User Score
5.2

Mixed or average reviews- based on 36 Ratings

User score distribution:
  1. Positive: 12 out of 36
  2. Negative: 13 out of 36

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  1. Feb 28, 2018
    10
    The story starts out with a game of poker where you end up betting away your life to the Wolf. His request of you is to travel the United States and spread stories, which seems easy enough. You’ll traverse the land experiencing all manners of events, such as seeing children abandoned in knapsacks by their parents to winged goats protecting houses. You’ll be told stories by others, someThe story starts out with a game of poker where you end up betting away your life to the Wolf. His request of you is to travel the United States and spread stories, which seems easy enough. You’ll traverse the land experiencing all manners of events, such as seeing children abandoned in knapsacks by their parents to winged goats protecting houses. You’ll be told stories by others, some being things that you witnessed firsthand, and you’ll be given the chance to call them out on their embellishments, or you can agree with them stating that’s what happened. In your journey you’ll also come across campfires with characters written by guest authors, such as Leigh Alexander. It’s here that you will tell the stories you come across in the hopes of learning theirs. With each successful story told, you gain their trust and you are able to learn more about them.

    The game unfolds like a “choose your own adventure” story, as you progress through the lands experiencing different events and decide what happens with them. Almost every encounter outside of the campfire characters is narrated by Sting, who changes his very soothing yet gruff voice for the dialogue you may encounter. The writing is phenomenal, and while I will often times skip through spoken dialogue as I’ve already read it in games, I listened to everything offered in this as if I was a child being read to again. With still images of the events being told in the game, you’re able to visualize both in your head how you want to see it based on the descriptions, but also in the direction that Jett has created.

    Starting out you’ll find yourself walking about the map of the United States rather slowly, but you’re soon told how to hitchhike which will help you cover a bit more ground, and eventually you’ll be able to ride on trains as well. The latter you can do illegally or by paying to do so from a major city. Just know that every choice you make has a consequence, and more often than not, every action means a story. And in this, stories are powerful – they are almost a sort of currency in the progression of the game. While you will need to obtain actual money by doing work or through other means to shop or take the train across the country, it’s hardly as important as the weight of the stories that you carry.

    The emotional impact of this game will certainly depend on if you let it hit you. Johnnemann Nordhage, the founder of Dim Bulb Games, is the co-founder of Fullbright and was the programmer on Gone Home. Admittedly, my experience with that game was less than amazing, as none of the lighting worked for me on my PC and the story was so built up by everyone it ended up a disappointment for me. So if you go into this expecting something along the lines of an action packed romp across the United States in the fashion of Red Dead Redemption, your expectations will never be met. However, if you go into it thinking you’ll be hearing stories that rival those of the stranger in black and other side quest characters you meet in Red Dead Redemption, which were arguably the best parts of the game, you’ll understand better just why this is so special. Even the soundtrack perfectly accompanies the experience.

    While I adore the art direction for the game, I can see why some would not fancy it so much. The game is comprised of a lot of still frames, or a few different frames to simulate movement. This game makes use of your imagination much more than showing you what it’s talking about, utilizing the powerful writing to create the world you see. That can certainly be frustrating for some, especially with how beautiful the art is in this. The only thing that sort of irked me while playing was encountering sections of the game that weren’t voiced. Yes, the guy that normally skips through spoken dialogue is complaining that not everything was voiced. It’s not so much that I needed it, but it really added to the game, and it was strange that a few events were missing it.

    Narrative heavy games have become exceedingly popular over the past decade, though it’s not often that they are executed with such pinpoint precision as this. Truly, the story tel
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  2. Mar 2, 2018
    10
    Where the Water Tastes Like Wine feels like a meditation on travel, story telling, and history. This isn't a game for those who want instant gratification, it's a game for people like myself who want to spend a relaxed night in with a nice glass of wine. I got the urge to sit down and play after watching a couple people streaming it on twitch.

    The complete package with the art, music,
    Where the Water Tastes Like Wine feels like a meditation on travel, story telling, and history. This isn't a game for those who want instant gratification, it's a game for people like myself who want to spend a relaxed night in with a nice glass of wine. I got the urge to sit down and play after watching a couple people streaming it on twitch.

    The complete package with the art, music, writing, and premise, all comes together in a way that is very... distinct. It feels consistent. The game is built out of vague great depression & dust bowl Americana of the 1930's — but some stories seem to stretch a little forward or backwards in time. This is interesting to me, because it fills the cliche of "nothing ever really changes" in a way that doesn't feel quite so heavy handed.

    The prose is great, and even while the 200+ stories work mechanically like collectables, I loved how random they were. I got to hear about everything from historical figures to legendary American monsters. Even the quieter "slice of life" stories felt like necessary moments—serving to balance out the more fantastic elements. My favorite characters to look out for were Quinn, Bertha, Jimmy, and Althea. I really wished every character asked for a wider range of stories, but I guess, in real life I know plenty of people that can't stand horror stories.

    And there's definitely a learning curve to giving the main characters the stories you've collected, but I also wonder if that's intentional—in life we don't know how every single person will react to what we say. One person may think the story about my 90 year old grandmother tripping and falling into her birthday cake is hilarious, and another person will think it's tragic and call me a monster for laughing.

    I felt like I learned how to please the different characters as I played, and it felt good when I started to get a knack for it.

    When exploring the map, I rarely wished for additional modes of walking—BUT I'm also the person who didn't quick travel very much in 400+ hours of Skyrim and has used a horse, probably twice, in the 120 hours of Breath of the Wild that I've played so far.
    So, I don't know how much in the minority I am on this, but I *enjoy* taking the scenic route. I think the two things I wanted more than anything were: separate volume control for music and VO and more places to cross the rivers. The whistling mini-game mechanic was cute, and did make travelling a bit faster when other transportation wasn't an option...but I wish even that was just a *smidge* faster.

    The soundtrack is gorgeous, the VO work impeccable, and Sting is a very good wolf.

    All in all, I really loved playing this game because it satisfies what I personally want from games. I often struggle to finish the main arcs in games because I wander around too much doing fetch quests, but that's... nearly point of this game! So if you love reading, wandering, and folk lore, give this game some of your time. I think you'll find what you're looking for.
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  3. Jul 26, 2020
    8
    Where the Water Tastes Like Wine plays more like a historical experience and exploration of storytelling and the folklore of an age than what most people would consider a proper game, but what it does, it does very well. I found myself engrossed in the stories and in the people. In this I don't just mean the main 16, even those unnamed faceless folks who populated the stories themselvesWhere the Water Tastes Like Wine plays more like a historical experience and exploration of storytelling and the folklore of an age than what most people would consider a proper game, but what it does, it does very well. I found myself engrossed in the stories and in the people. In this I don't just mean the main 16, even those unnamed faceless folks who populated the stories themselves pulled my attention and my sympathy. Having just finished it, I will cede it has numerous problems, many of which could not have been fixed without sacrificing what the fame itself is. But any game that makes me care about people so thoroughly, and compels me forward with nothing but the promise of another story and the admittedly stellar soundtrack deserves plenty of praise. I recommend it to my friends who want such a thing, but if you're looking for a game that drives you forward with rewards and gameplay, best pass on this one. Expand
  4. Oct 7, 2020
    10
    verry good game and interting story tell a folk in American also a good soundtrack in game
Metascore
74

Mixed or average reviews - based on 40 Critic Reviews

Critic score distribution:
  1. Positive: 24 out of 40
  2. Negative: 1 out of 40
  1. LEVEL (Czech Republic)
    Sep 13, 2018
    60
    Wandering round the United States, crowded with plenty of catchy stories accompanied with beautiful music. You will easily forgive this small artwork ‘s absence of some game elements. [Issue#284]
  2. Jun 27, 2018
    65
    A story packed adventure which spans across the USA, with some wonderfully written stories, a fantastic soundtrack, and some sublime voice acting. However, Where the Water Tastes Like Wine is let down by a map that is too large often resulting in a lot of time spent walking, doing nothing.
  3. Apr 24, 2018
    70
    Even though Where the Water Tastes Like Wine lacks in gaming mechanics, it definitely can tell a story. Imagine a long evening, crackling fire, and a slow, but unstoppable burst of beautiful words, and then ask yourself if you are willing to suffer occasional frustration for that. If so, do not hesitate and head to America.