- Publisher: Ubisoft , Super X Studios
- Release Date: May 2, 2006
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Wild Earth picked up three prizes at the 2003 Independent Game Festival: Game of the Year, Innovation in Game Design, and Innovation in Visual Arts. All well-deserved. Even three years later, it remains a stunner.
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Even a child not old enough to read can still play this, as the most crucial instructions are given verbally (with text reminders onscreen). The game is legitimately fun, gives real animal knowledge (unlike say, the pseudo-animal knowledge of Pokemon), there’s plenty to like, and absolutely nothing objectionable, and very few games fit that bill today.
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If your child doesn't enjoy this worthy game, disown them. [May 2007, p.90]
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An excellent choice for families and for kids, and especially for kids in a school setting. This is the type of game that kids will learn quite a few factoids from, without realizing it.
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PC FormatAs an accompaniment to school projects, Wild Earth is a worthwhile title, but as a game for your little 'uns it's unlikely to be long before they're begging for a quick round of "Quake." [May 2007, p.67]
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It's fun, accessible, full of educational info and should keep young'ns happy for a good while.
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With a bit more clout in the technology and art departments, the lack of compelling gameplay could have been forgiven, but as it is Wild Earth remains more of a curiosity.
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Issues of graphics aside, Wild Earth: Africa’s strengths lie in the way it manages to convey information in a friendly and intelligent manner, while still holding onto a solid (if very unremarkable) gameplay system.
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PC Zone UKAn admirable amble across the African wilderness at a fraction of the cost of the real thing. [Oct 2006, p.82]
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Think of it as an educational family-oriented version of Deer Hunter in which the rifle has been replaced by a camera.
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