including all the most recent triple-A titles with ease. Rebirth has serious problems keeping frame rates above 20, sometimes dipping well below. Incredibly (as if to add insult to injury), there are NO external camera views this is a baffling omission in a space sim, did the developers forget or just not bother?

    Absolutely dreadful if the developers are prepared to patch this game it MAY survive this launch debacle, but as things stand there are many, many angry gamers flaming the Steam forum right now and with very good reason.

    Egosoft need to up their game and put in some serious effort to rescue Rebirth from an early death.
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  2. Mar 14, 2015
    3
    Despite having been released over a year ago and receiving many patches, the game still severely underperforms on high-end hardware and does not have compelling gameplay. Expect to spend 80% of your play time flying back and forth through transparent space tubes, 10% flying around space stations within 10 meters of the hull to scan information points and giving trade orders to your ships,Despite having been released over a year ago and receiving many patches, the game still severely underperforms on high-end hardware and does not have compelling gameplay. Expect to spend 80% of your play time flying back and forth through transparent space tubes, 10% flying around space stations within 10 meters of the hull to scan information points and giving trade orders to your ships, and the last 10% pew-pewing spaceships with one weapon at a time.

    Here are some of the game's shortcomings:

    * Boring gameplay consisting mostly of flying through space tubes, as if you're playing some sort of public transit passenger simulator rather than a space game.
    * Vastly fewer weapon options with no ability to fire multiple weapons simulatenously.
    * You can only pilot one ship unlike previous games, where you had hundreds of choices in many ship categories, from scouts to carriers to freighters.
    * All objects in space are inexplicably surrounded by protective bubbles that absorb all damage from collisions, making the few precious moments spent outside space tubes even less exciting.
    * A lot of tasks needlessly require the player's presence, such as chauffeuring ship officers from stations to the ships where they are to work.
    * When talking to NPCs, you must wait for them to finish talking before your commands take effect, given the fact that a particular zone may have dozens of NPCs of the same type offering their services, this makes finding specific goods very annoying.
    * You are forced to use a cockpit, wasting 30% of your screen on what is essentially a static model with some flashing lights here and there. A discreet HUD overlaid on an unobstructed view of space would be vastly superior for many players.
    * The draw distance is depressing, with objects conspicuously popping in as you travel inside space tubes.
    * The 4 different sectors are basically palette swaps of each other with a few cosmetic differences (a cracked planet here, some space debris there, etc).
    * The script and voiceovers quite obviously weren't done by native speakers, resulting in strange and immersion-breaking dialogue and pronunciation.
    * Character models and station interiors are very low-quality.
    * The Teladi look like E.T. the Extra-Terrestrial. This would be funny if it weren't so tragic.
    * Your co-pilot's jumpsuit has an embarrassing boob window that betrays a lack of respect for the playerbase.

    The game does feature a few improvements, however they hardly justify all its shortcomings:

    * Capital ship components can be damaged individually, adding depth to capital ship combat.
    * More piracy options, now you can not only extort and salvage enemy ships, but also hack them to release cargo.
    * Station complexes now exist as superstructures rather than individual stations connected by spaghetti strands.
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  3. Nov 15, 2013
    3
    First off, the graphics are nice when running smoothly, but that is about as far as this game goes on the PC, the voice acting is like a terrible joke, the controls are half-assed, and the UI is disorganized. The game looks like it could be beautiful and the controls could be fixed, but unless that happens, this game is not worth your time or money. This game needs to have an overhaul,First off, the graphics are nice when running smoothly, but that is about as far as this game goes on the PC, the voice acting is like a terrible joke, the controls are half-assed, and the UI is disorganized. The game looks like it could be beautiful and the controls could be fixed, but unless that happens, this game is not worth your time or money. This game needs to have an overhaul, then lets reconsider. Expand
  4. Nov 16, 2013
    3
    It's not the perfect game i hoped, at least not right now, but it's good nevertheless.

    I know they will listen to their customers, and i also put faith in the modding community so i can accommodate this game to my personal taste, put so far it's "good". The thing that is bugging me a little is that they insisted very much in the "immersion" but that part, the crew management, walking
    It's not the perfect game i hoped, at least not right now, but it's good nevertheless.

    I know they will listen to their customers, and i also put faith in the modding community so i can accommodate this game to my personal taste, put so far it's "good".

    The thing that is bugging me a little is that they insisted very much in the "immersion" but that part, the crew management, walking in the stations, talking with pnj, that part was really poorly executed boring for me, way too repetitive, and the voice actor...

    The flying part is very enjoyable.

    I can't recommend to buy this game full price if you are not a "fan", but i don't feel robbed so far because after some hours, i know i have only scratched the surface.
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  5. Dec 29, 2013
    3
    This game has some incredibly fun moments that are absolutely ruined by the ridiculous number of bugs, terrible UI, and lack of information about how the UI works.

    This game has some moments that reminded me of the great classic Freelancer. The graphics are decent. You can trade stuff between zones to make money. You use highways and gates and it takes time to get around which makes
    This game has some incredibly fun moments that are absolutely ruined by the ridiculous number of bugs, terrible UI, and lack of information about how the UI works.

    This game has some moments that reminded me of the great classic Freelancer. The graphics are decent. You can trade stuff between zones to make money. You use highways and gates and it takes time to get around which makes the universe feel big.

    But you can't trade, cause your freighter won't follow orders, and your computer only remembers available trades for an hour. There are some important orders for crew and captains that just plain aren't there (like hold position or goto zone X without me). Some main plot missions can't be finished without editing your save file manually, and the game occasionally hangs or crashes straight to the desktop.

    The combat is probably the best part. Fly around like in freelancer and shoot stuff. But boarding capital ships is pretty broken. Often your marines will all die while you're following the instructions perfectly with no explanation.

    Bottom line: this game has the potential to be great, but it needs another year of quality development time before it'll be worth the money.
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  6. Nov 15, 2013
    3
    The game has huge potential, and has everything you love from the previous X games.
    Unfortunately, the experience is marred by terrible performance, blatantly bad graphics for anything that isn't a spaceship or backdrop, and a UI that is even worse than the dated one used in previous games.
    Add the frequent crashes, and other numerous odd design decisions, and this game is sadly best
    The game has huge potential, and has everything you love from the previous X games.
    Unfortunately, the experience is marred by terrible performance, blatantly bad graphics for anything that isn't a spaceship or backdrop, and a UI that is even worse than the dated one used in previous games.
    Add the frequent crashes, and other numerous odd design decisions, and this game is sadly best avoided for the time being.
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  7. Nov 15, 2013
    3
    Game is not ready for release. It is bug riddled, performance is atrocious even on Core i7 GTX780 and there is no proper joystick support, only gamepad! The graphics are dated, I'd place this game somewhere about 5 years ago, and the character models are awkward. The dialog is stilted and delivered by very poor voice actors.

    There is a tutorial but it is unintuitive. It is great
    Game is not ready for release. It is bug riddled, performance is atrocious even on Core i7 GTX780 and there is no proper joystick support, only gamepad! The graphics are dated, I'd place this game somewhere about 5 years ago, and the character models are awkward. The dialog is stilted and delivered by very poor voice actors.

    There is a tutorial but it is unintuitive.

    It is great there are so many buildings with different modules to inspect etc, and the game is clearly brave in terms of scope, but the implementation is very weak indeed.

    I've actually asked for a refund for my game as this is not the game that Egosoft are advertising.
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  8. Nov 18, 2013
    3
    Steam shows my game time as 4 hours. I must have advanced 20 minutes at most on the campaign. The other 3 hours and 40 minutes have been spent trying to make the game playable with a joystick, and failing.
    - Awful human models.
    - Terrible textures - Unbindable controls - Joystick support sketchy at best (can't configure my HOTAS X) - Stupid in-station segments. - Obnoxious menu
    Steam shows my game time as 4 hours. I must have advanced 20 minutes at most on the campaign. The other 3 hours and 40 minutes have been spent trying to make the game playable with a joystick, and failing.
    - Awful human models.
    - Terrible textures
    - Unbindable controls
    - Joystick support sketchy at best (can't configure my HOTAS X)
    - Stupid in-station segments.
    - Obnoxious menu system.
    - One flyable ship.
    - No mouselook in no external views.
    - Objects in space are static. No more 'match speed'.
    - Shaders look terrible.
    - Keyboard control over-sensitive.
    - Game-breaking bugs.

    Those are a lot of deal-breakers. Unlike X3, it is not an incomplete game with gaps the community can fill in. It is a game full of WRONG design choices that will require an amount of dedication from the community unseen of this side of MERP to fix. It's cool that you have an excellent modding community Egosoft, but it looks like it'd have been better for you to just straight outsource them during development.

    I would give this game a 4, because despite it being broken and unpleasant to the point of unplayability (especially when compared to the rest of the saga) it's got some interesting ideas and the developer has been pretty honest up until Rebirth, but Egosoft's attitude of what looks like not only over-optimistic previews, but also little pre-release information, what 3 days later looks like a full-on review embargo until they have some stuff sorted out, and not even preparing their forum from what they knew would be an onsaught of unsatisfied customers earns it a 3.

    X: Rebirth is a 3/10 game. This is shameful.

    DO NOT BUY until some of the more glaring stuff has been fixed. If that.
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  9. Nov 18, 2013
    3
    Expecting Freelancer, instead got Duke Nukem in Space

    Okay, if anyone who hates Duke Nukem Forever or Aliens Colonial Marine, you can understand the feeling I have with X-Rebirth. I was expecting a AAA experience with a easier learning curve, which is what's been keeping me from getting into the X series in the past, instead I got a half-baked game with crappy performance issue, ugly
    Expecting Freelancer, instead got Duke Nukem in Space

    Okay, if anyone who hates Duke Nukem Forever or Aliens Colonial Marine, you can understand the feeling I have with X-Rebirth. I was expecting a AAA experience with a easier learning curve, which is what's been keeping me from getting into the X series in the past, instead I got a half-baked game with crappy performance issue, ugly textures and low poly character model.

    I mean I can point you to various game from LAST-GEN has better aesthetic than this game, the Character Models for example What is this? Does it has less polygon than a teapot? How could it possibly looks so ugly anyway? And even if you bump all the effects to maximum it still looks like crap. The only good looking thing is SPACE, and SHIPS (from a distance.).Now the performance is horrendous as well, I can run Battlefield 4, Crysis 3 and Far Cry 3 with medium heigh settings at 30~40 fps, for this game I can't get 30 fps even if I put all the settings to lowest level. It's obvious this game is rushed or poorly designed.

    All the above mention is enough to stop me from playing, I'm not someone who judge a game SOLELY by it's graphics, but all these crap breaks the immersion. When a game with so much promise ended up like this.... it's just a total let down and unacceptable.
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  10. Nov 18, 2013
    3
    I am 11 hours into the game, an unfortunately there are many glaring flaws in this game. I believe most of the technical issues will eventually be resolved, but there are some serious design issues which really drag this game down.

    I have long been a fan of the X series and I have been looking forward to this game for months, so my experience might be colored somewhat by my
    I am 11 hours into the game, an unfortunately there are many glaring flaws in this game. I believe most of the technical issues will eventually be resolved, but there are some serious design issues which really drag this game down.

    I have long been a fan of the X series and I have been looking forward to this game for months, so my experience might be colored somewhat by my disappointment. I have been plagued with poor performance, constant game crashes which sometimes require a reboot to get out of, and numerous glitches in the trading system and missions that make advancement impossible.

    Again, the technical issues will be resolved via patching. What may not be resolved are the design choices that depart from previous X games. To list:
    1. You can no longer hop from ship to ship. You can own multiple ships and you can issue them limited orders, but your starting ship will be your ending ship and it will be the only one you pilot.
    2. The trading network has been neutered. You can only issue trade commands for your freighters to sell or purchase goods in their system only. You can't set up the elaborate chains that were possible in X:TC.
    3. Voice acting: You are chained to another character that has some of the worst voice acting I've heard since Final Fantasy X.
    4. Menus, sub menus, sub-sub-menus: You can't just buy a gun or missile while floating in space. You need to dock your ship, walk to the individual merchant, open a conversation, request to see their goods, request to see their missiles, then request to buy them, then tell them how many you want. Seriously, restocking missiles is a 5-minute ordeal after every fight.

    I think I see where they wanted to go with this game. They wanted to make it more appealing to the masses that were previously turned off by the massive learning curve the series holds. Unfortunately, instead of streamlining the game mechanics they just hid them behind a poorly-designed and time-consuming interface which is somehow more painful to deal with than the spreadsheets of the older games.

    I want to like this game so much, but there are just too many glaring flaws to get much actual enjoyment.
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  11. Nov 20, 2013
    3
    Bugs aside this review is based off the gameplay and design choices alone. Rebirth really shouldn't be considered an 'X' game. If Rebirth had been a new, independent franchise looking for a home on consoles, it would be a mediocre game at best (that's why I gave it a 3). But by slapping the letter 'X' on the box, Deep Silver has essentially suckered its fanbase in buying a bad game. IBugs aside this review is based off the gameplay and design choices alone. Rebirth really shouldn't be considered an 'X' game. If Rebirth had been a new, independent franchise looking for a home on consoles, it would be a mediocre game at best (that's why I gave it a 3). But by slapping the letter 'X' on the box, Deep Silver has essentially suckered its fanbase in buying a bad game. I have a hard time believing this game was initially designed to be an 'X' game in the first place. I feel like Rebirth was being designed for a different purpose and only later did it become Egosoft's problem. I look forward to a few years from now when this whole thing is forgotten about and a proper X4 is delivered to us. Expand
  12. Nov 15, 2013
    3
    On a good note, they finally released the game, on a bad note its is shambles
    -- No Joystick support
    -- No head tracking support

    Didn't move the franchise forward, except make it maybe portable to a console in the future. Thanks for abandoning all things pc users want in a space sim.
  13. Nov 15, 2013
    3
    So this was in development for 7 years right? Why?
    I've never played any of the other X games so I don't know how this compares. But taken on it's own it seems like it's someone's "grand vision", that got hit with major feature creep and finally had to ship or it would never ship at all.
    I've only played up to the point where I have to deliver the captain to my trade ship (I think it
    So this was in development for 7 years right? Why?
    I've never played any of the other X games so I don't know how this compares. But taken on it's own it seems like it's someone's "grand vision", that got hit with major feature creep and finally had to ship or it would never ship at all.
    I've only played up to the point where I have to deliver the captain to my trade ship (I think it is). I actually had to save and go online to figure out how to deliver her. It's not that there's a lot of actions that the UI needs to account for, it's the fact that it's so fcking unintuitive it fights you at every turn. So how do I deliver my captain. Well there's this tiny little green icon that when I double click it I'll get the docking menu. Again, why? They could of either had double clicking the entire ship when in range opened the dialog, or have an obvious docking platform to click on, but a small green icon in the captains HUD?
    So far the whole UI seems to be designed so that the developers can say, "It's a complicated game folks, see all the different UI elements we had to use!". You can have a complicated game with a simple and intuitive UI, it's not that hard to do.
    I also find that so far the surrounding in space is crowded to the point where it's claustrophobic. Well it's nice that space is populated so there's something to interact with it just doesn't feel like space. Add to that the fact that everything has information attached to it and it's really easy to be hit with information overload. The first battle with the 2 drones was like that.
    Which brings me to the only space station I've been on when I hired my captain. Small, but with no one on it except for traders and other essential NPCs. It just doesn't feel alive, no ones walking around. You have a really weird conversation system that has no underlying logic to it. And the worst thing? You have to maneuver yourself so that the NPCs are facing you or they won't talk to you. You can't click on them and have them turn around to face you? Nope. They ignore you and your conversation jumps to the next NPC facing you. As for the stealing system, it again feels incomplete. You open lockers right beside the guard with no reaction at all.
    Then there's the graphics. they're so hit or miss it actually makes the bad ones seem worse. For example there's a panel on the ship that the texture is so low rez that you can actually see the stair step effect on the letters. And this isn't up close either, it's at a normal viewing distance.
    I could go on, and on, but the truth is this looks like a game that could of been good, even great, but poor design decisions jump out at you at every turn. I'm almost put in mind of DukeNukeEm forever. It's like it was a labour of love and everything was sacrosanct to the developers so nothing could be reavaluated to see if it was working or not in regards to the overall game. So they struggled to get everything that they wanted into the game and more importantly get all the design elements to come together and work as a whole. And finally just started running out of resources and had to quickly slap a coat of paint on the thing and get it out the door.
    Sigh, like so many others before it I just have to wonder what could of been. As it stands now even with alot of patching to fix the normal and not so normal launch day bugs/issues I don't know if there's any way that the developers can fix the underlying problems of simply just a poorly executed design. Maybe like CD Projekt RED did with the first Witcher game they'll polish and refine all the glaring problems till they have a much better game. Then both issue a patch to current owners and a new improved release version. Then again those Witcher guys are a one in a million so I wouldn't hold my breath.
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  14. Nov 18, 2013
    3
    There is an absolutely great game under this mountain of problems. Don't buy it yet! Follow the development of the game and see if and when they fix these problems. If they do and the game runs smoother, has less bugs and is more comfortable, then really, really buy it! But not now!
  15. Nov 15, 2013
    3
    X-universe is totally ruined. Never imagined that Egosoft can release a game of such quality. Menu controls are unusable, graphics totally outdated.
    I can barely imagine that patches can make this product playable.
    No more pre-orders for their releases.
  16. Nov 18, 2013
    3
    I'm writing this review with 1.12 patch. I am sad to say that this game is broken, full of bugs; so much so that you can't even continue the main storyline if you're not lucky enough.

    What is more disturbing is the flaws in game design. Map systems don't make sense, menus and UI need serious revamps, etc. I'll provide a pro-con list below, but make sure you check steam forums before
    I'm writing this review with 1.12 patch. I am sad to say that this game is broken, full of bugs; so much so that you can't even continue the main storyline if you're not lucky enough.

    What is more disturbing is the flaws in game design. Map systems don't make sense, menus and UI need serious revamps, etc. I'll provide a pro-con list below, but make sure you check steam forums before buying, where you'll see every single forum thread about disappointment.

    Cons:
    - Extremely bad performance. The game seems not tested and even the high end PCs don't get good graphic performance. 5-10 FPS in some areas.
    - Bugs "Oh my deus, it's full of st.." ehem, "bugs."
    - Terrible UI.
    - Keyboard shortcuts (previously the heart of X games) missing and not possible to configure.
    - ONE ship. Yes, you can ride just one don't think you'll sit in the bridge of your destroyer.
    - No direct trade: gone are the days that you can dock a station and trade directly. You need to have a buggy AI do it for you. (Not kidding, you need to edit your savegame in an editor to correct AI problems most of the time you trade)
    - Awful NPC graphics and not the best voice acting.
    - Voice acting not finished in some languages.
    - No autopilot.
    - Stations can be built on pre-determined spots.
    - In short: even if the game is fully debugged in a series of future patches, this is not the X-Universe game you're looking for.

    Pros:
    - The new travel system (higways) seem kind of fun.
    - potential. since the game is open to modding, it is possible for the community to fix this game up at some point.
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  17. Nov 22, 2013
    3
    Game LOOKS good, but that's about the only positive thing I can say about it. The problem with this game lies in the performance that most players (me included) have. Decent systems that give 45FPS or more in other games give only 15FPS in X Rebirth. And it's just that why I give this game a 3 the performance is so low that it's UNPLAYABLE.

    On the good side though, EGOsoft is busy
    Game LOOKS good, but that's about the only positive thing I can say about it. The problem with this game lies in the performance that most players (me included) have. Decent systems that give 45FPS or more in other games give only 15FPS in X Rebirth. And it's just that why I give this game a 3 the performance is so low that it's UNPLAYABLE.

    On the good side though, EGOsoft is busy patching, they did find the bug causing most of the performance issues (my bet it's mostly architecture of older Intel and all AMD CPUs). But a week down the road and a daily patch (yes, a new patch every day EGOsoft does really work on it!) still didn't give the performance every other game gives.

    So for now a 3. Perhaps I'll re-review it when the performance bug has been squashed and I can actually comment on the game itself
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  18. Nov 18, 2013
    3
    Totally unplayable for now. While this game shows some potential, it has significant technical problems. Campaign has some bugged scripts and overall performance is awful even on fast computers. Poorly implemented user interface doesn't help too. Wait for several months before trying this one.
  19. Jan 6, 2014
    3
    After I bought "Schicksalsklinge HD" in summer, I thought there will never be a game again that is that much flawed, bugged and unfinished at the time of release.
    Here I stand corrected.
    This wasn´t even a feature-completed Alpha when shipped, and it will take at least one more year of heavy patching to finish it. Sadly, I don´t believe it will live up to the expectations even when it´s done.
  20. Nov 16, 2013
    3
    Good game for plenty of content and what to do,normal graphics. All very negative coments is from that kind of people who say heroes of might and magic 3 is beter then any other version ,but look into whose people who play homm 3 in 2013 :D their opinion just doesnt matter for normal people :D
  21. Nov 19, 2013
    3
    As I am about 15 hours into the game I am now able to give a short review about it.
    It is playable if you have a powerful gaming computer and as there are very few graphic options in the menu you won't be able to adjust performance according to your hardware as freely as pc games would normally allow you. Not to mention the serious optimization issues and frequent framerate drops that
    As I am about 15 hours into the game I am now able to give a short review about it.
    It is playable if you have a powerful gaming computer and as there are very few graphic options in the menu you won't be able to adjust performance according to your hardware as freely as pc games would normally allow you. Not to mention the serious optimization issues and frequent framerate drops that occur even if you run it on an high end pc. It has a fairly impressive sound options menu though.
    Controls are smooth and mostly intuitive but compared to previous X titles it seems way to 'consoly' in my opinion even though they are still too clunky for me playing with a controller. Mouse and keyboard are working good but players with multibutton gaming mouses won't be able to take full advantage of their hardware as mouse controls aren't rebindable.
    Even in the current build 1.14 the game still suffers from frequent crashes and as it has no autosave you'll find yourself constantly mashing the quicksave button.

    With the mere technical apsect covered only story and gameplay remain.
    As for the story it is fairly engaging. Nothing too special, at least during the first few hours but definitely more immersive as most previous X Games. The fact that you only have direct control over one single ship this time somewhat limits your gameplay experience but helps identifying yourself with your ship and the protagonist on the other hand. I cant say that this i generally a bad design decision, it's just different. In fact the game is full of interesting ideas. The new Trade System is innovative but navigating and "finding" offers and sales can get really tedious. It seems like searching for collectables sometimes which artificially lengthens the game in a very annoying way.The Highways are a great idea as well but as poorly designed as the trade system to a grade it becomes simply illogical. Why am I moving faster if I put myself behind other ships on a lane? How do they build up speed in the first place because they don't seem to be bound to the same rule as me. It's ridiciously stupid, simply said. And now my major bugbear: the campaign bugged out. At some point you have to deliver a number of food provisions to a station but the game took away my cargo ship or "forgot" to give it back to me when it was supposed to do. And as your only way to trade goods, with exception of a small selection, is to ship it with large freighters (as far as I know the game does a terrible job at telling you things) I find myself completely unable to progress.
    There are some other minor and major bugs: ships disappearing from your Properties-Screen even though you can still see them on the map and even give them orders. trade commands that won't be executed correctly. The aiming assistance is irritating at best so far I haven't found out where to put my cursor if the target moves.. which most of them targets do,.. naturally. It's definitly not where the game suggests me to put it. The list goes on and on and on.

    All things considered, I believe I had about 6 hours of fun and 9 hours of frustration which leads me to my final conclusion:
    Do! not! buy! this! game! in it's current state. It has massive potential given enough time to be polished. As it is now, it's great ideas and innovations are plagued by bad conversion and legions of bugs.

    3/10 (2/10 if I weren't a fan of the X-Universe)
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  22. Nov 18, 2013
    3
    After over 20 hours of play I can pretty much sum this up as a huge letdown. I can live with poor looking interiors, NPCs, dialog, etc.. but the core components of what made an X game have been stripped down or removed.

    X has always been a deeply complex game of economic space trading an empire building/management. That is gone, along with a number of other basic features. No gravidar
    After over 20 hours of play I can pretty much sum this up as a huge letdown. I can live with poor looking interiors, NPCs, dialog, etc.. but the core components of what made an X game have been stripped down or removed.

    X has always been a deeply complex game of economic space trading an empire building/management. That is gone, along with a number of other basic features. No gravidar (radar), no targeting/cycling system, no move to position/stop/attack commands to ship, no naming ships, no way to cancel pending trade orders, no way to stop ships from following you, no autopilot, no jump drive, no flying other ships, no universal traders, no parking of large ships at stations. The list goes on an on.

    The incredible array of ships in X3, consisting of dozens of different sizes and designs, weapon types and load-out options, software components (wares), upgrades, etc. are all gone in Rebirth. Rebirth gives you only a small handful of preset ship types, with only a couple of options. The incredible array of factories and stations that made all kinds different intermediate and end products has been cut down to a third of before. Placement and design of complex factories is gone, Rebirth only allows building of pre-made designs at fixed locations. The entire economic flow of goods appears to be gone...replaced with simplified artificial system.

    In terms of the universe, while X3 did have issues with large areas of space the was sometimes boring to navigate, the alternative in Rebirth isn't worth the trade off. Sectors have been reduced to 3-6 packed "zones" connected by magical highways (no real technical explanation for how humans pull these off). Unlike X3 where non-civilian ships flew with a destination and purpose, the ships in Rebirth are mostly eye-candy phantoms. Highway travel is an annoying and unnecessary mini-game with an engine sound effect so jarringly loud I end up just not bothering with the speed boosting mini-game to avoid the awful sound.

    In X3 you simply hit one key and get a view of all property, where is was, and what it was doing. Another key would give you a view of your credits and reputation. Those are gone, replaced by an ugly drill-though UI screen with a font 3-4x larger than needed that takes numerous key presses or clicks. It is impossible to play Rebirth using only the keyboard like in the past, you have to awkwardly switch back and forth between keyboard and mouse while in battle just to target ships or dock.

    The ship pathing AI, a function many fans asked for more polish after X3, is a absolutely terrible. Fighter ships attacking stations or large ships will ram into them and get stuck trying to turn around. Ships get caught in narrow spaces of large ship hangers or parts of stations bouncing back and forth between solid points. In past X games the act of flying a small ship into the solid wall of a station is almost certain death, as it should be. In Rebirth collision damage has been almost entirely removed to compensate for the poor AI. Collisions between capital ships and stations has been disabled allowing capital ships to actually fly through stations and each other. This opens an awful exploit where you can pilot you ship into the hanger bay of a capital ship and sit there safe from harm firing and damaging it underneath its shields, while on the outside fighters attempting to shoot you end up pound the large ship with friendly fire.

    There is speculation and some evidence that an attempt was made the bring Rebirth to the Xbox and something went wrong along the way. The communication/radial menu, and ship command UI appear to be three separate designs stitched together and don't flow well, a byproduct seen before when software development projects take drastic changes of design direction. In term of immersion and visual the game is an amalgam of ideas borrowed from Mass Effect, Blade Runner, and parts of past X games with mixed results. Topping all of this off are numerous game breaking bugs that clearly indicate that the final build was not tested. Many game play bugs are far too obvious to have been missed by testing. There are several ways to cause the campaign to get hung up with no notice. For example, if you loose a special one of a kind constructor ship given to you in the campaign it makes it impossible to a perform a building task given hours later bring the entire campaign to a halt with no warning or notice.

    Once of the biggest aspects of X3 was the many (often hundreds) of hours of sandbox style play and the use of mods. With Rebirth, once the campaign is complete, assuming you make it that far, there appears to little else to do with the game with so much stripped out.

    Fans waited seven long years for this and somewhere under all this mess may be a salvage X game engine, if and how long it might take to fix remains to be seen.
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  23. Nov 18, 2013
    3
    This game is garbage...a lot of bugs...you can't finish missions...random crashes to the desktop...I can't even believe egosoft felt down so low on quality...their other games were buggy...but playable...none of them was like this...this game is really crap...it blow away all gaming experience with bad cut scenes, terrible voicing actors, extreme performance issues...terrible stations andThis game is garbage...a lot of bugs...you can't finish missions...random crashes to the desktop...I can't even believe egosoft felt down so low on quality...their other games were buggy...but playable...none of them was like this...this game is really crap...it blow away all gaming experience with bad cut scenes, terrible voicing actors, extreme performance issues...terrible stations and NPCs texture, ridiculous bugs on IA, economy, trading and overall missions...don't buy it, unless you wanna pay to be a alpha tester, if you're masochist or if you enjoy headaches. Expand
  24. Nov 15, 2013
    3
    I have played the X games for years and spent a lot of time in them, wonderful, immersive games.

    This is not X I dont know what it is but it's awful. I am bitterly disappointed. Terrible voice acting, terrible graphics (mainly inside stations), no camera views, silly minigames . There is no immersion for me here whatsoever. I can only assume the people giving it a 10 are
    I have played the X games for years and spent a lot of time in them, wonderful, immersive games.

    This is not X I dont know what it is but it's awful.

    I am bitterly disappointed.

    Terrible voice acting, terrible graphics (mainly inside stations), no camera views, silly minigames .

    There is no immersion for me here whatsoever.

    I can only assume the people giving it a 10 are somehow linked with the company because it is nowhere near a 10 my 3 rating is an honest rating I tried to find some good points, but there are few.
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  25. Nov 17, 2013
    3
    Do NOT buy this game. The game is broken, mechanics flawed, main quests can't be finished as several of them are broken. The freedom aspect of this game is ruined, no matter how the beautiful the universe is. The economy is a lie. Everything they promised are either underdelivered or non existent.
    This is a broken console port of a game, that should never have been released at all.
    It
    Do NOT buy this game. The game is broken, mechanics flawed, main quests can't be finished as several of them are broken. The freedom aspect of this game is ruined, no matter how the beautiful the universe is. The economy is a lie. Everything they promised are either underdelivered or non existent.
    This is a broken console port of a game, that should never have been released at all.
    It will take a very long time with patches and mods before this becomes playable. Those who bought it can only hope EGOSOFT continues with patches and fixes.

    Coming from X3 series, I regret buying this I feel robbed and lied to.

    I repeat: DO NOT BUY.
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  26. Nov 15, 2013
    3
    Be honest. The game was made for a console but they clearly couldn't sell it so, thus stuffed out to PC customers with marketing how 'fun' it is to no longer own strategy, fleet and resource management in favour of sitting in one ship with awkward UX and outdated, last gen gamepad based gameplay.

    No support for your PC peripherals? Check. No resource management? Check. Piss poor attempt
    Be honest. The game was made for a console but they clearly couldn't sell it so, thus stuffed out to PC customers with marketing how 'fun' it is to no longer own strategy, fleet and resource management in favour of sitting in one ship with awkward UX and outdated, last gen gamepad based gameplay.

    No support for your PC peripherals? Check. No resource management? Check. Piss poor attempt to get all Mass Effect? Check.

    Its bad.
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  27. Nov 16, 2013
    3
    This game is in beta right now, despite the claim that it is in v 1.12. Large ships have immense problems navigating stations, often moving directly through them, or simply spinning in circles aimlessly. Missions cannot be completed because AI bugs out and can't find its destination (in Trade or in Escort missions).

    Of course, these things can be fixed as the game continues, but what
    This game is in beta right now, despite the claim that it is in v 1.12. Large ships have immense problems navigating stations, often moving directly through them, or simply spinning in circles aimlessly. Missions cannot be completed because AI bugs out and can't find its destination (in Trade or in Escort missions).

    Of course, these things can be fixed as the game continues, but what probably won't be fixed is the terrible voice acting. Not since the 1990's influx of hastily-translated Japanese games have I heard voice acting so poor. Your co-pilot seems to be voiced by a woman who simply read each word in the dictionary once (which the editors cobbled together to vaguely form sentences).

    There's a lot of potential here, the stations are intricate and interesting, the graphics are beautiful, transportation is actually interesting for once, and the battles can be epic and fun, but the major bugs, and poor voice acting make the game in its current state unplayable.
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  28. Nov 16, 2013
    3
    his game is just I've now spent 5 hours on this, and i really regret it.
    The game is full of bugs and is optimized so bad that i get 35-10 fps on my gtx 660.
    I am an x3 veteran and this game is the crappiest game of them all. I regret having spend so much money on it. The x3 series was BY FAR better than this... It fails at such a basic level. Fx all the small menus, the character
    his game is just I've now spent 5 hours on this, and i really regret it.
    The game is full of bugs and is optimized so bad that i get 35-10 fps on my gtx 660.
    I am an x3 veteran and this game is the crappiest game of them all. I regret having spend so much money on it. The x3 series was BY FAR better than this... It fails at such a basic level. Fx all the small menus, the character interaction and the frustrating fleet control! I'ts especially bad when you are going to use your trading ship since the maps requires a degree in f**king map reading to understand...
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  29. Nov 16, 2013
    3
    The X series is known for its cruel learning curves and some what daunting scale, It's lure of big ships and tycoon station building, It's wow graphics and even its un-forgiveness. However, If these are the things you love about the series, its time to mourn in the wake of the newly released X:rebirth.

    Its flawed yet stunning graphics keep you captivated as you negate smashed planets,
    The X series is known for its cruel learning curves and some what daunting scale, It's lure of big ships and tycoon station building, It's wow graphics and even its un-forgiveness. However, If these are the things you love about the series, its time to mourn in the wake of the newly released X:rebirth.

    Its flawed yet stunning graphics keep you captivated as you negate smashed planets, debris and beautiful super space cities. The much improved ship physics and travel make space battles more invigorating, even jump gates seem to make so much more sense as you look back a million miles away from where you just came. But as you play more, the games seems just that extra light year away.

    Us PC gamers are hardened to bugs, glitches and crashes, But sadly X: Rebirth almost drowns you in them. Your only allowed to fly the one ship your given, and buying a new ship feels like getting a new Lamborghini and then only being allowed to watch your friend race it around the block. characters are repetitive and creepy looking, however its forgivable seeing as its a space sim and not a FPS. Ship traffic shows a dynamic living world, however stalking them for good trade routes reveal that they are lost or just enjoy going in circles. walking around on stations just feel unproductive and unnecessary. The game barely keeps my attention for more then 4 hours and didn't ruin my social life as i hoped for in the next 2 weeks.

    Sadly Egosoft have become very much like that dad who is trying to fit in with the younger generation with its new looks and faster pace, but it try's so hard that it trips on its own complexity.

    Im going to crack out X:3 and help remind my self why I love Egosoft.
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  30. Nov 17, 2013
    3
    I have played all the X2 and X3 games prior to this and was really hyped and looking forward to this game but... it just doesn't deliver anything compared to it's predecessors. The entire mini-game idea (finding boxes, trying to get close behind other ships in highways, hacking) is just beyond silly and kills immersion. The amount of game breaking bugs is just appaling, I have playedI have played all the X2 and X3 games prior to this and was really hyped and looking forward to this game but... it just doesn't deliver anything compared to it's predecessors. The entire mini-game idea (finding boxes, trying to get close behind other ships in highways, hacking) is just beyond silly and kills immersion. The amount of game breaking bugs is just appaling, I have played roughly 15 hours so far and of those 15 hours at least 10 were spent trying to get past a certain bug and the current bug that's got me stuck caused me to decide to just un-install this game, wait a few months and maybe try again. I find it much more likely that i'll just go play X3:TC instead which is superior in every way. Expand
  31. Nov 17, 2013
    3
    after a few hours of suffering through this mess i will de-install the game and forget about it and egosoft. they are clearly on a path i don't want to follow as a longtime gamer. x rebirth shall mark the release in time when i finally stopped pre-ordering titles.
  32. Nov 17, 2013
    3
    There is nothing new in this review except a way of looking at the game and how i expected it to turn out.

    Graphics: I like the outdoor graphics, they aren't pristine and the bad programming doesn't allow it to run smooth on even the toughest pc's. But they are nice to look at. I don't really care for the interior graphics because for one thing this is a space simulation. I really
    There is nothing new in this review except a way of looking at the game and how i expected it to turn out.

    Graphics:
    I like the outdoor graphics, they aren't pristine and the bad programming doesn't allow it to run smooth on even the toughest pc's. But they are nice to look at. I don't really care for the interior graphics because for one thing this is a space simulation. I really don't mind that the models look stiff and are basically just copy/pasted versions of one another. The thing that annoys me is that you aren't able to call them while being in space. This is really tedious. But for the graphical part, i have not too much negative to say.

    One ship only policy:
    Granted, after having the immense freedom of virtually piloting/commanding every damn ship you saw in X2 and X3 is a major set back. But the series started as a one-ship only show and thus i wasn't too sad when they announced that we're back to one ship which you can customize heavily. The issue i have here is that this ship is literaly a piece of junk. It looks bad and i feel like buying a sportsbra as soon as i enter that ship. You cannot really change any major structures on your ship except make it look "whole" again. The drones are a nice gimmick, but thats all. I dont want to have the illusion of being able to pilot multiple vessels, when all i can do is fly those little buggers around my big pile of space-trash called "Albion Skunk" ...even the name is bad.

    I'm just extremely disappointed in the way the designed that ship, i can't get over it. They announced it with such a big enthusiasm and "how immersive" it is. Yet all you can do is push one damn button to get onto the bridge (note: the button didn't even work every time i used it).

    Controls:
    X1 X3 had some great ways of using your joystick. Assigning keys, making your own settings and saving them under different names, for every situation a perfect setup. That was perfect. When i wanted to play X3TC on my laptop and didn't have my joystick around, i just switched the settings with a few clicks to play via mouse and keyboard. No such thing here as you can't even get most of the mainstream joysticks to even accept your keybindings. Hell, i have this generic microsoft "X-Box" gamepad for my computer and can't even bind the missile-launch key to any of the buttons on my controller.

    Before i end up rambling i just want to say this: Yes, i had low expectations for this game. I was assuming that it was bugged to a big extent (which has to be expected by an Egosoft game). I assumed that controls and the universe itself may be a bit clunky and not really well programmed. But you know, i was thinking that, aside all these things, it's still playable and enjoyable. But it is not. This has been so far below my already bottom dwelling expecations that i'm completely baffled. Now i'm no programmer but what in the name of Nathan R. Gunne did they do in the last 7 years?

    To be frank: I don't give a rats ass about the story, i play this game to imagine being the ruler of my own sectors. Crush anyone in my path after raising a gigantic empire. Build secret bases, undermine other species. Or just trade, or being a pirate or a damn space-truck driver. This is supposed to be MY universe, where i can do whatever i want. Now i'm totally restricted, left with a lot less freedom.

    Now don't get me wrong, i do believe that they will deliver a fair amount of patches and do a lot to improve it. But to be honest, i paid 45€ so i could play the game on 15th of November, the release day. Not sometime in January or even later, when the game itself is on steam sale for 30 bucks or something like that. They should have done an early access sale if they were on the brink of running out of fundings. But selling a full price game that doesn't even live up the lowest of expectations is an outrage.

    I do really hope Egosoft is improving this broken game asap. I mean they should, because the amount of money they made out of the first three days is huge. Top sales on steam, thats juicy.

    So what i reckon? Don't buy the game now, wait a couple of months and don't waste your money on a broken, unfinished full price game.

    ps: Remember that scene right in the beginning where your lovely co-pilot Yisha almost suffocated because of the damage to her ship and threw her helmet into your ship? The one thing that made me actually chuckle was the fact that even though she had a helmet, her chest was completely unprotected from the vacuum.
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  33. Nov 17, 2013
    3
    I have bought this game at release day, paying hefty 65 for Collectors Edition, because I wanted to support the developer. After all, they made the X series which I enjoyed from the very beginning. After playing X Rebirth for 5 hours I have un-installed it. I won't go into all the things that are wrong with XR, others reviewed it already on Steam Forums, Youtube and here. Instead I'll tryI have bought this game at release day, paying hefty 65 for Collectors Edition, because I wanted to support the developer. After all, they made the X series which I enjoyed from the very beginning. After playing X Rebirth for 5 hours I have un-installed it. I won't go into all the things that are wrong with XR, others reviewed it already on Steam Forums, Youtube and here. Instead I'll try to summarize it in one phrase...

    X-Rebirth is to X-series what Dust 514 is to EVE...only much worse.
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  34. Nov 17, 2013
    3
    As an iteration of an otherwise decent series, X Rebirth is devoid of the fun, immersion, and exploration its predecessors provided. There are bugs. Progression killing, game crashing bugs... but I'll leave those alone, since those can be patched away. My issue with this game is its measurable lack of good design vetting and failure to adhere to principles the X license had established.As an iteration of an otherwise decent series, X Rebirth is devoid of the fun, immersion, and exploration its predecessors provided. There are bugs. Progression killing, game crashing bugs... but I'll leave those alone, since those can be patched away. My issue with this game is its measurable lack of good design vetting and failure to adhere to principles the X license had established.

    User interface is disjointed... requiring mouse or keyboard clicks in some parts, radial menus in others, but all carrying a theme of trying to compress a lot of options in a tiny interface. It is painful to navigate. Many parts feel like differing developers contributed to varying aspects of the interface without clear direction, decisive design, or team coordination. Maps and spatial navigation are painful to use. Property management and wingman control are also painful to navigate.

    Voice acting is detrimental to the immersion. Many of the quips NPCs repeat are juvenile and usually jarring in context. "Nice conversation, Not!". Well... I'm glad I didn't hire that NPC as a manager for my economic empire.

    This title is plagued with incongruous design elements that seem like overall management and design of the game had no clear vision. Game-play is a mix of space simulation and arcade mini-games that, again, indicate a grab-bag development approach that lacked singular design vision or focus. Space flight feels somewhat true to the series. Approaching jump gates and intersecting with space lanes feels suitably majestic, then wham... you enter and traffic in the "highways" miraculously appears to facilitate a "drafting" mini-game that feels like a console arcade throwback. I was half expecting acceleration pads and banana canons.

    You are deprived of exploring and piloting the myriad of alien ships that were so prevalent in prior titles. You now have a single ship with only a handful of upgrades and options. There are no point-of-view options.

    Situation Awareness during dogfights took a significant dive. There is no radar, maps are useless, and target locking requires clicking with the mouse. If your mouse lacks extra buttons, you need to fire missiles via keyboard or a joystick bind.

    Control customization is lacking. You cannot change mouse binds. There is no multi-controller support, so HOTAS fans that have discrete controllers will be unable to configure a suitable setup. I gave up and went with throttle-and-mouse. Many ship features, such as sensor settings, cannot be bound and have to be triggered through the convoluted menu system.

    I have a monster of a PC, so I cannot make any statements about hardware scaling, but there were times the game would slow. In my mind, this is acceptable, since this allows scaling up the options as hardware performance improves.

    Overall, wait for community to make something of this sow's ear. 3/10
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  35. Nov 17, 2013
    3
    I SO wanted this game to be good. The character models are very dated, which wouldn't be so but if the voice acting was good, which it isn't. Conversations with traders frequently end in "Good talk NOT!" I mean, come on. The graphics in space are pretty and they did a great job on the visual effects for stations and ships, but graphics alone don't make a game.

    The UI was horrible and
    I SO wanted this game to be good. The character models are very dated, which wouldn't be so but if the voice acting was good, which it isn't. Conversations with traders frequently end in "Good talk NOT!" I mean, come on. The graphics in space are pretty and they did a great job on the visual effects for stations and ships, but graphics alone don't make a game.

    The UI was horrible and clumsy. The only thing that worked, albeit at a mediocre level, was a console controller. The menu system was tedious and not intuitive in the least.

    The worst part was the frequent crashing, game breaking bugs, and constant glitches. Over the 8 hours of my gameplay, the game crashed 4 times, I've had to restart from a previous save because of game-breaking bugs 6 times, and I can't even count the amount of small glitches that crept into the game. That and the scene load times, even on a high-end machine, were awful. It took maybe 10-15 seconds for an area to load up (particularly bad when docking).

    Over-all, I give this a 3/10. It still has promise if they polish it up and maybe add some features that remove the clunky feeling (auto-pilot anybody?).
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  36. Nov 18, 2013
    3
    The graphics are gorgeous and i like the IDEA of playing with a controller. But these already are the good points. The main game itself is nearly unplayable at the current state and is NOT worth the 50€!
  37. Nov 18, 2013
    3
    10 hours in and it has been an awful experience.
    Out of the 10 hours I've been playing I've spent 70% of the time working around bugs and fiddling around the abyssmal joke of a console ported ui.
    Graphics are ok, but this does not give you anything if the game just doesn't work. In my opinion, the bugs are patchable but not the failure they call "game design". Let's see what you get
    10 hours in and it has been an awful experience.
    Out of the 10 hours I've been playing I've spent 70% of the time working around bugs and fiddling around the abyssmal joke of a console ported ui.
    Graphics are ok, but this does not give you anything if the game just doesn't work.
    In my opinion, the bugs are patchable but not the failure they call "game design".

    Let's see what you get for your 50 bucks:
    Abyssmal UI that makes you want to bite into your keyboard? Check!
    Having to wait hours for your ships to do literally anything? Check!
    Not being able to do anything else while waiting for a ship because you have to babysit them? Check!
    Having coding skills for savegame edit's to work around bugs? Check!
    Voice acting that makes you shudder? Check!
    Character models that let Half Life 1 look good again? Check!
    A story my 4 year old brother could have written? Check!
    Minigames that make you want to uninstall the game after being forced to do them over and over? Check!
    SNES type "search all 'treasure boxes' in static stations? Check!
    Generic NPC clone army? Check!

    And to be honest, who thought it was a good idea to have the player dock every time he want's to use a station's service needs to get fired.

    I have waited a long time for this game and after all they've promised us, it's been an utter disappointment.
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  38. Nov 19, 2013
    3
    The engine has been poorly optimized and fps are unchanged across all settings and resolutions. In an attempt to streamline the horrible menu system of previous titles and make it more user friendly they have torn the heart out of the game, dumbing it down. The animations of characters once outside the ship are laughable even for a budget title and the voice acting could have been doneThe engine has been poorly optimized and fps are unchanged across all settings and resolutions. In an attempt to streamline the horrible menu system of previous titles and make it more user friendly they have torn the heart out of the game, dumbing it down. The animations of characters once outside the ship are laughable even for a budget title and the voice acting could have been done exponentially better by your local high school drama club. The is just for show and is a nonfunctional overlay/border with blinking lights. Avoid at all costs until patched. Expand
  39. Nov 20, 2013
    3
    Days after "release" and nothing has been fixed/added. By the developers own admission this game is unfinished. Shame on them for passing it off as finished on the Store Page. And shame on Valve for allowing them to do so. Very unethical and illegal in certain parts of the world.
  40. Mar 17, 2015
    3
    I loved X games always so I've pre-ordered it. The disappointment was so big i was fighting steam and ego to give back my money. finally the did. now, after one and a half year of patching Egosoft decided to give a free weekend so i thought to give them an other chance. played 17 hours in 2 days. Some would say it already worth £10 as entertainment but it was more of just suffering. itsI loved X games always so I've pre-ordered it. The disappointment was so big i was fighting steam and ego to give back my money. finally the did. now, after one and a half year of patching Egosoft decided to give a free weekend so i thought to give them an other chance. played 17 hours in 2 days. Some would say it already worth £10 as entertainment but it was more of just suffering. its not entertaining visually and not entertaining as a game. The game is still ugly, the grannies are still haunting it, the shiny surfaces are still all around, everything has the very same color. the AI is still crap, the new autopilot is useless, the gravidar was better while we missed it, at least it want annoying... it seems they just cant make anything right. i cant believe its made by the same company who has 25 years of experience in making X games... Avoid it in any cost. Expand
  41. Nov 24, 2013
    3
    dis-regarding bugs witch can be fixed there are "issues" with this game that's supposedly a space SIMULATOR
    no radar
    No freelook No targeting commands Poor JStick/HOTAS support no effective wingaman commands No effective fleet commands Most ships are placeholders flying in one big infinite loop interacting with nothing. No true player ship customization No true dynamic
    dis-regarding bugs witch can be fixed there are "issues" with this game that's supposedly a space SIMULATOR
    no radar
    No freelook
    No targeting commands
    Poor JStick/HOTAS support
    no effective wingaman commands
    No effective fleet commands
    Most ships are placeholders flying in one big infinite loop interacting with nothing.
    No true player ship customization
    No true dynamic economy(contrary to what is stated in PR pieces)

    If your looking for a space sim or an X-game look elsewhere it aint here
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  42. Nov 25, 2013
    3
    Gameplay Time: 2 days, 15 hours
    Version: 1.12-1.16
    Last played: 25-Nov-13 This game is both amazing and a complete disaster at the same time, if you're fortunate enough to have the game run at a decent FPS, it's an incredibly beautiful scene filled with an amazing buzz of life, lights and sounds. If you're like the other 90% of us well tough you get your 20fps and you live with it
    Gameplay Time: 2 days, 15 hours
    Version: 1.12-1.16
    Last played: 25-Nov-13

    This game is both amazing and a complete disaster at the same time, if you're fortunate enough to have the game run at a decent FPS, it's an incredibly beautiful scene filled with an amazing buzz of life, lights and sounds. If you're like the other 90% of us well tough you get your 20fps and you live with it sadly.

    The gameplay itself feels like a Beta, the game is not nearly finished, the main story line has been for me more about bug fixing then actual gameplay. Using the save files as workarounds for a lot of the current bugs I find myself spending more time on Google looking for answers then I do in game, sadly with the amount of replies I find, I doubt im the only one facing the same issue.

    At every angle this game feels like something a university student would have made the night before, it's thrown together with bits that have been copy/paste-ed from around the universe within the game, all the station internals are identical, the character animations are bugged, and very robotic, the UI is rubbish and a complete disaster to use, most of the container graphics i swear have been copied from Borderlands 2, the drone system is slow and broken, and worst of all you can never, ever, ever fly another ship...There is no doubt this game needs a lot more work, and the premature release may in fact see what could have been a great game, simply pushed into the "DO NOT WANT" heap.

    Well what about getting around you ask, exploration has been a massive feature in the X series, and has always been a lot of fun, well may as well get on with it; the highway system is frankly rubbish and buggy, often ending up inside other ships that you're supposed to "slipstream" behind, graphics rendering of objects at a distance is horrendous, lighting and shaders of other ship models at Medium-High settings are straight out of the 90's, and to add insult to injury; trade is completely broken, not being able to control the actual ships doing the trades is incredibly frustrating as you watch them do nothing with your orders.

    So you may ask at this point; why buy it at all then? Well luckily there is a ray of light in this seemingly bleak and gloomy world, the game is a spectacular piece of action, art, story and euphoria when it works, when it all comes together after hours of troubleshooting, you get that glimmer of what this game could really be as you're instantly re-immersed into the game's world, with amazingly easy to use combat mechanics, beautiful visual effects and a backdrop that will render you awe struck the game really does deliver on the core stuff...eventually.

    The sad fact is its all there, everything that EGOSOFT need to make an amazing game, but sadly they've come up short.
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  43. Dec 6, 2013
    3
    This review contains spoilers, click expand to view. 10 for the beautiful artwork and space environment, 0 for game play and interiors.
    Overall 3 from me. I just like to fly around the outside of the stations and enjoy the artwork but the rest has been neglected. I get the impression that the budget ran out on creating different stations with diversity. Has potential if opened to a mod creation kit.

    The navigation map GUI is poor, very disappointed. If they had done something like the EVE 3d star maps would have been awesome.

    All the stations are nearly identical, even when you travel to the area that has been isolated for a generation, the bars have the same horrible music loop that has to be muted, at that point the Sci fi story completely looses credibility.

    I bought the enhanced version with extra artwork and encyclopedia and is very good.
    But the "extra" music is a ripoff, cant tell the difference, kind of a scam IMO.
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  44. Dec 8, 2013
    3
    I played this game for a few hours until I got to a quest that seemed to be broken. At least, I'd do the step, start to move to the next step only to have the quest flip back to the step I just finished. I tried resetting multiple times but it kept doing this. This, among the dozens of times in the few hours I played the game locked up or crashed made me feel like I'd been swindled by aI played this game for a few hours until I got to a quest that seemed to be broken. At least, I'd do the step, start to move to the next step only to have the quest flip back to the step I just finished. I tried resetting multiple times but it kept doing this. This, among the dozens of times in the few hours I played the game locked up or crashed made me feel like I'd been swindled by a snake oil salesman. The game is pretty and there is some potential, I guess, but honestly, crashes and this bug prevented me from getting far enough into the game to give an educated review about anything else. The game is simply broken. Expand
  45. Dec 11, 2013
    3
    Oh, Egosoft.

    I really, really wanted to like this game. I am a big fan of the X series, and I've been looking forward to this title... but really, Egosoft. This game is a perfect example of good intentions with bad execution. They set out to make the space trader sim more immersive and less... flowcharty. Where do I begin? I guess I'll cover the things that CAN'T be fixed with a patch.
    Oh, Egosoft.

    I really, really wanted to like this game. I am a big fan of the X series, and I've been looking forward to this title... but really, Egosoft. This game is a perfect example of good intentions with bad execution. They set out to make the space trader sim more immersive and less... flowcharty. Where do I begin? I guess I'll cover the things that CAN'T be fixed with a patch.

    - The space stations are really, really samey. Like, I think that there are three station maps total for the hundreds of ingame stations. Should have been procedurally generated, or cut entirely. I think the idea of disembarking your ship to do station/planet missions is a brilliant idea for a space sim, but this is truly terrible execution. Going on the SAME stations every twenty minutes to do basic maintenance and resupply is grindy and terrible. Also enjoy the "where the hell is the vendor type I want" mambo.

    - They claim to have made the interface easier, but have made so many confusing unexplained oversights that I can't call the interface anything but regressive. If there hadn't been a mission to guide you exactly through freighter trading, I never would have figured it out. And I still don't know if there's even an inventory screen for the items you pick up while wandering around stations.

    - The station design is truly baffling. Was it really necessary to have six docking points on the same station, each with a different array of vendors? How about one docking point, with a menu of items for sale, with the option, not the necessity, of leaving your ship? I find it hard to believe that an advanced spacefaring culture doesn't have online storefronts.

    - Finding and equipping weapons in X was always a huge pain, but they've gone and oversimplified it the other way. I really don't mind stock layout in paid 'tiers' of upgrades for the ships I'm never gonna fly, but really, five weapons for the main ship?

    The sound is gorgeous, the universe feels a lot more colourful, diverse and expansive, and the ship models are attractive, but that is not enough to save this game. I cannot recommend this game to anyone, and it really bothers me because I know one truly bad game can sink a company, and a franchise.

    So everyone go buy X3. Much better game, and maybe it'll convince Egosoft to take smaller, less ambitious steps in the future.
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  46. Jan 11, 2014
    3
    I really want to like this game.... but it's awful. The graphics are decent, the UI is hard to navigate, story is below average, performance is bad, gameplay is... not good and the voice acting is horrible. The pretty screenshots look tempting - but avoid buying this game.
  47. Jul 17, 2014
    3
    ok soooooooooooooo, I was expecting like (sins of a solar empire , meets x universe) with better graphics -- meaning , I invest into my empire , I care for my ships and am attached to them , but have capital ship battles that are epic and more enjoyable than the previouse x games then also incorporate a character system like the new shadow of mordor , where you hunt down a capital shipok soooooooooooooo, I was expecting like (sins of a solar empire , meets x universe) with better graphics -- meaning , I invest into my empire , I care for my ships and am attached to them , but have capital ship battles that are epic and more enjoyable than the previouse x games then also incorporate a character system like the new shadow of mordor , where you hunt down a capital ship because he laughed at your weakness in the early stage of your empires begging's and the traits of that character are different from another enemy capital. ii wanted to see like a fable system where your actions created your own character , effecting everything from trade to ship purchases... HOW ABOUT DESIGHING YOUR OWN CAPITAL new race , .... but was left with a first person shooter , boring and long , not much challenge .. I feel like I was just cheated on by my husband of 20 years and told it was for my own good. Expand
  48. Oct 1, 2014
    3
    Rebirth is still a dull, shallow and lobotomized sequel to the X series. Ongoing bug fixing still hasn't changed the fundamental reasons why this isn't a good game. Egosoft will not be addressing the terribly poor core game-play, but instead will continue bug-fixing and adding new features and DLC.

    This game (as at 2.5 beta) still appears to have been cribbed by a third-rate company
    Rebirth is still a dull, shallow and lobotomized sequel to the X series. Ongoing bug fixing still hasn't changed the fundamental reasons why this isn't a good game. Egosoft will not be addressing the terribly poor core game-play, but instead will continue bug-fixing and adding new features and DLC.

    This game (as at 2.5 beta) still appears to have been cribbed by a third-rate company from a competent developer, nearly a year after release. Buyer beware.
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  49. Feb 2, 2020
    3
    The game was released as unfinished half product, overly complicated, super demanding and buggy, it got forgotten as fast as it deserved. I would rather go all the way back and play X2 again.
  50. Nov 17, 2013
    2
    Unfinished game, initially designed and developed for consoles, but for some reason they changed their mind somewhere halfway through the development and decided to make a PC game.

    Literally every aspect of the game is dumbed down or simply cut out from the X3 series. There are a lot of plot-breaking bugs. The interface is terrible and even some extremely basic features are missing
    Unfinished game, initially designed and developed for consoles, but for some reason they changed their mind somewhere halfway through the development and decided to make a PC game.

    Literally every aspect of the game is dumbed down or simply cut out from the X3 series. There are a lot of plot-breaking bugs. The interface is terrible and even some extremely basic features are missing (fleet command being dumbed down to "follow me" command that cannot be even undone). The entire walking in stations part looks as if it was made in 2000 and it's not only ugly, but also makes a lot of simple tasks a chore.

    The two positive things about the game as it stands now are the graphics (as long as you don't leave your ship) and space combat. That is, assuming you can actually enjoy this part which is pretty random with the nonexistent optimizations and generally a lot of people reporting 10-20 fps on fairly high end machines (or at least, way above what the developers recommended, think of i7 GTX780).

    Generally, while the plot-breaking bugs can (and most likely will) be solved, I'm afraid that the number of horrible design choices cannot be recovered from in predictable future.

    X3 fans should really stick with X3TC/AP. It would take years for XR to come anywhere near the complexity of modded X3TC (eg. xTended). In its current state it's hard to recommend this game to anyone, at least wait until they fix the plot-breaking bugs and the price drops to $20.
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  51. Nov 15, 2013
    2
    An alpha or beta game at best, your ship has been stripped of almost all it's former features and I hope you like the ship you start with...because that's it it's all you're going to fly.

    All the more strategic elements of the x universe are now nested behind unhelpful and repetitive menus. Highly disappointing please I urge you reader not to reward this kind of release, don't buy
    An alpha or beta game at best, your ship has been stripped of almost all it's former features and I hope you like the ship you start with...because that's it it's all you're going to fly.

    All the more strategic elements of the x universe are now nested behind unhelpful and repetitive menus.

    Highly disappointing please I urge you reader not to reward this kind of release, don't buy until it's on sale if you can wait...If not at least give it a few weeks to see if any real support will be given.
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  52. Nov 15, 2013
    2
    I would love to give the game a higher score. But some of the design choices just don't manage to grab me. For example: Stations are plastered with npcs. But they look really awkward and sometimes miss animations. Also some look like they're supposed to be holding something but dont. It would be a minor complaint if they werent EVERYWHERE completly runiing the atmosphere. Another point ofI would love to give the game a higher score. But some of the design choices just don't manage to grab me. For example: Stations are plastered with npcs. But they look really awkward and sometimes miss animations. Also some look like they're supposed to be holding something but dont. It would be a minor complaint if they werent EVERYWHERE completly runiing the atmosphere. Another point of critique is the very bad performance. I have a rather decent pc and even for me the framerate jitters a lot, depending on the direction i currently look at. Very annoying in combat. The campaign as far as i plaid it is not very good. More like a tutorial coming directly from the developers instead from an story writer. It's mostly really awkward and somehwat childish. But well, i didnt buy X for the campaign so forget it. Overall, it's still a good X game but by far not the "rebirth" i was hoping for. It mostly seems like the budget was going into make things fancy then really thining things trough and maybe find new approaches. The new approaches they did like the higway minigames just don't seem very well-tought. I dunno... i just can't get warm with X: Rebirth. Still a O.K. game. Expand
  53. Nov 16, 2013
    2
    Fistly: im not the "its bad because they changed it" kind of fan. I was really looking forward to this game because I liked the changes they planned (faster game focused on new players. More accessible but still complex). So far Im very dissapointed. Controls are not intuitive and very slow (most of the stuff is done by talking to npcs. This will get old very quickly. And then looking forFistly: im not the "its bad because they changed it" kind of fan. I was really looking forward to this game because I liked the changes they planned (faster game focused on new players. More accessible but still complex). So far Im very dissapointed. Controls are not intuitive and very slow (most of the stuff is done by talking to npcs. This will get old very quickly. And then looking for new captain will just slow you down). And the game is buggy too much. Keeps crashing (great combination with no autosave). And there are mission breaking bugs. Me with many other players am not able to finish even the tutorial. Stuck on energy cells mission. Until there is some serious patch or two, avoid this game. It is Simcity all over againn Expand
  54. Nov 21, 2013
    2
    this game is a joke and should have been named X3: vaselina.

    its 100 miles way from what the X series was before
    if you're looking for a REAL space sim then just go for one of the previous episodes like X3: TC or AP
  55. Nov 17, 2013
    2
    I had to change my review now that I've played the game a bit more. I was originally optimistic and thought I could see around some of the problems and give the developers the benefit of the doubt. Unfortunately I have now come to realize now that this game is a complete disaster. Avoid at all costs.
  56. Nov 30, 2013
    2
    Bad UI, confusing game mechanics, terrible performance with random fps spikes and drops.
    I would like to take this a bit further, great NPC conversations and dialogue, NOT!

    Fun sandbox, EVE single player like concept, terrible execution.
  57. Nov 16, 2013
    2
    Whether you approach the game as a veteran X player or a new space sim enthusiast, you'll be sorely disappointed. The game's positives are massively overshadowed by countless throwbacks to an ancient generation of computer gaming, bugs and misguided attempts to emulate recent commercial successes. If you are ready to stomach 2004-level animations and frustrating design choices just to getWhether you approach the game as a veteran X player or a new space sim enthusiast, you'll be sorely disappointed. The game's positives are massively overshadowed by countless throwbacks to an ancient generation of computer gaming, bugs and misguided attempts to emulate recent commercial successes. If you are ready to stomach 2004-level animations and frustrating design choices just to get your hands on a twitch-based space sim, you'll be much better off with an actual 2004 game. Expand
  58. Nov 16, 2013
    2
    I have been in the franchise since The Threat, and while it is true the old games could be a little daunting for new players, this time around they have gone too far simplifying it. How are you supposed to "manage an empire" with an Xbox controller? The thing is, you can't, even with a keyboard, because it's all marketing lines. The game has very little content and very littleI have been in the franchise since The Threat, and while it is true the old games could be a little daunting for new players, this time around they have gone too far simplifying it. How are you supposed to "manage an empire" with an Xbox controller? The thing is, you can't, even with a keyboard, because it's all marketing lines. The game has very little content and very little possibilities. There is so much to say about the flaws in this game I'd rather direct you to the Egosoft forums. Try to ignore the hate and you will find explained many of the design flaws X Rebirth suffers.

    I don't care for graphics. But let me say my computer shouldn't be able to run it (Phenom II X4, HD 6670, 4GB) but it does (everything at minimum, slightly OC graphics card).
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  59. Nov 15, 2013
    2
    A console port in the making. Way to support the PC demographic that has supported and fixed your games for 15 yrs, Egosoft. this game should be refunded to people who pre-ordered, and it should be sold at $30 for full price. This is a complete joke on the fanbase.
  60. Dec 12, 2013
    2
    Hey, it's more accessible than earlier X titles!
    ...which would be nice if it ran at more than ten frames per second on high end systems.
    The performance is a bloody atrocity. A machine that can giggle its way through Assassin's Creed IV should NOT be showstopped by this game. It's pretty, but it's not THAT pretty, particularly at minimum bloody settings.
  61. Nov 15, 2013
    2
    7years and they come with this?
    This game isn't even worth a in depth review,i played they other x3 series wich are far better than this piece of.....
  62. Nov 18, 2013
    2
    A botched addition to the X series of empire building/trading games that have built a devoted fan following because of the rich complexity of the games. X-Rebirth throws all that depth and complexity away in favor of a console experience that gets so many things wrong it's hard to conceive of how Egosoft thought this would work. Don't waste your money on this game until substantial patchesA botched addition to the X series of empire building/trading games that have built a devoted fan following because of the rich complexity of the games. X-Rebirth throws all that depth and complexity away in favor of a console experience that gets so many things wrong it's hard to conceive of how Egosoft thought this would work. Don't waste your money on this game until substantial patches have fixed the glaring problems. Expand
  63. Nov 16, 2013
    2
    Buggy and filled with performance issues upon release, but that's not really the worst part. While I do appreciate the revamping of caps and trying to add further immersion, the base concept is flawed. For one, if you're going to make stations, least do them proper, create decent models for npcs and actually give them useful dialogue otherwise you're just creating a terrible feature thatBuggy and filled with performance issues upon release, but that's not really the worst part. While I do appreciate the revamping of caps and trying to add further immersion, the base concept is flawed. For one, if you're going to make stations, least do them proper, create decent models for npcs and actually give them useful dialogue otherwise you're just creating a terrible feature that does nothing but waste time that could be spent actually playing the game. Two, here's a biggy, if you're going to give people capital ships, DON'T FORCE THEM TO WATCH IT FROM A FREAKING LITTLE RING IN THE DOCKING BAY. If you're really can't handle making a generic capital ship bridge interior where we can actually get readouts on what's going on and be able to look out from the bridge instead of a little window with a 45 degree FOV, least give us 3rd person view. Sitting in a tiny little ring in the docking bay with a 45 FOV window with no information on what's going on is pointless.

    -That being said, you can't really use directly control anything else other than the skunk, which wouldn't be as bad if it weren't for the aforementioned.
    -Gone is the intricate single menu where you could control the entire world, in it's place are even worse menus that require you to take a 6 sec animation to actually get any useful reading plus founding through even worse menus.
    -Did I mention for a space sim generally about getting new ships, you're stuck in a single ship?

    Fundamentally, the game's broken, even asides from the bugs and the performance issues, the base game's broken. Less they actually bother changing that or some mod does, the game's essentially unenjoyable if you plan doing more than fly around the galaxy in first person in a single ship. Only reason you're even getting a 2 is because yes the game does look decent and battles in theory should be enjoyable if it weren't for the fact that they're not.
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  64. Nov 16, 2013
    2
    I have played in excess of 12 hours since the launch... the more I play it, the more angry I get. I cannot believe I wasted my hard earned money on such a disappointment of a game! I was excited that a faster pace, easier to use interface was going to be created in this new X, but there is so much missing from the other series.... The bugs are everywhere... There are repeats, music,I have played in excess of 12 hours since the launch... the more I play it, the more angry I get. I cannot believe I wasted my hard earned money on such a disappointment of a game! I was excited that a faster pace, easier to use interface was going to be created in this new X, but there is so much missing from the other series.... The bugs are everywhere... There are repeats, music, characters on all docks... you can only get one pilotable ship!! which sucks... and cannot switch it. The missions, specially the escort missions, the ships are stupid and get stuck, or don't move... The game is unfinished, unpolished and purely a waste of money. If I could get my money back, I would! Egosoft, you really did us in this time! Expand
  65. Nov 19, 2013
    2
    I have been waiting for this game since it was announced. I've experienced previous "X" games from Egosoft and muddled through their releases until bugs and problems were resolved to make the games MOSTLY playable.

    But this X Rebirth is an atrocity. It's clearly hobbled by some need for it to assume a console like play style to say nothing of the myriad of show stopping bugs that beset
    I have been waiting for this game since it was announced. I've experienced previous "X" games from Egosoft and muddled through their releases until bugs and problems were resolved to make the games MOSTLY playable.

    But this X Rebirth is an atrocity. It's clearly hobbled by some need for it to assume a console like play style to say nothing of the myriad of show stopping bugs that beset the game. Mini games??? Command wheels(instead of keyboard bindings)? A space ship that more than occasionally wants to 'upright' itself??? Just when you think you're getting somewhere or you're starting to have fun...BOOM! You hit that brick wall where your trader won't trade or your comrades (and even your own ships) won't fight leaving you to do all the dirty work (which was supposed to be the most fun). Or worse yet you have to figure out how to execute some task that's not even remotely clear in the UI and there's zero tutorial help. Go read the forums if you want to see the rest of this carcass.

    Something told me to wait until January to buy this game. I've been looking so forward to it that I ignored that and got bit by Egosoft once again.

    End result is that I'm not investing tons of hours into a game that's incredibly broken and released that way despite Egosoft knowing it. They HAD to have known it. I don't believe I can support Egosoft in any further ventures and cannot recommend anyone get X:Rebirth without the expectation of a broken game.
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  66. Nov 15, 2013
    2
    Base standard for my review... FIX IT, FAST!.
    I've played a lot of buggy games in my time, and I didn't think a early release (Actual) would be worse than Sword of the Stars II which was a pretty bad early release, those of you who have played and know what I am talking about will get the idea, but its worse in X Rebirth, a lot of the control systems are buggered, no joystick support
    Base standard for my review... FIX IT, FAST!.
    I've played a lot of buggy games in my time, and I didn't think a early release (Actual) would be worse than Sword of the Stars II which was a pretty bad early release, those of you who have played and know what I am talking about will get the idea, but its worse in X Rebirth, a lot of the control systems are buggered, no joystick support unless I use Pi, damn near a crash bug every 15 20 minutes, a lot of graphical command problems where you'll see twitching or fizzling in the graphics and I am not talking about combat. (And before anyone tells me otherwise, all my graphics drivers are up to date, my directX is upto date, my Sound is upto Date, and yes my C++ Redistributables are current with 2008, 2005 effectively as well). I would recommend this game after a stern redevelopment point kinda like what CDProjectks and Kerberus do when they say: Enhanced Edition. Because this has 1.2.1 Worth of patches written all over it, and its only 1.0.0.
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  67. Nov 16, 2013
    2
    4 in graphics
    0 in interface
    2 in gameplay systems

    you will spend more time waiting for a ship to deliver/receive goods than doing anything else, oh and walking inside stations looking for some dude

    poor game overall, x3 was way much better
  68. Nov 16, 2013
    2
    To start this is a title that was intended on bringing new life to the community for which I was a part of since 2003. X was a very hard game to play and took many months to master. X Rebirth was promised to fix this by creating a X for dummies which intended on adding features like first person on bases and an easier GUI for the player and easier control for your owned assets.
    instead
    To start this is a title that was intended on bringing new life to the community for which I was a part of since 2003. X was a very hard game to play and took many months to master. X Rebirth was promised to fix this by creating a X for dummies which intended on adding features like first person on bases and an easier GUI for the player and easier control for your owned assets.
    instead its a mixture of horrible bugs, unplayable storyline, and impossible sandbox mode. I bought this game on Steam based on the 10 years of great community history with the company and overall satisfaction with the previous version.
    I gave this game 20 hours of wanting to really like it. It has bugs from factions, to graphic issues to crashes with most of the video settings. Its far short of easy to play, even for the season players because they changed everything behind the mechanics of the game.
    If you like looting on bases and picking u crates and opening lockers then you might like this game.
    Today on the forums they are asking the community which bugs they should address first.
    sad fact is all the new players drawing to X by pre-purchasing Rebirth are left unhappy and asking for refunds (of which they will never see). I deleted my account on their forums and this puts an end to any support I ever had for this company in the 10 years of support they got from me.. including beta testing.
    I would not buy this product for least a year based on my experience with other X titles.
    Game over for me Ego.. Sorrry. You made me look like an idiot recommending this game to my friends and ripped me off 50 bucks for trusting you.
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  69. Nov 22, 2013
    2
    I'm not going to rehash all that is wrong with this game. My advice, wait a year then take a look. It might, just might be worth ones time with patches and mods. Right now, it's not worth my time. There are far superior games to be played at the moment!
  70. Nov 20, 2013
    2
    The game is very dumbed down the other X games where complex and not everyone's cup of tea, but this one is overly simplified and riddled with many bugs or features which are simply not working.
    There are only 4 weapons in the game, even privateer had more XD

    Only good thing I can say is that the graphics in space look good.
  71. Nov 23, 2013
    2
    This game isn't ready for release! It looks nice in trailers, but they are made to look great.
    I cannot use my flight-stick for this, the engine is poorly optimized, and the graphics are dated!
  72. Nov 15, 2013
    2
    I tried pretty hard to like this one. I couldn't. Let's just forget about the game-breaking bugs and horrible interface for a second; I'm sure you've already heard about them. Here are some other things wrong with the game on top of the basic broken-ness.

    TL;DR: Everything is broken! Nothing makes sense. The dialogue: No one who actually speaks English seems to have been involved in
    I tried pretty hard to like this one. I couldn't. Let's just forget about the game-breaking bugs and horrible interface for a second; I'm sure you've already heard about them. Here are some other things wrong with the game on top of the basic broken-ness.

    TL;DR: Everything is broken! Nothing makes sense.

    The dialogue: No one who actually speaks English seems to have been involved in this game. I understand that the Egosoft team didn't make this in the US, but this isn't Zero Wing. It's supposed to be AAA(ish). I've seen translations of Japanese porn that made more sense than some of the quest briefings.

    Also, "go boil yourself" is not the correct response to "where can I buy stuff?"

    The animations: This seems to be a big sore-spot for a lot of people, and they really are bad! The animations basically look like what would happen if you put me in charge of the Egosoft animators. "Yeah, looks great the way her arms roll into her chest cavity! I'm just happy to be here!" I wouldn't care so much if the guys at Egosoft hadn't stressed that this was an "immersive" game above all else. Do we have a bad interface for these "immersive" animations? Is that why the dialogue seems like it was written by aliens? This game was clearly aiming for something, but it's like someone important at Egosoft got a bad head injury somewhere along the line and no one else noticed.

    The boost system and the AI: Don't get me wrong, I like the boost system...right up until I have to wait for my npc squad to catch up with me. Yeah, the AI is better than in previous installments of the X series. My ships are not always exploding at dock like they did in X3:TC, but its not enough better that they actually behave normally without supervision. And by supervision, I mean CONSTANT supervision, not the interesting "keep it on track" supervision you might want from a game. So, when I boost over to a mission, I am suddenly very alone. Fortunately the enemies seem to be slightly concussed and sort of stop fighting intermittently.

    Everything else: This is just for all the other random upsetting stuff I ran into. Stuff doesn't render right. The interface tags random freighters in the traffic lanes as enemy targets for summary execution and then the AI station praises me for defending them from raiders. No auto-targeting happens when you are under attack, but when I drop out of the hyperlanes it targets random things for me. Weird glass effects. "Go boil yourself." Quests with no markers like the "collect hydrogen quest". A weird inability to give orders to trading ships not in your squad. Confusing tutorial.

    There is so much more, but that's all you need to read from me. Fly safe...
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  73. Nov 16, 2013
    2
    After two hours on the PC version I am sorely disappointed. Horrible performance, shoddy graphics, laughable station "instances" with characters that would seem modest by the standards of a 1998 game. While the space sim seems promising (hard to tell, every time I approach a station the framerate goes to hell), the rest of this alpha quality monstrosity is an insult poor voice acting,After two hours on the PC version I am sorely disappointed. Horrible performance, shoddy graphics, laughable station "instances" with characters that would seem modest by the standards of a 1998 game. While the space sim seems promising (hard to tell, every time I approach a station the framerate goes to hell), the rest of this alpha quality monstrosity is an insult poor voice acting, find-the-loot-box mini games and a female sidekick that's cringeworthy even for those who ride the campy retro wave.
    Six crashes later I'm calling it quits and consider the $50 a late taxation of the endless fun I had with the previous X games.
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  74. Nov 15, 2013
    2
    The off ship parts of the game are horrendously bad, and you don't seem to be able to just avoid that entirely... but even if you could the menu and command system are also a nightmare... add in bugs and performance issues and this games a dead duck.
    Flying around in space works great, but everything else is terrible.
  75. Nov 15, 2013
    2
    Where is the game they advertised? How do I buy that game instead of the game I have now? Total disappointment, the X3 name has been ruined by this release. Shelving this and will wait for patches, going back to the previous versions of X3 for now.
  76. Dec 27, 2013
    2
    This game is a nice shoot 'em up or a nice arcade game, you know with sticks and buttons and everything. If you are looking for a game in which you can pilot a giant spaceship with all those functions, technical gibberish and stuff you have to try another game. The space simulator you are looking for is at another castle. Nice graphics though but I think that's it.
  77. Nov 17, 2013
    2
    Here are some impressions after just 16 hours of play:

    The Good: Flying around space feels great and looks great. Combat is good, and weapons pack a decent punch. Sound assets and music are of high quality. The bad: - One plot mission requires players to edit scripts within their steam directory in order for it to activate. For a full price release this is unacceptable and
    Here are some impressions after just 16 hours of play:

    The Good:
    Flying around space feels great and looks great.
    Combat is good, and weapons pack a decent punch.
    Sound assets and music are of high quality.

    The bad:
    - One plot mission requires players to edit scripts within their steam directory in order for it to activate. For a full price release this is unacceptable and gamebreaking.
    - Bugs, glitches, and crashes. In every plot mission.
    - Poorly implemented gameplay elements have caused players to have to reload plot missions for example one mission requires the player to take control of a 'hacker drone' forcing them to relinquish control of the main ship during a heated battle. This results in the player's ship getting shot at (while the player instead controls the drone), and then the ship gets destroyed, forcing a 'game over'.
    - Dialog is very repetitive and there are already mods that have been released specifically to remove the amount of repetition there is.
    - Lack of laser and missile types.
    - NPC models are ugly and assets are heavily re-used. NPCs also perform squats while talking to them.
    - Locating a merchant of a particular type (eg. drone merchant) is impossible as there is no station information anywhere to provide their location.
    - The player's ship can get attacked while it is docked at stations.
    - The player's ship can get attacked and destroyed during cutscenes.

    Overall:
    Post patch this game could achieve a 7. As it stands, broken plot missions and the requirement for editing the script files of the steam directory will infuriate players and push them away from what could be a good game.

    Players who do not understand Javascript and computer programming, or who do not wish to engage in this to make the game function properly look elsewhere.
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  78. Nov 15, 2013
    2
    As a gamer from the 80's brought up on Elite I was very excited about X Rebirth and today shelled out £40 which I now wish I had given to a homeless person and watched him/her walk into an off licence and buy some spirits and then tell me to p*** off, I would have felt so much better.

    This game is broken thankfully because if it actually worked properly I would see that it is probably a
    As a gamer from the 80's brought up on Elite I was very excited about X Rebirth and today shelled out £40 which I now wish I had given to a homeless person and watched him/her walk into an off licence and buy some spirits and then tell me to p*** off, I would have felt so much better.

    This game is broken thankfully because if it actually worked properly I would see that it is probably a lot worse than it actually appears at the moment. When I saw the NPC's I actually did spit out some tea with a spontaneous laugh, they are so bad. The UI is so complicated when trading that you literally have no idea wtf u are doing, did I just buy something? Checking your cargo is another joke.

    How is it possible for people to make a simple game like this so utterly complex, they should all play Elite and see how it's done.
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  79. Nov 22, 2013
    2
    Im new to the series, so dont have any knowledge of what the previous games were like, but my god this game is crap.

    Huge bugs
    Boring flight and fight mechanics
    Confusing menus
    Pointless tasks (wandering stations, flying around to find "i" points...)
    Terrible tutorial so I have no idea whats going on

    Seriously, £40 for this was an absolute joke.
  80. Nov 16, 2013
    2
    If you've played X series before, and loved it, you will not like this one much. Everything has been simplified straight down to an FPS like game. Forget about controlling your fleet, managing your properties, and building your empire in the way you used to. Whole interface and complexity has been seriously dumbed down to fix in a console, so you can play it all with a game-pad and nothingIf you've played X series before, and loved it, you will not like this one much. Everything has been simplified straight down to an FPS like game. Forget about controlling your fleet, managing your properties, and building your empire in the way you used to. Whole interface and complexity has been seriously dumbed down to fix in a console, so you can play it all with a game-pad and nothing else. Graphics and effects are mediocre, basically sprites, and cheap low resolution textures with lots of dirt, splattered on top. Animations are absolutely atrocious, with people moving like robots, from A to B, and doing nothing. Faces look like those of 80 yrs olds, with voices in their 20-ies. Conversations and ambient sounds are also repeated every minute, so you'll hear the same "there were no highways 40 yrs ago" on every corner. Also, most characters are rude, and have strangely pathetic comments towards you. Station design is one big horrible circle with few stairs, which is duplicated absolutely everywhere. Basically majority of the game is 7 years of Copy & Paste. I can't believe how it's all the same absolutely everywhere. Performance wise it's not the best, but I think this will get fixed sooner or later. The gameplay though will not be fixed much, and I think it's the beginning of the end of brilliant X story. I pre-ordered the game after seeing all the brilliant videos, and sneak-peaks, but it turned out to be all so different when actually played. It's a big failure in my opinion. Going back to play X3AP now. Expand
  81. Nov 17, 2013
    2
    Are you guys freaking kidding me? Seriously? This is seriously what you shat out in front of us? We get ONE freaking ship as opposed to the TONS of others in the previous games and it's a tiny little, half-assed 2-roomed piece of garbage. The animations on the characters also make Fallout 3 look like LA Noir.

    Seriously guys, this is a slap in the face.
  82. Nov 15, 2013
    2
    I have played for about 2 hours now and these are my initial impressions.

    Game play is clunky and designed for Xbox and PS3 and has been just dumped on the PC making things very problematic if you do not have a controller. Mouse and keyboard are poor second place to a controller. Graphics are for a PC title very poor. Characters are badly animated and have more polygons than you
    I have played for about 2 hours now and these are my initial impressions.

    Game play is clunky and designed for Xbox and PS3 and has been just dumped on the PC making things very problematic if you do not have a controller. Mouse and keyboard are poor second place to a controller.

    Graphics are for a PC title very poor. Characters are badly animated and have more polygons than you would expect given the year. 5 years ago these graphics would be acceptable today not. Space and ships look OK at a distance but close up you can see the lack of textures.

    Given the poor graphics even with a top of the range PC the performance is poor with numerous random pauses and slow downs.

    Story line is like something written by a child of 10 and less said about the voice "acting" the better. The opening part of the story is clearly the tutorial which is a great idea. Sadly the guidance on what you need to do is most of the time hard to decipher and at times very unclear.

    Overall I would honestly like my money back. Was a huge fan of the earlier X titles but this is a poor relation indeed. Paying £10 for this would make the score maybe 6/10 but for the amount of money being charged 2 is a fair score.

    Stay clear unless you are a huge huge fan of space trading and even then think hard before spending your hard earned cash
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  83. Nov 15, 2013
    2
    My initial review was a 5. It was mainly due to poor performance/graphics ratio. In any case. the graphics look like they are from 2006 (except space). Space in this game is awesome though and it is probably the only thing that keeps me interested. But here are objective bad parts of the game:
    1. Why is there only one (maybe two) types of female npcs? Moreover its an old hag with saggy
    My initial review was a 5. It was mainly due to poor performance/graphics ratio. In any case. the graphics look like they are from 2006 (except space). Space in this game is awesome though and it is probably the only thing that keeps me interested. But here are objective bad parts of the game:
    1. Why is there only one (maybe two) types of female npcs? Moreover its an old hag with saggy boobs who is in tights and speaks in a young schoolgirl voice...wtf? Whenever they try to put some glasses or hats on any of the npcs, they look crooked and out of place...cmon. Moreover, NPCs just stand in stations and ships like statues, not doing anything...immersion breaker.
    2. The stations are all pretty much the same (found 3 varieties one of which is the inside of a ship u dock into). The loot that you might find on the stations is always the same and in the same location. Finding anybody in the station feels like a choir and doesn't add anything towards immersion.
    3. Poor UI, very poor. Kill it with a spade, stab it in the brain, get rid of it...makes me want to cry.
    4. Your companion is annoying...her "Shut up Betty" needs to stop. She needs to be vented out of the ship.
    5. The MAP! Just look at this blinking horrible zone/sector/galaxy...ugh...cant call it a map.
    6. Bugs. Many of them. I couldn't complete the tutorial when i had to buy and sell some energy cells. At least in X3 AP if NPCs cant do it, you can do it for them. Here though, you cannot do it any other way but through an NPC and when its bugged....cant complete mission.
    7. No proper controller support.

    Warning: (Tears incoming).
    I want to like this game...i really want to, I still cannot believe we all got ripped off so hard. I feel cheated and if i had a chance i would have refunded my game...I would not recommend it to anyone ever and egosoft...I lost all the respect i had for you. Never ever ever i will buy a game from you.
    (Tears Over).
    Guys, I know i told you to wait for the patches and get it when its on sale...but, now I got to say stay away from it entirely. Do not buy it.
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  84. Nov 15, 2013
    2
    lol... its so bad you have to laugh after paying £40 to play it.. they kept it secret and only showed certain for a reason and now we know why. Stay clear at all cost.
  85. Nov 15, 2013
    2
    This game is not ready to be on the market. It's as if they didn't even bother testing it but on a single specific machine. Tons of glitches, horrible frame-rates with even the best hardware on the market. And the textures, and character models remind hail back to the early 2000s. This game is not a finished product, and there is no way to believe they didn't know that.
    They have taken us
    This game is not ready to be on the market. It's as if they didn't even bother testing it but on a single specific machine. Tons of glitches, horrible frame-rates with even the best hardware on the market. And the textures, and character models remind hail back to the early 2000s. This game is not a finished product, and there is no way to believe they didn't know that.
    They have taken us for a ride, and we fell for it.
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  86. Nov 15, 2013
    2
    Very cool idea, but it runs like a 1 legged dog. Despite having more than the recommended specs, and a very clean machine which is up to date and all that, the opening scene ran at 15 fps, shooting up to 60, then back down to around 20.

    Despite the performance issues, the game looks massive and open. Dock on stations, get out of your ship, walk around the hanger and then take a stroll
    Very cool idea, but it runs like a 1 legged dog. Despite having more than the recommended specs, and a very clean machine which is up to date and all that, the opening scene ran at 15 fps, shooting up to 60, then back down to around 20.

    Despite the performance issues, the game looks massive and open. Dock on stations, get out of your ship, walk around the hanger and then take a stroll through the station. It is very impressive.

    However due to the performance issues I cannot give a high score as of now. The game really is unplayable at 10-15 fps in fights on a machine that handles most current games superbly.
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  87. Nov 15, 2013
    2
    DO NOT BUY! it looks likes its made for console and game play feels that way also. Joysticks do not work Graphics are horrible even on a 770 very buggy does not live up to all the promised the devs made.
  88. Nov 15, 2013
    2
    This is not X
    It's a total disappointment. All features that make X Universe solid are cut out or oversimplified. When X3TC was true sandbox, where you could do whatever you want whenever you want, this is just scripted rail-straight stuff, just like singleplayer campaign in CoD.
    Horrible optimization and bunch of bugs. Needs some serious patching. Better stick with Terran Conflict,
    This is not X
    It's a total disappointment. All features that make X Universe solid are cut out or oversimplified. When X3TC was true sandbox, where you could do whatever you want whenever you want, this is just scripted rail-straight stuff, just like singleplayer campaign in CoD.
    Horrible optimization and bunch of bugs. Needs some serious patching.
    Better stick with Terran Conflict, which is more playable then this
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  89. Nov 15, 2013
    2
    The performance of this game is terrible while the graphics are horrible. I'll wait for a couple of patches before I retry this game. I am a tad disappointed... other games run just fine but this game, even on it's lowest settings, is very, very sluggish.
  90. Ugh
    Nov 15, 2013
    2
    i7-4770K 4.5Ghz
    16GB RAM 2600Mhz
    GTX780 SLI
    Less than 40FPS at max settings.

    Poorly optimised and rushed to release. Advertised as an X game and is clearly not an X game.
  91. Nov 15, 2013
    2
    This is shameful. I have played the X series since X2 and this is NOT an X game. The user interface is terrible, shockingly bad. The textures and graphical fidelity is something you would expect from 5 years ago. The performance is dire considering how bad it looks. The game is not stable at all with regular freezes and crashes. The highway system sucks and the map/info windows are soThis is shameful. I have played the X series since X2 and this is NOT an X game. The user interface is terrible, shockingly bad. The textures and graphical fidelity is something you would expect from 5 years ago. The performance is dire considering how bad it looks. The game is not stable at all with regular freezes and crashes. The highway system sucks and the map/info windows are so obtuse they feel like a hinderance.

    Egosoft what are you doing? I feel this had so much potential but you fell very short, it is full of great ideas and I really wished it was the game you wanted it to be but it isn't.

    Don't waste anymore time or money on this, give up, there is too much too fix, I cannot imagine this ever being close to what it should have been.
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  92. Nov 15, 2013
    2
    I have played for 4 hours now and I like the atmosphere in space in x rebirth. I am also fine with the one ship like it was in X Beyond the frontier and some other design decisions they made. The framerate could be better but it's actually quite playable, at least on my system.

    BUT: after about 3 hours of playing I am now stuck in the campaign. There is a mission where you have to buy
    I have played for 4 hours now and I like the atmosphere in space in x rebirth. I am also fine with the one ship like it was in X Beyond the frontier and some other design decisions they made. The framerate could be better but it's actually quite playable, at least on my system.

    BUT: after about 3 hours of playing I am now stuck in the campaign. There is a mission where you have to buy and sell energy cells, but your freighter gets stuck due to a bug. This makes the game pretty much unplayable at the moment.

    Other things i noticed:
    its really obvious that the game is meant to be played with gamepad (menus dont work well with keyboard)
    keyboard controls cant be changed at the moment
    there are many issues with the voice playback
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  93. Nov 15, 2013
    2
    I have played the entire X series and I have experienced issues from time to time in relation to performance and game play however, this is the first time I have been really disappointed with EGOSOFT. I was really looking forward to a rebirth of the series and enjoying the wonders in which EGOSOFT had in store. This game feels like....... I'm at a loss for words, I don't know if they canI have played the entire X series and I have experienced issues from time to time in relation to performance and game play however, this is the first time I have been really disappointed with EGOSOFT. I was really looking forward to a rebirth of the series and enjoying the wonders in which EGOSOFT had in store. This game feels like....... I'm at a loss for words, I don't know if they can fix this game at this point, Such a shame, good bye EGOSOFT, it has been a good journey but now we must part ways. Expand
  94. Nov 15, 2013
    2
    Infuriating. Gave it four hours today, and managed to hit a bug that prevents completing the tutorial. A quick scan of forums at egosoft and Steam found that I am far from alone.

    In short, a AAA (priced) game should not have blocking bugs in the tutorial. I'm an X series fan. I've been a gamer for 25 years. But, I have also been a software developer for 15 years: This is
    Infuriating. Gave it four hours today, and managed to hit a bug that prevents completing the tutorial. A quick scan of forums at egosoft and Steam found that I am far from alone.

    In short, a AAA (priced) game should not have blocking bugs in the tutorial. I'm an X series fan. I've been a gamer for 25 years.

    But, I have also been a software developer for 15 years: This is inexcusable.

    1. At a minimum, it shows that development was crunched beyond a reasonable QA effort.
    2. It shows, at best, deeply misguided priorities. Who cares about whiz-bang shaded info-icons on stations, WHEN THE TUTORIAL IS IMPOSSIBLE TO COMPLETE?

    I won't get into the other issues well explained here: The abysmal performance, the bizarre and unintuitive interface, the that wastes 50 of the screen real estate.

    If I was on a team responsible for a failure of this magnitude, I would be fired. This is not AAA quality.

    I won't buy another egosoft game.
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  95. Nov 15, 2013
    2
    XR is a slap in the face to fans of the X series of games, which were always about building and managing an empire. Managing a single additional ship in XR is a chore, and I can't imagine using this clunky, console-adapted interface to run a fleet even 1/10 the size of what I owned in X3AP.

    So much just doesn't make sense--why do we have a copilot who does little except tell Betty to
    XR is a slap in the face to fans of the X series of games, which were always about building and managing an empire. Managing a single additional ship in XR is a chore, and I can't imagine using this clunky, console-adapted interface to run a fleet even 1/10 the size of what I owned in X3AP.

    So much just doesn't make sense--why do we have a copilot who does little except tell Betty to shut up? Why are there unlocked crates full of goods in every station that nobody cares if I steal, like this was some 16-bit RPG? Why do I have to walk in stations at all for that matter? Have cell phones been outlawed in the XXth century?

    If you're a fan of the previous X games, don't buy this game. Otherwise, don't buy it.
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  96. Nov 15, 2013
    2
    This is not a space sim, it is an arcadey simple toy. Fun for about an hour, no real hook. If you are looking for a space sim, look somewhere else. This game is designed for a console controller, not a joystick.

    The dogfighting is clunky and awkward, optimization is in the toilet lending to further clunkiness. Do not buy this game. Marketing a game to the hardcore space sim fans, but
    This is not a space sim, it is an arcadey simple toy. Fun for about an hour, no real hook. If you are looking for a space sim, look somewhere else. This game is designed for a console controller, not a joystick.

    The dogfighting is clunky and awkward, optimization is in the toilet lending to further clunkiness. Do not buy this game.

    Marketing a game to the hardcore space sim fans, but watering down everything that makes the genre great to appeal to the console crowd is not how to keep fans or win new ones.
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  97. Nov 16, 2013
    2
    I played the game for 30 minutes and after that i could not look at any flat 2d JPG pics anymore. The graphics are truly terrible, like playing a game that is a bad console port. There is no decent controller configuration, assigning button on mouse and or joystick is not done. No radar map, the interface menu structure is absolute horrible. The FOV is way to small and it is not possibleI played the game for 30 minutes and after that i could not look at any flat 2d JPG pics anymore. The graphics are truly terrible, like playing a game that is a bad console port. There is no decent controller configuration, assigning button on mouse and or joystick is not done. No radar map, the interface menu structure is absolute horrible. The FOV is way to small and it is not possible to walk around the of your own ship. textures are terrible (cartoon).
    Im back to X3 reunion and TC to start all over again. Over a half a year i will have another look at Rebirth.

    The good: the factories are absolute stunning! Big, nice details.
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  98. Nov 16, 2013
    2
    Played for a few hours, and unfortunately that is all I can stand. There are horrible design choices that utterly ruin the game for me. Apparently they were going for 'immersion.' I think what they confused this with suffocating boredom and claustrophobia. There is no radar (seriously?!) and the map system is infinitely worse than in previous games. Combine this with a clutteredPlayed for a few hours, and unfortunately that is all I can stand. There are horrible design choices that utterly ruin the game for me. Apparently they were going for 'immersion.' I think what they confused this with suffocating boredom and claustrophobia. There is no radar (seriously?!) and the map system is infinitely worse than in previous games. Combine this with a cluttered screen due to the overblown view and zero ability to have an external or free look mode and you literally feel like you have no idea what is going on around you. This completely ruins the sense of scale that I always enjoyed in previous x games. Imagine being the vanguard of an entire fleet...well, just imagine it, cause you can't actually see it....just trust us, they're PROBABLY all still behind you. The menu systems are a step down from previous games, the graphics don't feel like an improvement. The world does feel more 'alive' at times but mainly because they seem to just cram everything together in tighter clusters of activity. The highway system may seem to have some merit, but it feels like this will lead to a lack of exploration as you will inevitably stick close to them. I won't even touch on the horrible out of ship aspects, as I wasn't expecting much and was planning on just giving them a pass as long as the core gameplay remained enjoyable. Sadly this is not the case, and I don't see this game ever becoming something I can actually enjoy.

    Its truly sad. Although I am a long time fan of the series, I was more than ready to embrace change, especially in the name of greater immersion. But every aspect of the game feels like its a step back in intuitiveness, accessibility and actual functionality. Given this is a sci-fi setting, they should be looking to improve these aspects, not further cripple them. (Again, no radar? What are you smoking egosoft?!)

    Side note, I had no performance issues to speak of, so none of my frustrations stem from bugs or glitches. Had that been the case, I would simply wait a few weeks or months until things improved. But with the core gameplay being what it is, the game has already been deleted.

    The one positive to come from this game is that it rekindled my desire to play X3 again.
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  99. Nov 16, 2013
    2
    Bought on Steam, can't get a refund.

    So lets see, The map system is terrible, it makes no sense whatsoever. The view is the only view, I'd rather a seamless view with some HUD elements. At least an option to switch between them would be nice. Mission targets/waypoints sometimes vanish for no reason, and you're left not knowing what to do. Docking system is terrible and
    Bought on Steam, can't get a refund.

    So lets see,

    The map system is terrible, it makes no sense whatsoever.

    The view is the only view, I'd rather a seamless view with some HUD elements. At least an option to switch between them would be nice.

    Mission targets/waypoints sometimes vanish for no reason, and you're left not knowing what to do.

    Docking system is terrible and unrealistic, spoiling immersion,especially when taking off again.

    Don't expect to be able to upgrade your own personal ship, or buy/build lots of new ones you're stuck with the same one, and can only get other ships to join you're fleet and follow you.

    Walking around on stations is completely unintuitive and feels like a game made 20yrs ago.

    NPC dialogue is a chore, and spoils immersion.

    Frame rates can drop for no reason, and requires a reload even with a good pc.

    Not even gonna mention the vast array of bugs.

    So I'm completely saddened and disappointed in this game, I love space/trading sims etc and I expected this to at least be as good as X3 and much better, instead it's the opposite.

    A cross between Eve Online (without PvP) and a better X3 would've been my ideal game of choice. Too much to hope for I guess.

    All in all I feel cheated, and I can not even get a refund. Won't be trusting Egosoft ever, ever again, sorry their reputation is now ruined.
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  100. Nov 16, 2013
    2
    Summary: i gave this game a 2 because well i fought the urge to give it a 0 it has a few good points but mostly bad i can look past the graphics being sub-par if it is reflected in the performance but it is NOT. below is a list of my Personal reviews about 3 hours of gameplay even when i wanted to turn it off after 1

    PROS: -Space travel is much faster even if the Highways are stupid
    Summary: i gave this game a 2 because well i fought the urge to give it a 0 it has a few good points but mostly bad i can look past the graphics being sub-par if it is reflected in the performance but it is NOT. below is a list of my Personal reviews about 3 hours of gameplay even when i wanted to turn it off after 1

    PROS: -Space travel is much faster even if the Highways are stupid
    -Can enter highways at any point not just front of the gate
    - Space performance is acceptable and "OK" Graphically
    - .........that's about it.

    CONS: Voice Acting.....Almost Non existent.
    - Everything Menu Related is Horrible it is all Console Based (Epic Fail) and is Laggy at best even on a gaming rig, trying to tell your fleet ANYTHING game needs to be paused, Trading Windows also Fail at times textures make it impossible to see the prices that is if you can figure out how to buy/sell anything
    - Can only Pilot 1 ship for the foreseeable campaign
    - docking your ship is a hassle and when docked you can only access a small part of the station usually limited to the room that you docked at
    - finding a specific person on a station without a nav beacon takes so much time because of the numerous docking ports on each station which you have to get Uber close to,to see who is in that room
    - the Land Or Station portion of the game is Atrocious even with more than powerful enough GPU's it is choppy/laggy, you have to be in front of a person before talking to them, again Menus are horrible and choppy, you can loot random boxes/lockers who just puts out random stuff for people to take even in games that is stupid,
    -.In Previous X titles stations were Menu based and you could access the whole station from the main docking port which is as it should be without all this walking around crap it was much simpler and Faster to me the First Person Station aspect is an entirely unneeded and Broken Portion of the game Although with the menu system this game has to offer it would somehow make it worse to revert back to the old way.

    All In All Steer Clear do not WASTE your money on this Pathetic excuse of a game, And EGOsoft you have just Lost at least one Loyal Fan(
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Metascore
33

Generally unfavorable reviews - based on 24 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 24
  2. Mixed: 0 out of 24
  3. Negative: 24 out of 24
  1. Feb 18, 2014
    40
    Rebirth lacks inspiration, purpose, good ideas. It's riddled with bugs and, even when it seems to work, it manages to be dull. There isn't any true reason to play it.
  2. CD-Action
    Feb 10, 2014
    30
    Instead of giving the series a new life the developers buried it and the patches are a classic case of ‘too little, too late’. There’s a lot of things you can forgive this game but not the fact that it’s boring. [02/2014, p.58]
  3. Jan 31, 2014
    39
    X misses the spot. The occasional bit of spectacle can't save this boring, broken and charmless space simulation. [March 2014, p.60]