- Publisher: Strategy First
- Release Date: Jun 27, 2003
- Summary:
Buy Now
- Developer: The Bitmap Brothers
- Genre(s): Strategy, Real-Time, Historic, General
- # of players: 1-4
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 8 out of 16
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Mixed: 8 out of 16
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Negative: 0 out of 16
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It was definitely interesting to play a game that to some extent had the look and feel of an "Age of Empires," yet with game play focused on mission accomplishment as opposed to strategic planning (i.e. no need to develop your trade economy or make sure you have enough lumber to build houses).
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That, then, is the real triumph here; an RTS game that allows you the ability to do very complex things but doesn't have an interface which it'll take weeks to learn.
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Though a tired premise, this game gets just about everything right, offering deep gameplay, excellent strategy, and enemy AI that is both adaptive and unique.
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You'll need to be patient to get into this game (even in multiplayer) but the perseverance is worth it as the interface, mechanics and AI combine for what is, for the most part, a decent strategy title.
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PC GamerInnovative features lift this game above mediocrity - but not by much. [Oct 2003, p.108]
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Cheat Code CentralThis game is not for action addicts. At times it can be deep and rewarding and at other times it can be boring and redundant. Compared to a good, mindless shooter, World War II: Frontline Command is like playing war on a speadsheet.
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As far as intuitive interfaces go, this one is about as user-friendly as the Russian "Lada" service booklet.
Score distribution:
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Positive: 2 out of 3
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Mixed: 1 out of 3
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Negative: 0 out of 3
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HarmL.Jul 8, 2003
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PeterPalJun 19, 2003
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JimmusMaximusAug 11, 2003
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