Metascore
68

Mixed or average reviews - based on 13 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 13
  2. Negative: 0 out of 13
  1. 95
    WILL: Follow the Light, without the few negative hiccups I noted, is a 10 out of 10 game. But as it stands right now, the few nits that exist within the game pull away from that score slightly - but only slightly. That being said though, if these updates and needed fixes are made, I can easily see this being a can’t-miss game. The beautiful, yet heart-wrenching story, coupled with the intriguing puzzles and environment of the game itself make for an unforgettable digital experience.
  2. May 14, 2026
    80
    WILL: Follow the Light tells a simple story of a man trying to look for his son after a massive storm, and along the way, has to confront the mysteries of his own life. The intimate nature of the core premise is compelling enough to carry this walking simulator throughout its entire runtime.
  3. May 7, 2026
    80
    Will: Follow the Light is far more than just an ordinary walking simulator; it’s an adventure that draws you in with its mysterious, heartfelt, and immersive story. Setting aside the occasional technical glitches that can be frustrating and moments when the game leaves you without a clue, this is a labor of love that fans of the adventure genre—or rather, those who want to lose themselves in a strong story and world-building—should definitely play. Ah, if only it had been polished a bit more.
  4. May 7, 2026
    80
    WILL: Follow the Light starts slow but ultimately represents an emotional, cathartic journey thick with sensitive themes, including grief and estrangement. It's not long, but the weight of the heartbreaking story is worth every penny.
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  1. I did eventually power through to Follow the Light’s climax (also disappointing, for reasons relating but not specific to the aforementioned not-actually-missing child issue), and the only thing that could tempt me back is some kind of dedicated free-sail side mode. It’s frustrating: a game that’s so good in places at weaving that sensation of impetus, of literally moving forward with the wind at your back, also being so willing to bog you down in busywork. And I’d rather be dashed on the sharpest rocks in Scandinavia than have to poke at one more circuit breaker.