- Publisher: Strategy First
- Release Date: Jun 27, 2003
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It was definitely interesting to play a game that to some extent had the look and feel of an "Age of Empires," yet with game play focused on mission accomplishment as opposed to strategic planning (i.e. no need to develop your trade economy or make sure you have enough lumber to build houses).
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It's a cracking title, which makes excellent use of its 3D premise for genuine gameplay improvement. Its rendering of battlefields is superb and strategical, and ranks up there as one of the most enjoyable RTS titles we've been fortunate enough to play this year.
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That, then, is the real triumph here; an RTS game that allows you the ability to do very complex things but doesn't have an interface which it'll take weeks to learn.
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There is plenty of action, strategy, and stealth involved during the entire course of this game, without the tediousness of collecting all of the resources.
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Though a tired premise, this game gets just about everything right, offering deep gameplay, excellent strategy, and enemy AI that is both adaptive and unique.
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The few flaws I did notice are more oversights than anything else, easily correctible in a future patch if they choose to do so, and are just as easily overshadowed by the quality gameplay and exciting mission designs.
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A worthy successor to "Close Combat" ... at least until something better comes along.
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The focus on strategy rather than building, the fine attention to graphics, the historical detail all make the game an incredibly fun package. However, the AI is somewhat lacking at times.
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You'll need to be patient to get into this game (even in multiplayer) but the perseverance is worth it as the interface, mechanics and AI combine for what is, for the most part, a decent strategy title.
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If you can forgive its unimpressive multiplayer and its problematic interface, Frontline Command's innovative features and gameplay depth may make it worth the trouble.
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PC GamerInnovative features lift this game above mediocrity - but not by much. [Oct 2003, p.108]
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A solid foot soldier, meeting gamers' expectations and occasionally rising above and beyond the call of duty. But like a new recruit, it misses the mark more than once.
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Cheat Code CentralThis game is not for action addicts. At times it can be deep and rewarding and at other times it can be boring and redundant. Compared to a good, mindless shooter, World War II: Frontline Command is like playing war on a speadsheet.
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Computer Games MagazineA mediocre to average game with just enough in the way of innovations and highlights to make it worth a look. [Sept 2003, p.79]
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Edge MagazineWell engineered and, while unexceptional in almost every fashion, it does boast a superb level of attention to detail. [June 2003, p.104]
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As far as intuitive interfaces go, this one is about as user-friendly as the Russian "Lada" service booklet.
User score distribution:
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Positive: 3 out of 7
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Mixed: 3 out of 7
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Negative: 1 out of 7
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JimmusMaximusAug 11, 2003
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HarmL.Jul 8, 2003
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PeterPalJun 19, 2003