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7.2

Mixed or average reviews- based on 1217 Ratings

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  1. Mar 9, 2015
    6
    For a while, Wasteland 2 was a nice trip 'back in time' to when Turn-Based Games ruled the roost. It immediately game me that squishy "Aww, I remember all the fun I had with the original X-Com back in '94".

    It possess many of the elements I like in a Turn-Based game, such as 1) Squad formation deployments (ok, only from 1 to 4 units, but that's still a 'squad") 2) RPG-like skill
    For a while, Wasteland 2 was a nice trip 'back in time' to when Turn-Based Games ruled the roost. It immediately game me that squishy "Aww, I remember all the fun I had with the original X-Com back in '94".

    It possess many of the elements I like in a Turn-Based game, such as
    1) Squad formation deployments (ok, only from 1 to 4 units, but that's still a 'squad")
    2) RPG-like skill development (remember X-Com? The more you did something, the better you got at it?)
    3) Micromanagement/customization of Squad equipment and appearance
    4) Full control of tactical deployment and execution
    5) The resolution: I could see what the heck I was doing (Sorry Good Old Games, but I need better resolution sometimes ;)

    It's a fun romp through the deserts of Arizona/California in what appears to be a carefully managed "sandbox feeling" approach. You think you can go anywhere and do anything, however you slowly realize you are just riding the rails set out for you. Now that's not necessarily a bad thing, everyone could use a little hand-holding after all to learn the ropes, but 30 hours into the game you could let up a bit...

    And that's the thing with this game: after a while things stop making sense.
    1) Certain weapon specializations are less than useful except when considering available ammo. I mean, wielding pistols is cool, but that they are not much faster to use as compared to a squad-level support machine gun
    2) Armour: it's applied rather wonkily. Higher is worse for defending versus energy weapons?....
    3) Controls are a little weird, especially when it comes to skill usage
    4) "Random encounters" is defined as "the same map for the umpteenth time"
    5) Skill development is clunky
    6) The AI is crazy-brilliant or retarded, depends how you look at it
    7) Hardly destructible map
    8) *Insert playability issue you notice next* Etcetera adnauseam.

    After a few missions the fatigue of the grind sets in. That was bearable in good games of the past because something was usually going on in the background that would eventually complete and there would be a noticeable game change (ie: research was complete and you now have "item x" or whatever). But nothing is going on here. It's just "open door/kill everything/close door". Sure, the AI characters are getting stronger but so are you.

    So yes, it's new. But being new it's simply not as good as it's predecessors. It's not even as good as Silent Storm if you ask me and that's a game that's 10 years old already, let alone X-Com & Jagged Alliance. If you're bored, get it and try it. But you're $$ might be better spent getting any of the titles I just mentioned.
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  2. Sep 22, 2014
    5
    Looks quite mediocre, but feels like a good old RPG. At first.. GUI is really awful, worst interface decisions ever. 2 lists of character portraits when you open character screen, useless radio call for levelup with same phrases on and on, finding a right camera angle is a total disaster. So after a few hours gameplay turns to real torture.
  3. Sep 22, 2014
    5
    While this game has a decent story, the RPG mechanics and lack of polish are a turn off in the long run.

    The good: post apocalyptic setting in the southwest US, similar to Fallouts. A group based game, decent story, initially some gameplay choices (which town to save), some hidden caches and encounters on the map. The bad: Initially the bad things arent very obvious, but they start
    While this game has a decent story, the RPG mechanics and lack of polish are a turn off in the long run.

    The good: post apocalyptic setting in the southwest US, similar to Fallouts. A group based game, decent story, initially some gameplay choices (which town to save), some hidden caches and encounters on the map.

    The bad: Initially the bad things arent very obvious, but they start to grind at you and after several hours of play they become really apparent.

    RPG system is a joke. Most of the "Attributes" are dump stats, and every single ranger should have 10 int, because it controls skill points per level AND action points, the rest in 4 strength and whatever else in other stat that controls AP. There are no stat checks in dialogues or skill uses. A charisma 1 character with 6 in dialogue skills would pass most dialogue checks. A strength 1 character with 6 brute force will break all fences. The difference between weapon skill of 5 and weapon skill of 6 is about 6%chance to hit and 4% crit chance, which is far more than any other stat will give you.

    Random encounters - horrendous copy/paste. You will be fighting the SAME group of 3 bandits x11hp each, then 3 bandits at 80-125hp each, then 3 bandits and a dog for a very long time. Random encounters like "Dangerous raiders" pop up every 30 sec on the map, and without having outdoorsman to avoid them, it would be a very frustrating gameplay experience to load them all.

    Each random encounter drops 100% identical loot - no joke, first 38mm semiautomatic, then M4. To add an instult to an injury, each random encounter map is a variation of a "corridor with a single cover object in the middle"- typically one car on a highway, and you are lucky if you can run up to it.

    Enemies do not have levels, they are copy/paste versions of each other, just with different hp - starts at 11-15-20, then rapidly jumps to 80, 125 and 150

    Enemy AI - the worst I've yet to see in a "Tactical RPG" game. There are some nice "tactical" environments in game, but they go to waste because enemies spot you at 25 meters away and instantly aggro everyone within 60 meters or so. The very first turn every single enemy runs point blank to your characters, covering the same 25-30 meters.

    It's ridiculous to see a "Heavy Gunner" slowly stroll across the screen and end up standing 3meters from your sniper. Dreadfulness of AI does not stop there - like in other Unity games, it fails to focus fire a single character, instead a melee monster would run up, bite one character, move, bite another, move, bite another.

    The game does have random Radio banter, but it dies out after 45 min of travelling the map or so, and you are walking over a dead silent map, clicking "Run" to the same random encounters (or farming them for the same items over and over again).

    There are vast jumps in power levels between weapons that use the same ammo. So much in fact, that at any given time your choices of weapons is absolutely certain - you will not be using a 6-10 damage M4 when 14-25 or so Famas becomes available. You will not be using Famas when 30-45 M16 becomes available.

    Do you like Critical Hit mechanics? I do, but on top of critical hits, Wasteland has "Jamming" chance, which ranges between 9%-3% for most guns, so between 5-6 characters, shooting twice a round, it is very likely that at least one of your shooters will have a gun jammed each round, which is ridiculously frustrating after it happens again and again and again and again, ad nauseum.

    Overall the game has potential, but needs another 6 months to be polished.

    PS. It's ridiculous to see a 50$ DLC on day one. I've NEVER seen a 50$ DLC in any game...
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  4. Sep 22, 2014
    5
    A rather nice game, plagued by a ton of small bad game design decisions. Together those decisions make the game a chore to play, you feel rather limited in your possibilities... and we're talking about an RPG here! Some examples:

    You can't go stealth... it's a shame, but ok I can live with that. Underground locations are quite confusing, piled up with stuff and you can't really
    A rather nice game, plagued by a ton of small bad game design decisions. Together those decisions make the game a chore to play, you feel rather limited in your possibilities... and we're talking about an RPG here! Some examples:

    You can't go stealth... it's a shame, but ok I can live with that.

    Underground locations are quite confusing, piled up with stuff and you can't really understand what's happening down there: the AG center is such a mess you'll have a hard time looking for your own party members amidst all that junk.

    Mobs drop random stuff without logic: a guy shots you with a grenade launcher, you kill him and... you find a shotgun on him.

    Graphics are good for a low budget game, but then you'll find that such graphics are not optimized: sometimes I play with a gaming laptop that runs Assassin's Creed IV at the highest details at a solid 60fps, but I have to play Wasteland 2 with low details.

    But there are more issues at hand.

    I was a backer, but I'm also highly disappointed with the result.
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  5. Sep 26, 2014
    5
    As someone who still regularly plays Fallout 2, I was very much looking forward to Wasteland 2. I expected a solid mix of Fallout 2 rpg elements and Fallout tactics combat. Instead, I found a game that did could not match up to either game respectively.

    First, the graphics are atrocious. There is no excuse for character models that look this terrible in 2014. While it's fun to read the
    As someone who still regularly plays Fallout 2, I was very much looking forward to Wasteland 2. I expected a solid mix of Fallout 2 rpg elements and Fallout tactics combat. Instead, I found a game that did could not match up to either game respectively.

    First, the graphics are atrocious. There is no excuse for character models that look this terrible in 2014. While it's fun to read the immersive descriptions of everything in the game, I would have enjoyed more immersion through graphics as well. Hope you picked your character models wisely at the beginning of the game, because you'll be staring at that pixelated junk for the rest of the game.

    Second, the combat is unimaginative and seems more like a chore than fun. You are constantly forced to melee to preserve ammo. The cover system is horribly underutilized, and there are very few tactical choices to make during combat.

    Third, the game has that feeling of a 1990s RPG. The UI is clunky and accomplishing tasks takes more clicks than it should. Nothing like having to pick a lock 5 times before you either succeed or critically fail. Why can't the game just do the roll and figure out if I failed or succeed? Inventory management is a pain, and comparing items to your secondary weapon is tedious.

    Overall, I had high hopes for this game but left extremely disappointed. Just because you model a game after a 1990s classic doesn't mean you have to retain all the junk that plagued 1990s games. We have made great advancements in gaming since Fallout 1 and 2 - use them.
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  6. Feb 22, 2015
    5
    This review contains spoilers, click expand to view. Some people say this is a brilliant Fallout 2 sequel that will be bringing back memories from an era of gaming long forgotten.

    The biggest problem with this game is not the combat (which is at most mediocre, and becomes boring to soon), or the graphics that look a little outdated, but the RPG elements that are shallow. Is this even an RPG game ?

    You won't feel any real connection to your character. There is little customization, and you decisions don't really matter in the world.

    You feel no connection to your party. The characters in your party lack real backstories and are in no way memorable. You don't real care about them as long as they hit the enemies. They don't react to your decisions (btw, are there any real decisions ?!) and they don't interact with the world.

    Other problem is the lack of replayability. In theory you have plenty of customization and skills in which to invest your skill points, but in the end you will have to do the same party build if you want to finish the game. Also, there is no synergy between your skills. All you have to do is to disperse the skill points in way you cover everything.

    I am glad the game was short because I was bored pretty quickly.

    Mediocrity is the keyword to describe Wasteland 2.
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  7. Sep 21, 2014
    5
    The game is tedious. It seems like every time shaver the old classics had were removed. There is no fast travel between previously visited areas (will add hours on to completion time). There is no local area map interaction, no point of interest markers, no labels, no "click to view or travel" option. Your local area map is a screenshot. Period.

    The graphics are 10 years old (I'm being
    The game is tedious. It seems like every time shaver the old classics had were removed. There is no fast travel between previously visited areas (will add hours on to completion time). There is no local area map interaction, no point of interest markers, no labels, no "click to view or travel" option. Your local area map is a screenshot. Period.

    The graphics are 10 years old (I'm being generous). The character models are ugly as sin and appearance options really are not noticeable while on the map. Open the character screen you'll be greeted by your guy, with forearms that are a foot too long, legs that don't match torso scaling, and head models that remind you that inbreeding is still a thing.

    The basic mechanics are okay. The game is very hipster~ish, in that it wants to be complicated just for the sake of being complicated. Hardcore fans will like it. Kickstarters will either madly love or burn with loathing. The Average Joe? Meh.
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  8. Sep 22, 2014
    5
    This game feels like an appetiser before main dish. I've really tried to enjoy this game(turn-based RPG is very rare bird) but I've continuously felt that something was wrong. So cons:

    - Game focuses too much on opening chests mechanics. You have lots of skills just to open chests. And you're finding plenty of chests. With addition of few points-of-view this makes the game a
    This game feels like an appetiser before main dish. I've really tried to enjoy this game(turn-based RPG is very rare bird) but I've continuously felt that something was wrong. So cons:

    - Game focuses too much on opening chests mechanics. You have lots of skills just to open chests. And you're finding plenty of chests. With addition of few points-of-view this makes the game a Chest-Finding-and-Opening-Simulator-2014.
    - Character creator. Its just feels so wrong to see 1990s graphics in a character creation. Literally it's 90s.
    - You can't view your armour in the game since your clothes is how you look like. I'm OK with that but give us a diversity! After playing for 20hr I've found few clothing items most of them looks completely the same(brown-black-gray)
    - Fighting mechanics is VERY basic. You can't even lay down and it's not exactly a cover-based game(in many fights you'll have covers just for 2 members). So other members just crouching. That feels very wrong but that comes from another bad game design decision(see next).
    - You can fire 2 bullets or cover big distance running. So I imagine it's easier to pull a trigger 2 times than run 25 meters? Nope. Both take the same AP amount. So enemy melee will be right before you nose in 1 turn. No point of laying down.
    - One enemy without visible armour can eat a LOT of bullets. And that guy doesn't even have a t-shirt.
    - Dialogs for different NPCs under the same quest line are pretty much the same. "Who is Sergeant Dickson?", "How do you feel about Sergeant Dickson?" - prepare to ask such questions a lot.

    And there's many more unpolished things.

    Pros:
    + Lots of skills and most of them are used frequently.
    + Big maps
    + Attempt to "make it right"
    + Lots of words in dialogs(for those who like reading)

    Overall:
    Unpolished and with horrible 3d(I would much prefer pretty 2D). Why couldn't developer play some classics like Jagged Alliance 2 before making such horrible fighting system?
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  9. Sep 21, 2014
    5
    What can I saw, the myth the legand is here..finally a good turn based combat game! Guns, swords, high explosives, locks, combats, exploration...

    So where do I start first of all, I think whomever designed this game needs to sit down in front of Jagged Alliance (1 or 2), or many of the other GOOD turn based strategy combat games for a solid week or 2. It is appallingly apparent they did
    What can I saw, the myth the legand is here..finally a good turn based combat game! Guns, swords, high explosives, locks, combats, exploration...

    So where do I start first of all, I think whomever designed this game needs to sit down in front of Jagged Alliance (1 or 2), or many of the other GOOD turn based strategy combat games for a solid week or 2. It is appallingly apparent they did not. Mistake that were made 20 years ago, are coming back to haunt this genre once again and it is infuriating.

    Destructible cover, in a cover based game, CHECK
    Unable to aim at the destructible cover, UNCHECK, and cancelled the previous thing they did good
    Cover mechanics, as like they went into a grade school and got the kids there to help them design it, simplistic and as a result terrible, no bonuses for stand near cover or inbetween cover, only if you are actively ducking behind the cover, no 25% for partial, and as far as I could tell no better than 50%, or worse than 50%. As mentioned before I had a piece of cover get shot and destroyed (a wood box), and that was neat but unable to actually aim at the box (with a 70% chance to hit, and instead forced to aim at a 20% behind the box is insulting).
    No lying down, to shoot/aim/cover, especially say what you might want to do from a rooftop.

    Loading ammo in my secondary weapon?! Who would want to do that that's dangerous just leaving weapons loaded!! Seriously, this belongs in a beta bug category, weapons in primary slot are auto loaded (so they thought of it), weapons equipped secondary aren't loaded. How was this not spotted and fixed the first day of the Alpha?!?

    They make other spotted design choices that although I don't agree with 100% myself I won't fault them for, healing while time passes moving overland, or the ability to camp and heal some, was removed/never put in. Ok fine, only way to heal is to buy all the shops in the game out of healing equipment, guess it forces you to spend all your hard earned money.

    The apparent lack of if one of your main 4 dies, to go back and recruit a new main character, play the rest of the game with more NPC's I suppose, or just quicksave more often.. (sigh). No-one find a game fun that you have to quicksave before every combat, because then you don't live with bad luck or bad choices, because once your forced to reload once, then you start to use it twice and 3 times, and next thing you know it's a crutch/habit you're using all the time and it makes the game boring and silly.

    Overall the game appears to have some story in it, and what not that is enjoyable, the meat and potatoes of the game the turn based fighting however, just devolves into a quicksaved slugfest where you don't give a **** because if someone dies, you reload and get luckier next time.

    Overall score 5/5, maybe worth getting on sale.
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  10. Feb 16, 2015
    5
    Wasteland 2 is unfortunately a booring game. Four critical flaws make it so.

    First, it doesen't really capture the post-apocalyptic feel. The sounds aren't haunting and lonely enough, the people you meet doesen't have character enough, the narrative doesen't emphasise it enough, and the world is more absurd than gritty. Second, the story doesen't grip me. It's bland and seems
    Wasteland 2 is unfortunately a booring game. Four critical flaws make it so.

    First, it doesen't really capture the post-apocalyptic feel. The sounds aren't haunting and lonely enough, the people you meet doesen't have character enough, the narrative doesen't emphasise it enough, and the world is more absurd than gritty.

    Second, the story doesen't grip me. It's bland and seems uninspired, more like a backdrop for laying down lead than anything else. It fails to motivate me, making leveling and shooting the only motivation to keep playing.

    Thirdly, because the game fails to convey the feel and story of the wasteland, each new area is just a hub for more generic tasks. Exploring in this game just means finding another safe to crack, another lock to fiddle with and another bandit to shoot. In other words, exprloring is booring.

    Fourth, the leveling is also booring. The formula is too easy, has too little crunch, too little character and feels kinda pointless. Once you figure out that the only thing that matters from character creation is action points, initiative and skillpoints, you realize that the best party consist of 4 clones, with some small ajustments to one of them to make sure you have good range of sight. There is almost no correlation between stats and skill, meaning you can pin any skill on any character with the same effect. This is ok if you don't want to make character building a focus, but it also removes character building as a motivation to play on. Further, this game reward not spending your skillpoints until you really need them, which makes the treshhold for each level completely irrelevant.

    In contrast, Fallout 1 and 2 was the opposite in all of the above, and it's what made them shine imo.

    So I'm halfway into the game. I don't really care about what just happened in Arizona and I don't care about what's gonna happen in California. Why should I keep playing? I don't care about what happens the next level. The story ain't gonna improve. The feel ain't gonna improve. I don't care about shooting my gun just once more or opening just one more lock or disarming just one more trap. I've had my fill of generic tasks, and I'm just boored.
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  11. Sep 24, 2014
    5
    As backer, I expected a lot from Wasteland 2. But to my dismay, it did not deliver.

    First off, graphics is poor. Not only it is not artistically pleasing, it is most of the time bland, uninspired, and without trace of atmosphere. Colors don´t work together. Animations are akward, slow, characters flow weightlessly. Quality of 3D objects wildly varies, as of textures. All in all, I
    As backer, I expected a lot from Wasteland 2. But to my dismay, it did not deliver.

    First off, graphics is poor. Not only it is not artistically pleasing, it is most of the time bland, uninspired, and without trace of atmosphere. Colors don´t work together. Animations are akward, slow, characters flow weightlessly. Quality of 3D objects wildly varies, as of textures. All in all, I really don´t feel visuals deliver the story and overall setting correctly.

    Level design is pretty bad, outdated, and without attention to detail. For example, there are literally hundreds of chests everywhere, most of them trapped, like what the hell? Who left them there? In the middle of nowhere? Why? Does this make any sense? No, it doesn´t, the world is unbelievable and feels fabricated. On top of that, you´ve got to rotate camera all the time to not miss important stuff. In these regards, even Fallout 1 is way better.

    I´ve just completed first of the bigger quests and I really wonder whether I should play on, and hope for the better. Because so far, its a drag. Boring NPCs, boring quests, all wrapped in bad visuals.

    Combat seems kinda ok, although monsters are nothing to write home about. Random generated encounters are really terrible, as there are like two different maps they happen upon. It gets repetetive really quickly. You don´t expect mindless grind in single-player, but, boy, you will get it here.

    If I compare W2 with recently published Divinity: OS ($1mil.), Wasteland 2 looks like very indie, borderline amateurish, attempt. This is not $3 mil. game by any stretch of an imagination. I really hope Torment will be two leagues above production quality of W2. Otherwise I will question whether Fargo is able to make good games like he used to.
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  12. Sep 24, 2014
    5
    Sooooo, Wasteland 2 is out!Nice!Or not?Let me explain why my score for Wasteland 2.Ill go into my technical troubles first, than i review the game itself.

    Technical trouble:I got an old PC.Thats not a problem, most games run just fine(im talking about assasins creed black flag and such titles).Im glad when a game like WL2 comes around cause it suits my PC better.Thats what i thought.I
    Sooooo, Wasteland 2 is out!Nice!Or not?Let me explain why my score for Wasteland 2.Ill go into my technical troubles first, than i review the game itself.

    Technical trouble:I got an old PC.Thats not a problem, most games run just fine(im talking about assasins creed black flag and such titles).Im glad when a game like WL2 comes around cause it suits my PC better.Thats what i thought.I had issues in the EA-version of the game with the "Write to location 00000000 caused an access violation" problem.If you got a 32 bit system youll probally know about it.In short, the game uses up too much ressources while doing things.For some, even open the questlog will cause a crash.For me, it cashes when im entering the railroads nomads camp.Gamestopping i think.There is a workarround for some people but that shouldnt be necessary and its not always working.Sorry, the game looks like crap, sounds like crap and even Skyrim runs just fine on my PC.But WL2 got issues?Bad optimization, sorry guys.For that, ill substract 2 points from my score.

    Ok, into detail:

    Visuals:The game looks like crap, in every setting.While this is ok for some things, thats just to much.Everything looks like you are standing in a puddle of mud.Charactermodels are pretty bad.Visual effects?Nonexsistent!Even explosives are not great.You can say its an indiegame or its costs just XX, i dont care.Even much older games look better and the games artdesign is not that great.Look at Fallout 1 or 2.You can play it today, it looks oks cause it aged well.Wasteland 2 looks not just outdated.

    Sound:There is not much voiceacting, but when there is a voiceover its is great!!!Good quality, great cast.
    The music is ok, it fits the setting.But there is not much variety.Weaponsounds are cheap.The FAMAs for example sounds better than most weapons, why?

    Gameplay:There are some flaws in the general design.For example when you talk to someone and you want or have to use one of the speechskills(like kissass).Youll have to select the character for this action.While on its own this isnt so tragic, there are many little things like that and they sum up over the time.At some point i was really annoyed(like the regular callin for promotion aka leveling up).What the developer have done well is the deversity of skills you can use.Often, there is more than one way.I like that.The combat is a problem i think.You cant do that much, even taking cover is ruined by the fact that many enemy groups are made up of a mix of enemytypes.They will try to storm you position like hell(and will get kiled far too easy).That ruins the only real option you got, take cover.So, youll often just standing arround and shoot, especially when you fight animals.For 2014 thats not enough, sorry.And there is another problem with the random encountersystem.The groups youll encounter are badly scaled.There are small groups of 3 enemys with 15 HP or less that are too weak for you, even when you start.And than there are overpowered(when syou start they are really overpowered) groups with 80-145 HP and good armor, in the starting area.Thats badly designed, sorry.

    All in all this game is no masterpiece.It still got bugs, many bugs.Gamestoppingbugs.Search on google, youll see.After such an extensive EA-phase thats a no go!!!A solid 7 if you got a 64-bit OS and enough RAM.If you got a 32-bit OS its pure luck if the game runs like it should.Ive got a 32-bit OS and troubles, for me the game is a 5 at best.
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  13. Mar 27, 2015
    5
    Very controversial feelings. In the beginning the game is very promising but the more you advance the more you feel that something is wrong. While 1st part of the game feels all right, the more you become closer to LA part, the more game feels unfinished and repetitive.
  14. Sep 21, 2014
    5
    +Character customizaiton.
    +Story
    +Weapon Customizations. +Lots of weapons and items +Sounds in background. +Atmosphere ------ - Out-Dated Graphics - No details in graphics. - Killing Camera Angle and Clumsy Camera Movements - You can't hide walls which sometimes become problematic in combat or while wandering. - Dull combat animations. - Some technical optimization
    +Character customizaiton.
    +Story
    +Weapon Customizations.
    +Lots of weapons and items
    +Sounds in background.
    +Atmosphere

    ------

    - Out-Dated Graphics
    - No details in graphics.
    - Killing Camera Angle and Clumsy Camera Movements
    - You can't hide walls which sometimes become problematic in combat or while wandering.
    - Dull combat animations.
    - Some technical optimization problems.
    - Game size is too huge for this game.(30GB)
    - No vocalization for NPCs.

    Good game but not a masterpiece. My score: 5
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  15. Oct 25, 2014
    5
    Even with all the horrible reviews from credible sources (aka not the ones claiming this is 10/10 Pure Gold, Game of the Century), I was unprepared for exactly how vapid the game design is. When I eventually got into a shooting in Highpool (start of the game) and all the NPC could see and shoot through solid objects, it was the end for me. This is nothing more than a time waster,Even with all the horrible reviews from credible sources (aka not the ones claiming this is 10/10 Pure Gold, Game of the Century), I was unprepared for exactly how vapid the game design is. When I eventually got into a shooting in Highpool (start of the game) and all the NPC could see and shoot through solid objects, it was the end for me. This is nothing more than a time waster, without any of the compelling gameplay or story that should have accompanied it. How this came from the person behind Fallout 1 & 2 is astounding. How any credible reviewer could have given it a high score simply indicates that they only played the first 30 minutes and wrote the review based on that.

    One thing I did notice is the lack of quality in the textures, models, and level design. This all suggests that a large portion of the money raised for this was funneled elsewhere (most likely Tides of Numenera). Glad I was just playing a friends copy or this would be sent back for a refund. If this is the best Fargo could do for such a pivotal title in restarting his career, Tides will likely be a disappointment as well.
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  16. Sep 25, 2014
    5
    This game flaws are covered by NOSTALGIA all over it by reviewer's .

    At first I played the game and found it interesting. But than i realized I played game like this and it was much better experience. Fallout 2 !! Graphics : Many people here say Wastelands 2 isn't about the graphics . Fine . The graphics are one thing. You can make a game that has low tech graphics but still has
    This game flaws are covered by NOSTALGIA all over it by reviewer's .

    At first I played the game and found it interesting. But than i realized I played game like this and it was much better experience. Fallout 2 !!

    Graphics : Many people here say Wastelands 2 isn't about the graphics . Fine . The graphics are one thing. You can make a game that has low tech graphics but still has ArtStyle that adds great Vibe to the game. Again Fallout 2. This game has problems in artstyle direction it has no direction . The World looks empty , unfinished , nothing like America from that time period I felt more like in Ukraine not USA. Some places just slap generic textures on models that look horrible. Sometimes you see nice post apocaliptic scenery after two steps you look at horrible buildings from PS1 era. There is noo Cool Armour (still can't see it after you wear it), Characters lack any cool detail and their creation is just very basic . Guns are your standard arsenal except for the special guns that better versions are found in . Yep . Fallout 2.

    And Google Map Looks better than the world map in this game !!!

    Enemies : Another thing that got me bored were the Enemies . Your standard . Generic Giant bugs , people , robots . Nothing Cool in design to fight Like in Ehem ehem Fallout 2 Badass soldiers in first cutscene ;) . There are not a single Cool Boss fight . The Ending is very generic I won't spoil it for you.

    Strategy and AI - It's very basic . I started on Hard and I never felt like the enemy will do something different than rush at me. Like I said maps are empty and most of the time Narrow and limited. You won't find cover in the buildings. The only strategy you use is too position your troops soo you wont hit your friend . After that it's just numbers game and hope your gun wont jam . Most of the times I lost a team mate because of just Bad luck . Missed when I had 92% and second shot jammed my gun in the same turn . CoD has more strategy than this game. Seriously after playing hours I found my self bored. AI is very basic . And Random Encounters on World map are a joke. Maps are very small and repeat over and over. Again in Fallout 2 you had randomly generated maps and you could find something interesting in them aside from enemies.

    Skills - These are your standard stuff in rpg , guns , rifles , agility , charisma etc. I didnt like that almost every Door , Chest had to have a Trap . And you got diffrent skill to lockpick different skill for safe and hacking, 3 skills to talk Those were just BUSY work and most of the time you had to switch characters too use them. There is too many traps . I just started to save my game all the time and reload because in early game you will die often because of those traps. And there are some quests that you will fail if your % of fixing will fail .50% deactivating an alarm . Failed ? Reload . This system it stupid . It dsnt require no skill only luck. In Deus Ex you had to play some minigame to open lock's it required your focus. Here just Luck

    Story and Quests - Story is a mixbag . You will have to read . A lot to get something o value . This game has a lot of text. It describes everything and it could be a textgame because it's says most minor details. It makes the mistake : Tells but never shows . Game is voice acted sometimes , sometimes it's not . The Idea was a mix of MadMax and Texas Ranger . Voice acting is great , storytelling was good but it moved sooo god damn slow.
    The main problem was I never felt like doing anything Epic . Aside from shooting my life is more interesting than this. Fix this Fix that . Kill Bug's , Bring that , Fix that . Again In Fallout 2 from the start you know your on Epic Journey and you meet soo many interesting NPC in game. In this I never felt . Wow this is a great Hero or NPC I like. They are all bland. Cities are bland also Quests are very dull and stupid .

    I want too be fair this game had some good things thats why i gave it 5 . I focused on bad things because its like no reviewer EVER mentioned those before . Basicly this game is like a Slot Machine. If you have bad luck no skill will save you. If you Never played Fallout 1,2,3 , or XCom you can get all those games that are far better for the price of this game.
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  17. Sep 26, 2014
    5
    I'm not feeling this game. I've played Fallout 1 and 2 a million times every possible way. I've even played the original Wasteland. But something about this game just doesn't grab me. It feels very tedious. The combat is annoying (and each of my guys is spec'd into just 1 weapon type, not spread out): even with jam rates of like 2% I'll have the same guy jam up a bunch of times in a fight.I'm not feeling this game. I've played Fallout 1 and 2 a million times every possible way. I've even played the original Wasteland. But something about this game just doesn't grab me. It feels very tedious. The combat is annoying (and each of my guys is spec'd into just 1 weapon type, not spread out): even with jam rates of like 2% I'll have the same guy jam up a bunch of times in a fight. Normally I wouldn't care but the AP cost to unjam is ridiculous. Plus it drives me crazy that all enemy types seem to be able to close any distance on you in a turn. So my sniper guy who I always position as far away as possible just gets melee'd so I wound up having to take the brawl skill. Spent about 8 hours clearing the first area, the AG Center, which was boring and a tedious slog. I'm not gripped by the story yet unlike Fallout 1 (maybe it gets better?). I'm also not looking forward to a massive party size. You start with 4 which is manageable, it goes up to 7. I didn't mind 4-6 person parties in D&D type games because each of them felt very unique (sorcerer vs. rogue vs. cleric etc), but in this, it's just like "Oh this dude is good with this gun type" and then happens to have some support skill like doc or medic. Which is helpful, but really it's just firing a different gun type. The camera also really annoys me. I just don't like the angle and way things look. I feel like I'm constantly having to adjust the zoom and rotation all the time.

    As for the comments about being geared for people who played the original or "must have an affinity to old-school game mechanics" that's not really the case. I don't mind reading walls of text if it's interesting (Icewind Dale, Planescape Torment, etc), but so far, not very exciting. The combat mechanics are just boring esp. compared to like Baldur's Gate. Hell even Fallout 1 which had similar mechanics just felt more fun what with the perks and stuff, added variety.

    I don't know. The music is great. The visuals are pretty good, I dig the atmosphere. But it just feels like a tedious party based tactics game and so far, 13 hours in, I'm not being grabbed by the story. It does have some humorous writing though.
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  18. Oct 31, 2014
    5
    $2,933,252 which isn't a great budget for game creation, but manageble. However with the experience of the core team involved this could have become something. This game is complete **** Built on Unity?! Every single random encounter is the same, vastness is nowhere to be found, a toaster as a gimmick. Where did the dollars go? Some sketches, a POC, or did it disappear? a kind FU, waste of$2,933,252 which isn't a great budget for game creation, but manageble. However with the experience of the core team involved this could have become something. This game is complete **** Built on Unity?! Every single random encounter is the same, vastness is nowhere to be found, a toaster as a gimmick. Where did the dollars go? Some sketches, a POC, or did it disappear? a kind FU, waste of time and land! Expand
  19. Nov 19, 2014
    5
    This review contains spoilers, click expand to view. Fallout fan since the beginning, I got disappointed by the unfinished game mechanics (horrible looting, very boring displacement and repetitive operations), but also disappointed by the unpolished adventure aspect. Most of the time you just go there, find the target, activate the dialog or kill it, then come back and get the XP. Most of the story is just lacking the adventure and the poetry that Fallout 1, 2 and 3 were proposing and your team is just bursting through badgers, raiders and robots most of the time.
    Added to this is a lack of finish in the end game, which is a real pity since the game is quite short in content. When you wander for the first time through the Santa Fe Base, and only cross a few creatures and crappy crates for the whole map, you just feel like the developers didn't have time to complete a real map like what they did in the first part (High Pool, Ag Center, the Prison) Nothing to do there ? And this feeling is coming more and more often as you get closer to the end.
    What is really sad is that they lost most of their sense of humor and story-telling : the last part of the game is just a straightforward fight ... till the great blow.
    The last - but not the least - failure in this project is the re playability, in my opinion.
    All Fallout games -and all good games by the way - were a real joy to replay. Wasteland 2 has it that you must play the game a certain way to optimize XP learning, DPS (assault rifle is the best) and companion encounters. I played it in "hard" and discovered most of the game ; I'm finishing it in "Full Jerk" now.. it's quite easy and very very predictable. I'll finish it for the second time, and that's all.
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  20. Mar 17, 2015
    5
    I liked this game when I first started playing it - I really did. So I can understand why the professional reviewers rated it so highly. Unfortunately if they had had more time to play it I think they would have noticed more of its flaws.

    I'm a big fan of turn-based strategy games. Its basically just Fallout 2 with slightly nicer graphics, or so it seemed to begin with. Unfortunately it
    I liked this game when I first started playing it - I really did. So I can understand why the professional reviewers rated it so highly. Unfortunately if they had had more time to play it I think they would have noticed more of its flaws.

    I'm a big fan of turn-based strategy games. Its basically just Fallout 2 with slightly nicer graphics, or so it seemed to begin with. Unfortunately it lacks the charm and wit of Fallout 2 whilst still completely ripping off every other aspect of it. In many ways this game is inferior to Fallout 2 in complexity and fun.

    Basically, you have to design a party of 4 rangers (who form your base characters) to begin with and then can add another 3 npc followers to this as you progress. Thats 7 party members in all running around! Way, way too many. Just 4 would have been fine. With 7 members we frequently outnumber the enemy in fights, making the battles feel very one-sided and unfair (in my favour).

    ** When designing your group you must assign them attributes (strength, intelligence etc) and skills (lockpicking, leadership etc). However, for the most part the attributes have absolutely no impact whatsoever on the skills. You can have a character with strength 1 and they will be just as effective at the 'Brute Force' skill as a character with strength 10. It literally makes no difference. The attributes are still important because they determine your combat stats for the rest of the game, but their lack of impact upon the skills is very disappointing.

    ** Also, with the way the game flows you can only really invest each character with around 4-6 skills each (including weapon skills) or you will soon find that they become useless very quickly. So don't count on variety spicing things up.

    ** As people have said before, many of the skills are simply used for opening chests, which you will come across constantly. You can't walk 10 paces without hitting another chest. It seems to be the number 1 hobby in the wastelands.

    ** There are a very limited number of character portraits for the npcs in the game. This means that, while their descriptions will vary greatly in the text, their appearance will not. This becomes very frustrating.

    ** The questions you can ask each npc are incessantly repetitive. "What do you think of ....?" comes up A LOT. You will find yourself asking different people the same questions over and over again and reading almost identical and pointless answers, which gets very, very tedious.

    ** The jokes are not funny. Its actually quite painful how hard they've tried to be funny, but most of the time it just falls flat.

    ** Don't even bother with melee skills. Even with an 80% chance to hit you will still inexplicably miss constantly. With guns this is not the case. Guns are far superior.

    I'm not saying this is a terrible game - its not. If you enjoyed Fallout 2 and don't mind a slightly simplified version of it, then this may well be the game for you. It is still mildly entertaining in certain ways. It is NOT, however, a £40 title by any stretch of the imagination. It is worth £15 at most. If you pay full price for it then you'd better really, really love Fallout 2 a whole lot.
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  21. Jan 30, 2015
    5
    Its a solid game, but doesn't really have much character building through dialogue. The whole point of dialogue trees is that they let you manipulate the flow of the conversation and express your character through methods other than combat. This speech system does not do that(which is possibly the greatest advantage that this style of RPG should have over large voice acted games - you canIts a solid game, but doesn't really have much character building through dialogue. The whole point of dialogue trees is that they let you manipulate the flow of the conversation and express your character through methods other than combat. This speech system does not do that(which is possibly the greatest advantage that this style of RPG should have over large voice acted games - you can easily code more words and choices for a relatively low price.) Actions are largely pretty obvious and/or option A option B feeling rather than feeling like a real world choice. Essentially choices just feel more "game-ey" than some of the great RPGs like Fallout or KOTOR. Stats are largely not as important as they should be. UI and non combat controls could use some serious sprucing up, there is no need to copy the problems of yesteryear when making a throwback game. Still played to the end and enjoyed it, won't be going back though. Almost feels more like an eastern style RPG in western style RPG clothing(Final Fantasy with a post nuclear setting and some text trees that are about as useful as just watching a cutscene.) If you are just aching for an RPG and you don't feel like playing some of the other greats again its a nice change of pace. DO NOT expect a Fallout style game. Expand
  22. Nov 27, 2015
    5
    Definitely an alright game. Not amazing in any way what-so-ever, but not utterly atrocious as a package. (Though there are individual parts that are atrocious in my opinion, which we will get to).

    The good: It's actually somewhat hard for me to list what I liked about this game, because my opinion is based mostly on what I don't like. I'm a fan of turn-based RPG's, so they all kinda
    Definitely an alright game. Not amazing in any way what-so-ever, but not utterly atrocious as a package. (Though there are individual parts that are atrocious in my opinion, which we will get to).

    The good:

    It's actually somewhat hard for me to list what I liked about this game, because my opinion is based mostly on what I don't like. I'm a fan of turn-based RPG's, so they all kinda start out as a perfect 10 for me, and the score goes down as I find things I don't like.

    There's a nice variety of items.

    The map is fairly large.

    The game doesn't look unreasonably bad.

    The combat would be fairly complex if this were 1998.

    The bad:

    The items are all fairly shallow increments on one another. The difference between the M1 Rifle and the M14 is a couple points of damage and a different AP (Action points - the "currency" you spend to perform actions in combat) cost. The difference between the M14 and the famas is another couple points of damage and different AP cost. The difference between the famas and the M16 is more damage and different AP cost. I was never really excited finding a new weapon or item - it always just amounts to "yay, more damage" or "I've already passed this increment" if you've found something below what you have.

    The map lacks some serious polish. If you aren't aware, basically the game tries to emulate Fallout's map style, but in 3D. The entire thing resembles one big model desert made by a 2nd grader. Just flat, tan, monotone desert floor broken up by mountains - all of which look the same. It leads to some things that break immersion in the modern gamer, such as running into a random encounter of raiders on this flat monotone desert landscape, only to enter the battlefield and find you were travelling through an industrial complex. "An industrial complex?" I ask. "I was literally in the middle of nowhere in a desert with no landmarks. This apparent industrial complex was not on the map." Something that would be acceptable if this were 1998, but the game was released in 2014.

    The graphics are not at all up to par with 2014 standards. This would probably hold up if we were playing in 2003. It's not terrible, not something to really shred the game about in my opinion, but it definitely does take away from the moment at times, realizing how horrible animation quality (there are maybe 4 different reload animations for every weapon in the game, for example) is, how horrible the models are (the weapons and character models especially), and how bad texture quality can be.

    The combat is shallow. After you've experienced your first battle, that's it. You've experienced all the game has to offer in that department. You will fight more enemies with higher health with a bigger squad and better weapons as the game goes on, but as far as mechanics go, it never gets any deeper. It becomes a huge chore to fight enemies, especially coming from a game like XCOM Enemy Unknown which is, in my opinion, the gold standard for how turn-based isometric RNG-based ranged weapon-based combat should be done. In Wasteland 2, you start out with a handful of "skills" to use in combat, and that's it. It doesn't change as the game goes on. In XCOM, you start out with a couple of skills that change the way combat goes, and as the game goes on it gets more and more complex with deeper and deeper skills and augments changing your strategies and how you play. One baseline strategy will work throughout the entire game for Wasteland 2.

    The AI is extremely barebones. There are two types of AI in combat it seems. One will keep distance and take pot-shots, and the other will rush the spot where it can get the best shot off at whatever character it chooses - regardless of the danger it will put itself in. As I stated, it becomes a chore.

    The voice acting is utterly atrocious. Ridiculously bad. I honestly can't stand it at times and I have no idea why others don't comment on this. There is one character at the starting settlement who speaks 100% in yelling, which combined with poor timing and unenlightened dialogue make for a hilarious spectacle, as he tricks me into being harmed by a goat and shouts in his burly man shout "HA-HA-HA HE TOTALLY HEADBUTTED YOUR ASS" and then, after I kill the goat, shouts "WHY DID YOU KILL IT? I LOVED THAT GOAT. YOU GUYS ARE JERKS" without a trace of humor or irony in his voice.

    There are also just miscellaneous other things in the game which simply lack polish and charm. Remember how talking to some characters in Fallout presented you with an animated version of their face? There's nothing like that here. No one to get attached to. No inspired, witty dialogue. No brilliantly crafted environments and no satisfying problems to solve, besides who to shoot first and whether or not you can get away with moving a character into cover closer to the bad guys without initiating combat.

    5/10
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  23. Jan 22, 2017
    5
    Wasteland 2 is not current classic RPG. Unfortunately, developers could not repeat the success of Fallout 2. Too many flaws in this game. Yes, the Wasteland 2 is not perfect and my expectations were too high.
  24. Nov 9, 2014
    4
    The game is playable after being patched, however it suffers greatly from the comparatively superior games on the market from over a decade ago. This is mostly for people who played the heck out of Fallout 1 and 2 and Tactics and have this game as the only alternative. Otherwise, it doesn't even scratch the level of its predecessors. For people thinking "rose colored glasses", i played theThe game is playable after being patched, however it suffers greatly from the comparatively superior games on the market from over a decade ago. This is mostly for people who played the heck out of Fallout 1 and 2 and Tactics and have this game as the only alternative. Otherwise, it doesn't even scratch the level of its predecessors. For people thinking "rose colored glasses", i played the older FO games after playing this one for the first time. They're vastly superior in all regards. Pity. Expand
  25. Vel
    Dec 13, 2014
    4
    Well, it's not a terrible game. There are some good parts to it. The setting is well designed, the dialogue is clever, and the graphics are pretty decent. However, for lack of a better word, the game is frustrating to play. The camera angles and overview of the world are too small for you to see what you would want to see, the towns are often unnecessarily large and empty, and the levelWell, it's not a terrible game. There are some good parts to it. The setting is well designed, the dialogue is clever, and the graphics are pretty decent. However, for lack of a better word, the game is frustrating to play. The camera angles and overview of the world are too small for you to see what you would want to see, the towns are often unnecessarily large and empty, and the level up/combat system is just not that good. If you are a HUGE fan of this type of turn-based grind game (ie you played through Brotherhood of Steel multiple times, got all the achievements on XCOM, etc.), then this might be a good game for you. But for everyone else, even big fans of fallout 1 and 2 (such as myself), it's just not very fun to play. Expand
  26. Oct 7, 2014
    4
    There's a lot of talk how this game very specifically and successfully targets fans of the original Fallouts and Wasteland - I'm 100% such a fan. Played all possible Fallouts multiple times, etc. Expected a lot of this game. Couldn't play it. Graphics are too dark and you can't see anything behind huge walls and stuff. Stupid 3d makes everything move and rotate so much, I literally have aThere's a lot of talk how this game very specifically and successfully targets fans of the original Fallouts and Wasteland - I'm 100% such a fan. Played all possible Fallouts multiple times, etc. Expected a lot of this game. Couldn't play it. Graphics are too dark and you can't see anything behind huge walls and stuff. Stupid 3d makes everything move and rotate so much, I literally have a headache from it. Ok I get it, it's 2014, 3d rules, but I'd seriously prefer 2d isometric over this blurry garbage. Combat feels really weird: I get it that at the beginning characters supposed to suck, but must they suck so much? I guess dialogues are sort of good. Also the game crashes on me all the time. Ok, I run windows XP, but still. So, I'm not saying the game is a complete waste of time, but for me it didn't work. Expand
  27. Mar 21, 2015
    4
    Radio chatter was only thing that I've enjoyed. Game overall is borring, people in wastelands are annoying to point where I wated to exterminate whole cities, graphics look like from 2006, hit chance to 20 meters is just ridiculous when you are green in weapon type, diseases and injuries are just negative buffs and dissapear after some time, radiation only removes hp instead of beingRadio chatter was only thing that I've enjoyed. Game overall is borring, people in wastelands are annoying to point where I wated to exterminate whole cities, graphics look like from 2006, hit chance to 20 meters is just ridiculous when you are green in weapon type, diseases and injuries are just negative buffs and dissapear after some time, radiation only removes hp instead of being poisonous and having very negative effects to your characters health. Fallouts 1&2 are still far better cRPGs despite their years and what is weird Divinity: Original Sin, which did not get even close to what Wasteland 2 got from kickstarter was overall better game, which people will remember&play in many years after realease, what I cannot say about Wasteland 2. Expand
  28. Sep 25, 2014
    4
    First of all - I did not expect from Wasteland 2 that game be continuer of deeds of Fallout game series. But I expect from inXile Entertainment and Brian Fargo with team of great developers of the past as minimum attention to game, to details. And if this game include itself a term - tactical game, I assume that game must be tactical.

    What type of things can be named as tactical in game
    First of all - I did not expect from Wasteland 2 that game be continuer of deeds of Fallout game series. But I expect from inXile Entertainment and Brian Fargo with team of great developers of the past as minimum attention to game, to details. And if this game include itself a term - tactical game, I assume that game must be tactical.

    What type of things can be named as tactical in game if:
    Almost all enemies can cross the battlefield in one turn?
    If starting tactical positions does not matter, because... (see first question)
    If each battle just a "rumble" where very rare types of enemies start a distant fight?
    Where AI of enemies binary - "0" is patrol, "1" is run to enemies and hit.
    No ambush, no tactical retreats, no flank operations, no distant fights.

    What's the tactics, where best weapon is "wrench" or "tube". In one interview Brian Fargo say that Wasteland 2, in principle are Fallout Tactics: Brotherhood of Steel with more freedom and free world. Absolutely not. FT:BOS is more tactical game than Wasteland in each piece of game. You can do it ambushes, you can shot in the prone position. You can use relief. You can make distant fight. And more-more-more over this opportunities.

    I do not want to tell about bugs, because on the starting of sales, games usual have a lot of bugs. I want tell about style of game. I mean art style. You know that Brian Fargo invited Andrée Wallin "to help craft the world of Wasteland". But you can't find hand of this talented artist nowhere except production art and few detailed portraits. All other stuff looks horrible. Just horrible. Or poor. And the justification of this fact is the voting which was earlier. Where players - choose "We want more large world and game" than "we want graphics as in Crisis."

    I think that this is incredible manipulation from the side of developers. Because no one thinking gamer never choose the graphics before game and gameplay. Does that mean that if the players choose the Game, the developers can do nothing with the Art and the Style of the Game? Not. Normal developer take care of your player. And gives him two things. Give the gamer all things. And the game. And the style. And the beauty. There are no stupid polls to know "what really want gamer?". You know answer mr. Fargo. Gamer always want all. And first of all - game. Game included all components. You cannot drop one, because somebody say - is not important.

    So... here I can see "Tactic" game without real Tactic, and game without Style (Art-Style and attention to details). This monolog can leak long time. But I stop my claims. Because lot of news resources give to this pile - highest ratings and gamers too give this pile highest rate. So... I think that games of this type - thats is what we all deserve. If we silent, if we blind - we receive only thinks like this.
    I'm not told that game is bad. I say - this is not a tactical game, and this is not beauty game. My personal rate is, roughly speaking 4 of 10, or 35-40 or 100. But not as doing mass media. "Legend! Great style! If you love Fallout this game for you! Pearl of Kickstarter". Stop making this. You sing the songs for person of Brian Fargo, not for the game. If this game did not Brian Fargo - you would not notice this game at all.

    What you say, gamers? "Amazing combat system?", "Ideal Style?", "Beautiful artwork?", "Charming graphics?". Even raw demo of Van Buren of 2003th, which was produced almost 11 years ago looks more beauty and stylish. Brian Fargo in his twitter write about disappointment about review of Joystiq news source, and about low ratings of this review. He really thinks that Wasteland 2 deserve all of this high ratings? All of this world thinks that this... is masterpiece?

    Where is the next stop? I have to get off the train.

    Only few people in world of news make a real reviews. Make a real rate for this game. And I want say - Thank You. Thank you that you rate games, regardless person who create this game. Thank you Joystiq and VideoGamer. Thank you Earnest Cavalli and Jamie Trinca.
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  29. Sep 21, 2014
    4
    One step forward two hundred steps back.
    Installed the game played for about 10 hours uinstalled started a new fallout series game marathon.
    Story and characters are uninteresting and boring gameplay is bland and has no variation in my 10 hours of play. Clearly this game was created for those that have not played the old games. Another kickstarter failure to deliver. Go play
    One step forward two hundred steps back.
    Installed the game played for about 10 hours uinstalled started a new fallout series game marathon.

    Story and characters are uninteresting and boring gameplay is bland and has no variation in my 10 hours of play.

    Clearly this game was created for those that have not played the old games.
    Another kickstarter failure to deliver.

    Go play Divinity:Original Sin it's a turn based party crpg that is better at litterary eveything:

    (depth of strategy, character progression,story,writting,dialogs,characters,graphics,sounds,music,controls,ui)
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  30. Jul 26, 2020
    4
    If you took an inferior version of Jagged Alliance 2's combat, and combined it with an inferior version of Fallout's world, you end up with Wasteland 2. Quite simply, this game does not deliver. There are almost no real RPG elements to this game, other than countless skill checks. Dialogue choices, story choices, etc. are almost non-existent. All that, combined with the countless bugs +If you took an inferior version of Jagged Alliance 2's combat, and combined it with an inferior version of Fallout's world, you end up with Wasteland 2. Quite simply, this game does not deliver. There are almost no real RPG elements to this game, other than countless skill checks. Dialogue choices, story choices, etc. are almost non-existent. All that, combined with the countless bugs + Unity engine = don't buy. Expand
  31. Sep 21, 2014
    4
    I will try yo keep it short: this game is so bad that I am very worried about upcoming Torment game from the same team. The lack of content simply kills the gameplay. It is also very linear. Pretty much: go there, kill all hostiles and ask for own target, don't wander on your own or you will get completely destroyed by enemies few levels higher than yours.
    Many people say this is FF:T and
    I will try yo keep it short: this game is so bad that I am very worried about upcoming Torment game from the same team. The lack of content simply kills the gameplay. It is also very linear. Pretty much: go there, kill all hostiles and ask for own target, don't wander on your own or you will get completely destroyed by enemies few levels higher than yours.
    Many people say this is FF:T and they are right but there are more short and completely pointless battles in W2
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  32. Sep 26, 2014
    4
    I am dumfounded at those that take the cataclysmic failures of this game in stride. Creating a game for a 'target audience' isn't a precursor for releasing unfinished dross. Immersion ZERO. It's an exercise in map hoping, little more. The skills and attributes are bust. Useless in all honesty. No tangible progression. There is no logical reason what so ever for there to be that many lootI am dumfounded at those that take the cataclysmic failures of this game in stride. Creating a game for a 'target audience' isn't a precursor for releasing unfinished dross. Immersion ZERO. It's an exercise in map hoping, little more. The skills and attributes are bust. Useless in all honesty. No tangible progression. There is no logical reason what so ever for there to be that many loot crates around and who rigs them with TNT? It's utterly ridiculous. Managing one characters inventory is enough, but this dispersed over four characters is just a pain in your hoop. On my second run-through I named my characters after their function in my team, as you can bust the game but just going one path with each character. If you have four leads, you need 4x the complexity of game to balance the advantages you have. Disappointed to say the least. Finally, what is with their forearms that are longer than their legs....... Expand
  33. Sep 27, 2014
    4
    I really gave the game several tries. Most rpg games get me hooked over night, I was literally forcing myself to keep playing this game. It just doesn't feel right.
    - Unreadable messy graphics. You can see that they've spent a lot of time modelling each small detailed object, but overall look of the world is a total pixel mess. Fallout 1 was delivering better picture.
    -Weird game
    I really gave the game several tries. Most rpg games get me hooked over night, I was literally forcing myself to keep playing this game. It just doesn't feel right.
    - Unreadable messy graphics. You can see that they've spent a lot of time modelling each small detailed object, but overall look of the world is a total pixel mess. Fallout 1 was delivering better picture.

    -Weird game design. There is indeed tons of dialogues in game but most of them are so boring and nonsense to read. Quests are boring "fed ex boy" running style.

    -Combat system is a complete disaster. Enemy can run up close to a sniper which have started the fight from the maximum 30-40 meters. Sniper can get a dynamite thrown at him in a same 1st turn of the battle.
    No ways to spend more AP for better aid like (Jagged Alliance), no ways to aim to specific parts.
    Yes they've added a head shot feature which turned out completely useless.

    P.S. the most pity fact of all this situation that developers will continue to cry that it is impossible to develop such games due to the lack of support and interest from gamers.
    While other non casual indies with Prison Architect and Minecraft make millions $.
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  34. Oct 2, 2014
    4
    if you're a true fan of post-apocalyptic games or rpg like this, don't believe on others high score reviews. obviously, they are paid or whatever. on the first hour of my experience, i was very excited, but after a while im just trying to convince myself this is a great game. but, something is really wrong:

    1. graphics? - yes, not a big deal for some, but it is 2014! it's a 3d game! and
    if you're a true fan of post-apocalyptic games or rpg like this, don't believe on others high score reviews. obviously, they are paid or whatever. on the first hour of my experience, i was very excited, but after a while im just trying to convince myself this is a great game. but, something is really wrong:

    1. graphics? - yes, not a big deal for some, but it is 2014! it's a 3d game! and it's an after-over-20-years sequel! High-end android games like dungeon hunter 4 or nova are more good on visuals.

    2. battle? - having a range weapon (guns) is not an advantage even with far position melee enemies. in just 1 turn, they can move freely from far position just right in front of your team waiting for their next turn for an in-your-face smash! things like walls, boxes,etc. are not even a factor. you need to select to hide/cover up to use this things for added evasion. i created 1 char as a sniper. 1st time use of sniper rifle, it jammed! bare hands are useless. enemies has high evasion even on an early level. i suggest you build your main attackers as melee type. more reliable. hassle overall!

    3. gears? - no changing of appearance with new armors. still the same!

    4. exploration? - i dont understand the use of crouching. yes, you can crouch, but try to move, walk/run, you're back to standing position again. i set one of my team as a leader + perception for exploration. the fun part is you can examine things far (far from dota's sniper max attack range) from the position of your chars as long as you can see it on your screen. and, no stealth mode!

    5. others? - 49.99$ dlc on the game release.is it reasonable?

    at least:
    game conversations are good.
    cutscenes are good - true humans/actors
    story is good i think.

    not even close to divinity:os' over all quality considering its price.

    i don't know... just dissapointed. try it for yourselves...
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  35. Oct 7, 2014
    4
    First of all this is my 1st review on this site, and was determined to write it by the let down i've had with this game.
    Secondly, my mistake was (the same like someone else's here) that i got the game after reading all the positive reviews from overhyped rpg noobs and/or casuals. Everyone was comparing it to Fallout 1 and 2 and how great it was in comparison. I now srsly doubt 50% of
    First of all this is my 1st review on this site, and was determined to write it by the let down i've had with this game.
    Secondly, my mistake was (the same like someone else's here) that i got the game after reading all the positive reviews from overhyped rpg noobs and/or casuals. Everyone was comparing it to Fallout 1 and 2 and how great it was in comparison. I now srsly doubt 50% of those ppl played those games. Prolly just saw some pictures or heard stories.

    Character customization and combat

    As you start you have to make a 4 man/woman squad and customize their talents as to what you'd might expect to find in the wasteland. So i did. The attributes are mostly a joke, as someone else here correctly noted, intelligence goes a long way as you lvl and pour points in whatever skills you want, coordination for ranged, speed for ap, and that's all you need. Tried making a blunt melee guy, ended up with a useless walking target that couldn't hit for **** and constantly ended up in the line of friendly fire, so i started again with an all ranged crew that chewed up everything. The skills are not influenced at all by the attributes, they just stack - say you want to max lvl blunt weapons, you could have str 1, or wanted to max lvl all speech skills, you could have charisma 1 and wouldn't matter.
    Also i wanted a bad ass on my team so i've put 4 skill (out of 12) points in hardass (speech) and brute force, big mistake as after 2 mins ingame my party got joined by a follower with 3 hardass (6 sk.p.) and 4 brute force (8 sk.p), and lvl 14 (if i remem correctly), of course u can refuse, but why would you do that?
    My main guy used an assault rifle bought before the 2nd mission(s), that could burst fire 3 bullets, and outdpsed everything, heavy weapons, sniper rifles, all of them. Major OP. So why would i want snipers on my crew (that fire one bullet and do half the dps my rifle guys did), when even their range is not that much bigger?
    Also throwable items such as grenades or dynamite have no prerequisites, you can throw better than a pro basketball player with no chance to hit modifier or anything. point-click-throw-boom-baddie-killed.
    Melee guys were mostly useless, could barely get to hit, and when they did hit the dmg was pathetic with weapons, as opposed to fists with brass knuckles which hit a lot harder, at a lower lvl skill, even more than pistols.
    If u draw first blood in a fight, the npcs will charge at you even tho they're ranged. Excepting the snipers, they took cover.
    No strategic shots (bodyparts), just "headshot" with major penalties that didn't make it viable.
    Weapon with 1% jam chance, jams constantly. Revolver jams more than semiautomatic :|
    Bleeding at first is critical, you can easily die from it if you don't have a surgeon on your team or enough med kits to outheal it, but as you advance and have +100 HP it's useless. On my 2nd run on ranger diff, i used the surgeon ability once.

    Story and exploration

    As for exploration the game tries to give you the impression of choice, i've put in about 20 hours, started the game twice, and it's all linear. 1st thing i noticed when i tried to explore was that i was "fenced" by "radiation clouds" on the map and i couldn't go anywhere except to where i was supposed to go. the "random" encounters on the map were all the same raiders or lizards, in the same instances over and over. finaly got some "Rad suits" from main story line and could navigate the map but not everywhere as rad clouds do higher dmg in zones you're not supposed to go yet, so thanks for nothing.
    As far as i got not one npc was memorable enough to remember it's name. Just one doctor that had a dubbed voice stood out for cursing at me for not saving her, and that's all.
    They boast a "you can resolve a quest in anyway you want"- riiiiiiiiiiight!! major bull****, you do it how they imagined you could do it (and sorry to say they lacked imagination on this department).
    You're pretty much an errand boy, go here, go there, good boy!

    In conclusion

    It lacks in every department in comparison with the classics Fallout 1 and 2, Planescape Torment, Arcanum, etc. It's weak and doesn't measure up to it's inspirations.
    Don't get fooled by the kiss ass' that rated it in the stars, it's at best a mediocre game, rated high by nostalgia fanboys and noobs/casual "rpg"-ers. I'm giving it a 4 because all the false advertising.
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  36. Sep 29, 2014
    3
    I was a backer of the Kickstarter campaign and a fan of old school RPGs, but this game is just not very good... And it pains me to give it such a low score, because you can clearly see the effort and the love put into it. The story is interesting, it finally captures the feel of old games were you had to make big choices and where the gameworld was shaped by your actions.
    So what is wrong
    I was a backer of the Kickstarter campaign and a fan of old school RPGs, but this game is just not very good... And it pains me to give it such a low score, because you can clearly see the effort and the love put into it. The story is interesting, it finally captures the feel of old games were you had to make big choices and where the gameworld was shaped by your actions.
    So what is wrong with it? The gameplay... it is just terribly broken beyond hope. Combat is dull with very little tactics involved and worst of all far too repetitive. It completely lacks the depth of Baldur's Gate or Icewind dale, and since it is turn based it is also slow. Is the game hard? YES! But it is not the fun kind of hard like Divinity Original Sin.
    All in all I do not recommend buying this. There are far too many fun RPGs to play with.Give it a few months, maybe the devs will fix things, Shadowrun Returns started out bad, but after a year and 2 major patches it is now miles better than this pure excuse of a sequel.
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  37. Sep 16, 2015
    3
    A really overrated game, I'm surprised that it's rated so highly...
    In my experience it was pretty outdated gameplay wise and story was just meh... Playing started to feel like a chore after around the canyon of titan, then i had to get though railroad nomads and it got srsly boring, just going back and forth, also quests are pretty limited and poorly designed even when it's not another
    A really overrated game, I'm surprised that it's rated so highly...
    In my experience it was pretty outdated gameplay wise and story was just meh... Playing started to feel like a chore after around the canyon of titan, then i had to get though railroad nomads and it got srsly boring, just going back and forth, also quests are pretty limited and poorly designed even when it's not another fetching quest like 99% of them... When i finally dragged myself to California i was just having no fun from playing anymore... Ran around starting complex and decided to spend my free time on something more enjoyable...
    I srsly see no merit to this game... Writing and story is okeyish at best but nothing involving or exciting that would make me want to play any longer to pursue the story. Gameplay is pretty repetitive, outdated, poorly thought out and too simple... I mean combat, mechanics, interacting with the world, quests.. srsly overrated game, hyped by hipster kickstarter backers, rated highly because its so muh oldschool while in fact its a mediocre game at best.
    Recently i played through some old games so it's not like i can't enjoy them.
    Even divine divinity was better than this(much better).
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  38. Sep 23, 2014
    3
    It's my own fault for reading only positive reviews and being seduced by the constant references to Fallout by users and major review sites. That combined with the general air of positivity at the game's release caused me to by the game on impulse, since I absolutely loved Fallout 1 & 2.

    That mistake is on me. I'm not denying that. But people, please, PLEASE stop comparing this
    It's my own fault for reading only positive reviews and being seduced by the constant references to Fallout by users and major review sites. That combined with the general air of positivity at the game's release caused me to by the game on impulse, since I absolutely loved Fallout 1 & 2.

    That mistake is on me. I'm not denying that.

    But people, please, PLEASE stop comparing this game to Fallout 1 & 2. Please stop saying things like it's "the true Fallout 3."

    It's not. It's not even close. It lacks any and all of Fallout's whimsical charm, it forces you to create a squad at the beginning instead of striking out on a lonely, eerie struggle.

    Moreover, the game feels like it's high on its own supply. Overhyped, oversold, generally just not ideal for someone who wants an original Fallout experience. There's a big difference between this super serious, staid setting and the wacky retro-future of Fallout.

    Honestly, this is like a better verison of Fallout: Tactics at the end of the day. I'm not saying this is a bad game, it's just extremely misleading to compare it to the original Fallout titles. It is NOT like them. No traits, no perks, no color or humor. Not enough attribute and skill points at the beginning for an individual character, since you're supposed to make four. There's no room for character development or finding your own identity. The very first conversation, I'm pushed into saying "sir" constantly and being a military recruit. Maybe I don't WANT to join the rangers.

    Maybe I want to just run out into the wilderness or find a city hub and just make my own path - like I did in Fallout.

    I realize everyone is different. But part of the reason I loved Fallout was that my companions had their own minds and I didn't have to micromanage them constantly. It ended up creating hilarious (and sometimes awful) situations in which my companions surprised me in combat. Overall, it was more immersive (to me) because I was focused entirely on my own character, instead of mysteriously mind-controlling a group.

    Overall, it's hard to say whether or not I recommend the game. I know some people will love it. But I can't get over the vast disappointment after I was lead to believe, from literally everyone, that this is like Fallout. It's not. Fallout, in my opinion, is way more fun. Mechanically, aesthetically, and otherwise.

    Just one woman's point of view. Take it or leave it.
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  39. Nov 13, 2014
    3
    I was really waiting for this game, having played the Wasteland 1 in the nineties. However the game is sloooow on the UI side looks really messy. It's not really fun to play. The UI is crappy.
  40. Oct 20, 2014
    3
    I really wanted to like this game. But i can't. I love isometric RPGs and i played them all. I even replay both the original Fallouts once every three years or so. Sadly, the Wasteland 2 fails on so many levels that the few that are actually good won't save it. And the fact that Divinity: Original Sin and Shadowrun: Dragonfall came out recently and are superior on almost every level makesI really wanted to like this game. But i can't. I love isometric RPGs and i played them all. I even replay both the original Fallouts once every three years or so. Sadly, the Wasteland 2 fails on so many levels that the few that are actually good won't save it. And the fact that Divinity: Original Sin and Shadowrun: Dragonfall came out recently and are superior on almost every level makes this game look even worse.

    Combat:
    Total letdown. Almost no tactial options. While in Divinity i would use my rogue to sneak behind enemy lines and start with an ability that costs a lot of AP and is only usefull as an opening getting bonuses from backstab as well as from attack from stealth. After that i will use the artifact and teleport my tank to the rogue and make him knock down the most dangerous foe while my mage will teleport oil barrel near the enemies and ignite it. While my tank has fire resist over 100% so the flames actually heal him.
    And in Wasteland? I open with a shot. After that all my other characters shoot. Some use the weapon ability to shoot multiple rounds as it has the best dmg/Ap. Then all the enemies shoot, now all my characters shoot. When you are skilled you can try for a headshots (And that just causes more dmg, no penalties to aiming or anything and you can't aim for any other bodypart) Sometimes you can use verticality or cover (that has been clearly added to the game as an afterthought) And THAT IS ALL! No abilities, no gadgets, no skills, no perks. NOTHING!!!

    Character progression:
    There is none! You have attributes and skills. Attributes can be minmaxed as some are clearly better than the others. Skills are just your percentual chance to do stuff. You will NEVER gain new ability or perk or anything. Nothing that will change the gameplay. You will never learn anything new throughout this game. You will just know how to open a box better. Mainly because boxes near the end of the game are harder to open then the boxes at the beginning of the game. Yes, the same boxes...

    Quickloading:
    As the game desing is bad you will load very often. In fact you will memorize the loading screen very well. You see, everything is percentual and dependant on your skill. IE luck based. You see a locked box with a trap and an alarm. You have 50% to disarm the alarm, 40% to disarm the bomb and 70% to pick the lock. So disarm - fail - disarm - fail - disarm success - alarm - fail - alarm - fail - alarm - success - pick - fail - pick - critical fail - LOAD and repeat.

    Graphics:
    Amazingly bad. I mean really bad. Much worse than Fallout 1 or 2. It is technically bad (low res textures, low poly models) and aesthetically bad (repeating of assets, assests with different textures next to each other, the same mood everywhere, the same models everywhere). You don't even have much of an avatar picture choice when creating your characters. And some of that pictures are later used in the game on other characters! The graphics are much worse than in The Fall: Last days of Gaia which is old, low budget german post-apo game from nonome developer.

    Story
    Here it isn't bad. The story is quite good. Sadly it is told via big chunks of texts. I like to read in games. Planescape Torment is one of my most beloved games and it has much more text. But the text in that game is exciting and relevant. Here most of the things that people will tell you are things that you have already heard milion times from others. But you have to read it all because sometimes in this ocean of text there is useful information.

    Choices
    The choices are a mixed bag. You are often presented with multiple choices and you actually feel the consequences. That is very good. But sometimes the choices themselves seem illogical. At the beginning of the game you have to choose to save one of two settlements. Either the superimportant one that feeds all the surroundings including your ranger base, or the other superimportant one that provides water to everyone. You as a new recruit. One ranger of many. And after you do that you suddenldy hear the other rangers chat on radio. How they helped to save some merchants or how they saved some cows. Yea, but they couldn't save the superimportant settlement...

    Conclusion:
    This review might seem too harsh but if someone asked me what game to play - Wasteland 2 or Fallout 1, the game that came out 17 years ago, i would recomment F1 without hesitation. And that tells you something about this game...
    If you want to play good modern isometric RPG, play Shadowrun: Dragonfall or Divinity: Original Sin.
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  41. Nov 14, 2014
    3
    Extremely buggy throwback to the late 90's. First, I love old RPG's like Baldurs Gate, Fallout, and PT. I tried to love this game, but it is too buggy, the technology is too old, and the game, as a whole, has very little character to distinguish it as anything but a cheap, fragile, copy of something great.

    The game looks pretty horrible graphically but I only deducted 1 point for that.
    Extremely buggy throwback to the late 90's. First, I love old RPG's like Baldurs Gate, Fallout, and PT. I tried to love this game, but it is too buggy, the technology is too old, and the game, as a whole, has very little character to distinguish it as anything but a cheap, fragile, copy of something great.

    The game looks pretty horrible graphically but I only deducted 1 point for that. The real problem is the bugs. Bugs are everywhere, from texture stretching and loading the party outside the playable map area, to disappearing NPC's denying you opportunity to complete a quest properly and frame-rate bombing bringing the game down to 1 frame every 5 seconds. I played nearly 20 hours into the game until a broken quest finally made me give up (NPC Jessie completely disappeared in my game). Clearly, more play testing and bug squashing was in order before the game was released.

    On top of all that, the game itself is very poorly optimized. Loading happens often especially on quests where you act as an in-between and loading is insanely slow despite how bad the graphics are. The game actually looks like a 90's game graphically yet it performs worse than a 15 year old game for some reason. When you zoom out to max and rotate, the game actually slows to about 5 fps on my gaming computer (i7 + Radeon 7850).

    Since I only played 20 hours, I cannot be 100% sure about story quality but what I have seen so far has been somewhat boring to me. I wont give any spoilers here but I remember a lot more from Fallout 1 than I do from this game and I was just playing it a few hours ago. The characters are just not that interesting, nor is the world or dialog. I did enjoy some of the 90's/80's references but that is not enough to hold interest over long periods of time.

    I will play it again once the game is fixed, but we need to score the game based on what we currently have in front of us, and right now, it is a mess. -4 points for the bugs. -1 for bad graphics. -1 for poor optimization.
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  42. Sep 24, 2014
    3
    This game was very promising, especially considering the people working on it and the fact that they raised 3,000,000$ from the Kickstarter. When i actually got to play it though... Generic delivery-boy quests and kill this and that all over, a game that runs extremely choppy and a fanboy community even more blind than some religious cults. Buy if you have the money to spare, otherwise buyThis game was very promising, especially considering the people working on it and the fact that they raised 3,000,000$ from the Kickstarter. When i actually got to play it though... Generic delivery-boy quests and kill this and that all over, a game that runs extremely choppy and a fanboy community even more blind than some religious cults. Buy if you have the money to spare, otherwise buy Fallout 1&2 (if you haven't already) or at least wait until WL2 goes on sale. And there is nothing special about the "deluxe version" either, you get some wallpapers, a couple of novellas and an updated version of the original Wasteland (with added sound and slightly better graphics, which is quite nice, though the original "original" is more than enough already).

    -4 for the game being very choppy.
    -1 for the horrible community.
    -2 for not putting out something better than they have, considering the budget and how they themselves have presented the game.
    +3 For it not being a total -waste- of time, and actually a pretty fun (and effective) way to spend ones free time.
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  43. Oct 8, 2014
    3
    I am shocked. How is it possible that so many people are blind, ignorant or just simply stupid? This is not even an average game yet so many critics and users are glorifying this product. Paid? Possibly...

    First of all I played all PC Fallout games from F1 to F:NV and many other great cRPGs like BG, PT, ID. This product has NOTHING to do with these great titles and should not even be
    I am shocked. How is it possible that so many people are blind, ignorant or just simply stupid? This is not even an average game yet so many critics and users are glorifying this product. Paid? Possibly...

    First of all I played all PC Fallout games from F1 to F:NV and many other great cRPGs like BG, PT, ID.
    This product has NOTHING to do with these great titles and should not even be kept on the same shelf.

    You give this game 10? It is ok, if this is the first game you have played in your life.

    I don't want to repeat the same critical sentences that many bright users wrote before, so I decided to make pros and cons list to justify score I gave.

    Pros:
    - good cutscenes
    - nice 2D graphics (arts)
    - 1st hour of the game
    - bearable music

    Cons:
    - terrible combat
    - no tactics, just lazy, inane and extremly boring shooter
    - pointless skills
    - horrible graphics and animations
    - boring and repeatable missions
    - weak plot
    - empty world
    - many bugs
    - stupid enemies
    - no significant choices in dialogues
    - not enough ammo
    - poinless sniper profession
    - finding/ collecting loot from boxes takes 30% of the game
    - did I say booooring?

    Played it for 8 hours, uninstalled, came back to recent Divinity and Path of Exile.
    If you want to get more details read yellow and red user reviews. This is weak game so please don't even compare it with legendary F1, F2 or even FT:BoS. Just hope that upcoming Torment will be a way better.
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  44. Oct 9, 2014
    3
    The game started nice, tingling my Fallout senses, but everything went down as soon as i started to build my party. It seems the developers simply mashed together random stuff from Fallout/Wasteland/Whatnot and hoped to get something playable. No info on what skills are actually useful for your PCs. Then i jumped head on into the 1st quest, just to find out that combat is a slugfest, lootThe game started nice, tingling my Fallout senses, but everything went down as soon as i started to build my party. It seems the developers simply mashed together random stuff from Fallout/Wasteland/Whatnot and hoped to get something playable. No info on what skills are actually useful for your PCs. Then i jumped head on into the 1st quest, just to find out that combat is a slugfest, loot is scumsaving and AI is dumber than a brick. The weapon skills are weird implemented, giving you a change to hit/crit that doesn't take distance into account, only cover. The enemies always wanna shake hands with your chars, because of the proximity penalty you get, so they run from one corner of the map to the other, just to brofist you (on a side note: how much speed do these guys have?!)
    Considering the quests in the game, you should have received a mailman uniform from the very beginning, fetch this, fetch that, run there, stick your stuff in the hole, then fetch what comes out and run to the other end of the map. And the main story is so boring i forgot about it and started wandering around the map for nice&juicy side quests, which i didn't find because i'm a mailman and i gotta deliver stuff.
    Didn't see many of the bugs other people mention, so i'm not gonna comment on these.
    The NPCs are hollow. Not even one memorable NPC! Gotta give some credit for Scotchmo, they really tried, but still, except for some nice quotes, nothing. Also, no way to control what your NPCs do: they shoot people, then you gotta deal with the consequences, because there's no way to talk the trigger happy brickhead out of killing people. The "good" news is that the "consequences" are bearable: "oh, you killed him right in front of me! whatever...."
    Clunky UI and that is a understatement.
    Didn't believe that simply stating stuff about a game would get me angry, but it seems it did, so:

    TL;DR
    Party creation: dumbed down, attributes are zero, bloat skills
    Combat: boring and sometimes annoying
    Quests: fetch fetch fetch
    Main Story: so dull, it hurts
    Graphics: even Unity could do better...
    Characters: empty shells, can't make me feel anything, not even frustration with how bad they are

    If this game ever gets under 5 eur, it might be worth the transaction, but i still doubt it's worth your time.

    And stop calling it "fallout 3" and such. At best, it could be fallout 0.5, alpha version.
    Want a good new RPG, go play Divinity: Original Sin, might not be the best game ever, but it certainly is hundreds of miles ahead of this thing. ( can't really call it a game, i have standards for games)
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  45. Oct 31, 2014
    3
    I loved the first two Fallouts. They had everything a gamer wanted back then - rich storyline, great visuals, momorable soundtrack, and tons and tons of atmosphere. Wasteland 2 is all that, minus the storyline, visuals, soundrack and atmosphere. In other word this game sucks. It is nowhere near any of the first two Fallouts. Clanky UI, poor character leveling system, abysmal combat, andI loved the first two Fallouts. They had everything a gamer wanted back then - rich storyline, great visuals, momorable soundtrack, and tons and tons of atmosphere. Wasteland 2 is all that, minus the storyline, visuals, soundrack and atmosphere. In other word this game sucks. It is nowhere near any of the first two Fallouts. Clanky UI, poor character leveling system, abysmal combat, and most of all - the longest freakin' dull NPC monologues I have ever read. This game has absolutely no character. It's a "walk-down-the-memory-lane" kind of a game, so if you're stuck in time, around 15-20 years ago, you might be into it. Otherwise, stay away. Dear Brian Fargo, if you want to learn how to make an old-school RPG in modern style, look up Divinity Orginal Sin. And learn from it. Sincirely. Expand
  46. Sep 22, 2014
    2
    Well, if you stop playing the game 1 day after its release it can't be that good, can it? I got extremely bored of everything in this game, even rotating the camera.

    Problems: 1) Combat is a nuisance, and tactical options are limited. 2) Quest/dialog system is weak. Entering keywords doesn't work. 3) Weapon customization is pointless, because it's all about DPS, no tactics involved.
    Well, if you stop playing the game 1 day after its release it can't be that good, can it? I got extremely bored of everything in this game, even rotating the camera.

    Problems:
    1) Combat is a nuisance, and tactical options are limited.
    2) Quest/dialog system is weak. Entering keywords doesn't work.
    3) Weapon customization is pointless, because it's all about DPS, no tactics involved.
    4) Character development ist pointless, because you NEED a computer guy, a locks guy, a conversation guy, a doctor and on top of that everybody must be able to shoot like a pro (s. 1). Pretty sure, there's ONE optimal party build and one build only.

    Besides the poor execution of stuff actually included in the game, the stuff that's entirely missing (after playing Fallout1 and 2) is endless. Aimed shots, combat drugs, side missions, etc.

    Bottom line is: The game feels like a game from 1995 with graphics from 2005. Quick reminder: The year is 2014. Maybe the devs should play a game once in a while.

    Ah well, I'm out of here. Gotta find another hobby.
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  47. Sep 19, 2014
    2
    This game came out delayed and the UI is awful. Compared to fallout 3 it doesn't stack up and I much prefer the fallout series. It was an okay try at a classic rpg but I didn't like it much. Was a $50 backer. Also the lack of tracking information and other things on the physical copy was so lazy.
  48. Dec 30, 2014
    2
    It does not feels like baldur's gate what so ever.
    Horrible walls of text, clunky mechanics.. The skill tree does not offer you more freedom, it just does not make sense. You wont identify with the characters, they are stereotypes and looking all the same.

    the interface is so damn messy, this is coming from a fallout1 and xcom fan.
    50$ totally wasted.
  49. Mar 6, 2015
    2
    This game crashes at the load screen. I bought it on Monday...it is Friday.....still can't get it to work.

    Hey Brian instead of making arrogant youtube videos, how about making a game that works.

    I'll be playing angry birds while I wait for your support staff to respond.............
  50. Nov 11, 2014
    2
    Having originally found this game to be good and in the early days rated it highly I am now expressing my dislike of it. It has some things going for it for sure but there are many frustrations which ruin the game. It is buggy (even after so many attempts at fixing them) but the bugs aren't the biggest let down. Its plot is pretty good at first but sadly devolves into a confusing andHaving originally found this game to be good and in the early days rated it highly I am now expressing my dislike of it. It has some things going for it for sure but there are many frustrations which ruin the game. It is buggy (even after so many attempts at fixing them) but the bugs aren't the biggest let down. Its plot is pretty good at first but sadly devolves into a confusing and poorly thought out mess. There are key moments of plot in which I really just want to shoot the characters I'm talking to because the writing is rubbish and makes no sense. I personally strongly disagree with some of the characters you meet (and that's okay in an RPG, you're not necessarily going to like everybody but WL2 takes the piss a couple of times.) The stats are all over the place and worst of all, after a while the game just gets boring and tedious. I hit the wall with the game in a moment at Damonta, such damned stupidity. Expand
  51. Sep 21, 2014
    2
    A game that pays homage to the Fallout series without including key tactical elements that made that series great. No aimed, snapped or burst shot at beginning. No putting additional action points to increase probability of hit. No aiming for hit locations (except the generic "heat shot"). No localized damage. No prone. No taking cover to reduce damage. No physics damage modeling.A game that pays homage to the Fallout series without including key tactical elements that made that series great. No aimed, snapped or burst shot at beginning. No putting additional action points to increase probability of hit. No aiming for hit locations (except the generic "heat shot"). No localized damage. No prone. No taking cover to reduce damage. No physics damage modeling. No camouflage. No stealth to speak of. No "hearing" enemies location. Line of sight only taken into effect when you shoot for an enemy and you end up shooting your team mate in the back.

    You can basically lump this game with all the "reboots" of classic games you came to love as a kid. You know, Jagged alliance reboot, X-com reboot, and now a "Fallout / Wasteland" reboot. They took a game franchise that had tons of extra features (see above), added a bunch of pretty graphics and then sold it to the fans who thought they would be getting a graphically better version with all the same features they loved.
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  52. Oct 29, 2014
    2
    This is not a sequel to Wasteland. It is a mediocre Fallout knockoff.

    I really wanted to like this game. I hoped for something with a similar (but upgraded) feel, but an expanded world. If anything, this world feels smaller than the original. The need for hopped-up graphics means that locations cannot be as expansive as in the original, and doesn't have the different scales that
    This is not a sequel to Wasteland. It is a mediocre Fallout knockoff.

    I really wanted to like this game. I hoped for something with a similar (but upgraded) feel, but an expanded world. If anything, this world feels smaller than the original. The need for hopped-up graphics means that locations cannot be as expansive as in the original, and doesn't have the different scales that kept everything a good size whether it was an entire city or just a single building.

    The gameplay is absolutely nothing like the original. That has perhaps become outdated, but it would at least have offered something different than you can get from all the rest of the bargain-bin CRPGs. The skill list is smaller, all of them are available from the beginning, and attributes are almost meaningless apart from derived attributes. The manual is long, but offers very little useful information.

    My first random encounter took almost an hour - at least five minutes just to find the enemy, and over twenty minutes to find my way back to the world map once it was over. That's not reasonable. Three hours in I was already forcing myself to play to see if it got better, but I'm not sure I will ever turn it back on. At least I only wasted $15.

    To sum it all up: Calling this a sequel to Wasteland is like calling Ghostrider 2 a sequel to Top Gun - it's newer and they both have someone riding a motorcycle, but that's about it.
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  53. Jan 9, 2020
    2
    I gave this game 3 changes and it failed totally. Worst case is that you can get stuck during a quest due to some bug (trigger won't work and bye bye, welcome to last load before the final scene started). The graphics even at the day of premiere were simply ugly. They try to mitigate the fallout but lack immersion. Hopes were high, but the game is just poor.
  54. Sep 28, 2014
    1
    game is emptily designed
    UI is bad and slow
    bugs galore in full release version

    each of these flaws is bad enough for a red score- add them together and what have you got?
  55. Oct 7, 2014
    1
    For me? Starting with 4 characters? i Don't like that. World is empty, boring, graphics is bad and fights are slow and also boring. I played it almost 1 hour and after that sold it... big whoop for nothing...
  56. Oct 12, 2014
    1
    I really wanted this game to be good, I am a huge fallout fan. It looked shoddy but the reviews were positive so I bought it. Unfortunately this game is very poor.

    Don't buy this game. If you're a fallout fan it will sadden you.

    I played about 10 hours then stopped, I won't play again.
  57. Jan 17, 2015
    1
    How the heck did this get over a 5 userscore? I guess not enough people played it. Here is the deal, it was/is advertised as a old infinity engine game but the truth is it stinks. Can you image a game that comes out today and has worse graphics than games released in the 90s? Yes, this is that game. It looks worse than the game its is trying to emulate FROM THE 90's lol. On top of that, itHow the heck did this get over a 5 userscore? I guess not enough people played it. Here is the deal, it was/is advertised as a old infinity engine game but the truth is it stinks. Can you image a game that comes out today and has worse graphics than games released in the 90s? Yes, this is that game. It looks worse than the game its is trying to emulate FROM THE 90's lol. On top of that, it has more bugs than an abandoned mattress on a sidewalk. The game is buggy and it really does detract from the gameplay. There is also a problem with the pacing. It is too slow. Too many fetch quests and too much loading and loading takes way too long. Enemies can shoot through walls, characters feel like a jrpg... i just dont get it. This is not Fallout/PS:T/BG clone. Expand
  58. Oct 1, 2014
    0
    Pretty pointless and bad-made game. Bad GFX which burn pretty much computer resources and terrible UI in combination with boring story and endless conversations which have no point put this game on the bottom of this year releases.
  59. Oct 9, 2014
    0
    This game is a joke.... It's what supposed to be the heir of Fallout 1 and Fallout 2 ...?! Look at the graphics even a third world country dev can do better than that... Encounters are always the same, so little variety in every aspect... I am so disapointed....
  60. Oct 16, 2014
    0
    this is my first time on this type of game I prevously played every fallout but lets be honest fallout 3 and NV are legand comparied with the older fallouts so i was gettingready for a morden veriion of that type of game with awesome missions side quests train your players all have different perks well i was wrong non of this is in the game its basiclly like the first fallouts well itthis is my first time on this type of game I prevously played every fallout but lets be honest fallout 3 and NV are legand comparied with the older fallouts so i was gettingready for a morden veriion of that type of game with awesome missions side quests train your players all have different perks well i was wrong non of this is in the game its basiclly like the first fallouts well it sucks
    sucks
    sucks
    sucks
    instant forgettable players boring gameplay its like final fantasty but with AWFUL graphics and no story i played 2 hours and just got bored and deleted game worst game of 2014? no but its in top 10
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  61. Dec 6, 2014
    0
    Fallout from today perspective look outdated but in year as it was created that was maximum as they could possibly do. So Wasteland 2 in maximum today should be 10x better from Fallouts 1&2 where is not even equal to its quality. What increase in progression is ONLY requirements. Every year games require more and more. Imagine that Fallout 1 was about 0,5 Gb and run on toaster, while newFallout from today perspective look outdated but in year as it was created that was maximum as they could possibly do. So Wasteland 2 in maximum today should be 10x better from Fallouts 1&2 where is not even equal to its quality. What increase in progression is ONLY requirements. Every year games require more and more. Imagine that Fallout 1 was about 0,5 Gb and run on toaster, while new games are super heavy and completely empty shells. With 20 Gb you should get 10 x Fallout game size and quality. Am expect from today games to look like Fallout with worldmap big as entire Earth with 10K locations to explore 100 skills to learn and 10000 perks etc. I don't care about gfx what really matter is quality of content. Today games are bigger and bigger shells the same empty inside. Expand
  62. Sep 21, 2014
    0
    The recent releases of games kick-started by the community all suffer from the same fault, a complete deviation from the expectation of community. This is the result because in the end the developers who gather the fund have complete control on the output, so that the backers are at risk.

    As some reviewers are still referencing this game to fallout, one of the best RPG games. I want to
    The recent releases of games kick-started by the community all suffer from the same fault, a complete deviation from the expectation of community. This is the result because in the end the developers who gather the fund have complete control on the output, so that the backers are at risk.

    As some reviewers are still referencing this game to fallout, one of the best RPG games. I want to point out that the similarities of this game to fallout are only limited to the character stat and the post-apocalyptic story setting. That's all.

    In fallout, you have the complicated quest structure with different results, opening various new quests, depending on how you act. You also have an interesting combat system, so you can choose to attack different parts of enemies, giving you advantage during combat.

    In this game, you have a lot of quests with fetch quest structure, so you will run around like a FedEx boy to grind for different stuff, with a lot of backtracking. In combat, you play the game in a dumbed-down version of classic xcom. So, there are not much tactics involved, and the combat will get bored soon. Basically, all the charm from fallout is absent in this game. Don't fall into the trap if you just love the critical success elements of fallout series. And the main story line is quite boring and weak as well, so don't expect too much on the main quests.

    On the other hand, this game is quite buggy. Getting stuck after character creation, suffering from save corruption or even crash can be quite common. You are better be prepared for this if you want to try this game. The threads about bugs or anything negative about this game seems get on deleted on steam forum. It seems the bugs are already neglected, so don't expect these bugs will probably be fixed.

    If this trend continues, the price of this game will probably drop soon. Don't ever underestimate the power of word-of-mouth, gamers will still discover the truth and spread the words even though there is censorship going on. So, for anyone who is still interested in this buggy and bland game, you can wait for the price drop to around $5, as the developers will soon lower the price, hoping anyone will give a try on their game.
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  63. Sep 20, 2014
    0
    This game is really bad. Poor graphics, almost no storytelling. Epic utscenes - nope, forget about that. I just can't imagine how can you create such a thing in 2014. Developers, wake up, 90's are gone.
  64. Sep 22, 2014
    0
    Worst looking Sci-fi repeat of a game type since Rome 2. Have you seen the graphics? $40 of this POS junk? Cmon surely you have something better to spend your money on like Endless Legends? I'll wait for the $4.99 bargain bin price soon to come after this junk releases. You'd do well to do the same. Even the moderators and developers of the game are deleting threads and posts already ofWorst looking Sci-fi repeat of a game type since Rome 2. Have you seen the graphics? $40 of this POS junk? Cmon surely you have something better to spend your money on like Endless Legends? I'll wait for the $4.99 bargain bin price soon to come after this junk releases. You'd do well to do the same. Even the moderators and developers of the game are deleting threads and posts already of some things negative said about the game. If they are deleting threads and posts this early then something must be seriously wrong with the game they don't won't us knowing about.

    Now Wasteland I was/is a wonderful game and story but this POS doesn't look or feel anything like the first one. It looks and feels more like a Diablo III clone and you know how bad that one turned out.
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  65. Sep 21, 2014
    0
    Pledged this game on Kickstarter. What did I get instead of devs' promises? Unpredictable crashes with saves corrupting, major FPS spikes, bugged quests which block storyline progression, inadequate support on steam forums deleting/closing bug report threads, ignoring e-mails as well. Actually, I got banned on Wasteland 2 steam community forums for creating threads simply asking for helpPledged this game on Kickstarter. What did I get instead of devs' promises? Unpredictable crashes with saves corrupting, major FPS spikes, bugged quests which block storyline progression, inadequate support on steam forums deleting/closing bug report threads, ignoring e-mails as well. Actually, I got banned on Wasteland 2 steam community forums for creating threads simply asking for help to fix save corruption issues - thing which makes game unplayable for me. Are developers trying to keep things quite avoiding negative reviewers response?

    I really hoped inXile would deliver, I'm major Wasteland/Fallout series fan. But the thing is: even if some of the gamebreaking bugs gonna get fixed, will they fix blunt and atrocious storytelling? People who played Fallout/Fallout2 will understand me in terms how everything dumped down in this game is: gunplay, simplified mechanics, absence of stealth mechanics (for me, this one ruins gameplay completely), crippled character creator, bunch of useless stats, AI issues. Actually, according to feedback on steamforums, you are lucky if you manage to make your squad member to move: many people just get their newly-formed squad stuck to the ground. Re-loading savefile won't fix the issue.

    I am really, really disappointed in Brian Fargo as lead game designer who let this happen and in whole 'kickstarting' thing.

    Maybe you shouldn't try to do things if you know for yourself you won't be able to deliver? Backing independent teams even with loud names is always risky thing. Perhaps they need like 10 years to practice things without going full public and THEN let people back their projects so customers won't feel like they were scammed?
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  66. Sep 25, 2014
    0
    I revised my score from a 4 to a 1 (after digging through the game-code)

    1. Attribute system is a joke. Take for example charisma, there is no difference from a charisma 1 player to a charisma 10 player (this does not affect dialogue options or anything else you would expect). All it does is change the radius of your "leadership" skill (which you need to spec into) and how much XP you
    I revised my score from a 4 to a 1 (after digging through the game-code)

    1. Attribute system is a joke. Take for example charisma, there is no difference from a charisma 1 player to a charisma 10 player (this does not affect dialogue options or anything else you would expect). All it does is change the radius of your "leadership" skill (which you need to spec into) and how much XP you gain. Other attributes are plagued with the same problem. They are "dump" stats, the only one you need to focus on is intelligence as it affects your Action Points and Skill Points, and then coordination if you want to use guns or strength if you want to melee, everything else can be set at 1, because they don't actually do anything substantial (unlike fallout)

    2. Mechanics are broken, things like "initiative" don't actually do anything.

    3. Combat is broken, the enemies are programmed to rush your characters. When one is alerted, everyone near him will then run all the way across the map and stand next to you to attack (every single time and on their first turn, it's how they were coded)

    4. Random events are broken. You will get attacked when wondering the map, except it is always the same fight !! you will be fighting the same 3 enemies on the same map in each random event. At higher levels, you will get a "feral dog" added to the fight. They will have the same items on them which only changes with your level.

    5. Skill system is horrendous. You are juggling back and forth between characters for simple progression. The perception skill for example is not passive (or tied with an attribute), you need to spec into it as a skill. Then you need to activate that skill on a character and use them to search an area, that's when you change over to someone who can disarm traps and then unlock gates or safe crack etc. You are doing this all the time, especially if you didnt max intelligence as you just wont have the skill points to invest in skills.

    Those are some of the major problems with combat and technical skills, then you have the conversional skills, there are 3 of them and they all do the same thing (just with different words). The outcome of each conversational option is coded the same. There are no "dialogue trees", your options dont change how the conversion will play out. You simply click the "next" button to get the next piece of information, and if you have a conversational skill, you could get some extra loot / text to read or avoid combat. Remember the attribute system is a joke? You can have a charisma 1 player who is the smoothest sweet talker in the wasteland because they maxed sweet talking (with all those skills points they got from intelligence), while a charisma 10 player will have no skills to invest in anything and as such, cant pass any conversional checks. It's the complete opposite to Fallout.

    6. Graphics. I can go back and play Fallout 1, 2 and Tactics. They look good and are well animated. Wasteland's graphics are cheap and most importantly, poorly animated (look half finished) Things such as armor don't even change. What you create at the start is how you will look.

    7. In Fallout, your actions changed events in the game. Your dialogue options changed things. In this game, you are just reading a novel in each city and then have some badly programmed combat sequences, rinse and repeat.

    8. Dead-lifeless world. In fallout (baldurs gate etc) you felt like you were in a world. You had interesting NPCs that could join you, there were amazing cities to explore etc. In this game, you are one person (spread out across 4 different people) and you simply go from map to map, read the novel provided and then complete the combat sequence. There is no life or character to the cities or people in them. I can still remember lines and characters from fallout etc, because they had life in them. This game is DEAD and hollow inside. There is some "radio banter" as you travel the wasteland which livens things up, but that stops after about 30 minutes on the map, and then it is just silence. Read the novel, do the combat sequence.

    This game is smoke and mirrors. That's how it was coded. It's like one of those cheap Chinese "warcraft" clones that you see from time to time.
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  67. Sep 30, 2014
    0
    This game is really poor, even for what it attempts to be. It feels like you're playing a rough early beta version of the game, weird bugs constantly occur, like missing quests, containers that can't be accessed, weird lighting effects, map won't move, etc. I used to play this type of game all the time, think fallout 2, diablo, etc. Those games, well over a decade older, play and workThis game is really poor, even for what it attempts to be. It feels like you're playing a rough early beta version of the game, weird bugs constantly occur, like missing quests, containers that can't be accessed, weird lighting effects, map won't move, etc. I used to play this type of game all the time, think fallout 2, diablo, etc. Those games, well over a decade older, play and work much better than this game. The graphics and lighting are very badly done to the point where it is difficult to play because everything blurs together. The gameplay itself is pretty tedious and drawn out for no purpose. It is just frustrating on every level to play and not at all enjoyable and I'm someone who really loves RPGs and this type of game. The only positive is that the game has some well timed humor but that is hardly a saving grace for the mess that it is. Expand
  68. Sep 30, 2014
    0
    Steer clear! Severely unoptimised game, gfx card heats up as if the visuals were something exceptional which they certainly are not. Crashes to desktop every once in a while. When it works, it feels as if someone went and butchered a fallout game by throwing away all the fun fluff and left you a single threaded storyline , slaughtered 1 character into four mock ups which should probablySteer clear! Severely unoptimised game, gfx card heats up as if the visuals were something exceptional which they certainly are not. Crashes to desktop every once in a while. When it works, it feels as if someone went and butchered a fallout game by throwing away all the fun fluff and left you a single threaded storyline , slaughtered 1 character into four mock ups which should probably bear the names of skills they will be using. The rpg element might be there if someone has an imagination that will cover up the bland sadness delivered here. Tactics are completely missing, nothing to consider, nothing to plan on, no synergy between skills, weapons, no influence from environments, no real cover mechanics to speak of. Unintuitive UI that feels a deliberate time sink. Invest Your pleasure time and money elsewhere. Expand
  69. Oct 2, 2014
    0
    If not for nostalgia, this game would not be rated half as highly.

    - The Unity engine overhead is huge, make this a slow, bloated game to run. - The game balance is awful, with half the stats being ignorable. - The weapon balance is terrible, with assault rifles being far superior to any other weapon options. - The fighting tactics sit in a no-man's land where there are not enough
    If not for nostalgia, this game would not be rated half as highly.

    - The Unity engine overhead is huge, make this a slow, bloated game to run.
    - The game balance is awful, with half the stats being ignorable.
    - The weapon balance is terrible, with assault rifles being far superior to any other weapon options.
    - The fighting tactics sit in a no-man's land where there are not enough options to keep it interesting, but there is too much tedious faffing about to get through quickly.
    - Some zones are so clearly better developed, in terms of graphics and content, due to their use in advanced promos (eg Ag Centre), whilst other lack sufficient detail to either carry the ambiance or even engage the story

    I have been eagerly waiting since the kickstarter to play the full version, but it is a terrible disappointment. If you want the burst of nostalgia for turn-based, group RPG play, then it will scratch an itch, but on its own merits, Wasteland 2 is a weak offer.
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  70. Oct 5, 2014
    0
    dont believe the fanboy 10/10 ratings around here, the game is a mess,Graphics wise the game looks terribad and with awful perfomance.(unity engine...)

    theres are alot of bugs and unfinished elements. lategame is completely broken in areas like hollywood/La , 50% of the quests are bugged, broken NPC quest triggers/scripts etc. Gameplay wise, the "tactical" combat is absolutly
    dont believe the fanboy 10/10 ratings around here, the game is a mess,Graphics wise the game looks terribad and with awful perfomance.(unity engine...)

    theres are alot of bugs and unfinished elements. lategame is completely broken in areas like hollywood/La , 50% of the quests are bugged, broken NPC quest triggers/scripts etc.

    Gameplay wise, the "tactical" combat is absolutly dreadful, enemies like heavy gunners and other enemies run from the far side of the map, ignoring cover, and then fire one square away from you. every single encounter plays the same, every single enemie rushs to your positions.

    wasteland 2 is 15% npc interaction and story and 85% trash/mob combat,without any "tactics" its just mind numbing bad! How can anyone compare fallout 1/2 to this mediocre game
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  71. Oct 6, 2014
    0
    Not even worth pirating. Really.

    Very dark, as in you can't see a god damned thing because the guy making it obviously used a screen that displays in braille. very funny as in how the front of the game doesn't connect to the back of the game in any way, 50% of the stats in the game don't do anything. Like at all. Very mature, as in the kind of maturity you'd only get from many
    Not even worth pirating. Really.

    Very dark, as in you can't see a god damned thing because the guy making it obviously used a screen that displays in braille.

    very funny as in how the front of the game doesn't connect to the back of the game in any way, 50% of the stats in the game don't do anything. Like at all.

    Very mature, as in the kind of maturity you'd only get from many many years of fungal rot.

    Its big slow, empty, uses 20gb of your hard drive not because it needs to but because its 2014 so why the **** not?

    I've been gaming since 1994. I bought fallout 2 when it launched. This means that i understand it had bad graphics, but this wasn't because it was supposed to look old and **** it was because it was ALL THAT THEY COULD MANAGE, so if this game is supposed to be similar to fallout this is because fallout was based on wasteland. This leads me to conclude that fallout 1 and 2 were a complete revolution in comparison with wasteland 1. The good review of this game seems to be due to the fact that people paid for it in advance and were supplied with some very very thick rose tinted spectacles.

    Being someone whose head is up their own ass at the majority of times i can recognize when a game and it's white knight community are defending something. The positive ratings on this game are like the cells surrounding a swollen abscess, they are there to pretend to the rest of the body that a small distance away there is something pus filled and disgusting and that nothing has gone wrong and that it is safe to keep doing what you're currently doing.

    I was trying to like it but then one of the characters literally shouted ' you've got some balls going up against someone who's surname is death' This is when i understood that the 80s had come back, with all their low quality corny rubbish and that about 503 man-children from the 80s who never grew up had gone all peter pan on the game's user score. Seriously Fargo, we've all ****ing grown up since the 80s. I was born in 1985 and we don't need a game that has you sucking your own dick in the game dialogue just so you can score a few dollars off the people from the 80s who used to enjoy your donkey shows. The donkey used to dance, and you decided to make the show more extreme to the max and move it to Tijuana

    Just don't even ****ing download it, get Divinity original sin instead, its just as poorly made in some respects but at least the music is nice and the visuals are impressive in some cases. Its made by people who don't look an excel spreadsheet and thing, god damn those are some artistically placed rectangles!!!! Oh yeah and the characters in divinity have actual personalities and aren't just Dolf Lundgren ****ing Sylvester Stallone while Beverly-Hills cop's theme song plays in the background to the sounds of Iran and Iraq punching each other in the balls.

    Its a sad ****ing day when you'd rather play Call of Duty 17: The liberation of Benjamin the greenback than something that's supposed to be a fallout game.
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  72. Oct 8, 2014
    0
    wasteland 2 is a massive disappointment, imho this game is just a copy pasta of random elements of great games(fallout 1 and 2, tactics) all mashed up in one package to appeal to hardcore fans , and let me tell you that a mediocre package it is.

    Theres no love whatsoever on the making of this game. stat system is a joke, there isnt any synergy between skills and stats+ dump stats +
    wasteland 2 is a massive disappointment, imho this game is just a copy pasta of random elements of great games(fallout 1 and 2, tactics) all mashed up in one package to appeal to hardcore fans , and let me tell you that a mediocre package it is.

    Theres no love whatsoever on the making of this game. stat system is a joke, there isnt any synergy between skills and stats+ dump stats + Huge ammount of skills bloat (lockpiking and safecracking seriously ? ). hell the game should be called safebox simulator 2014, because you will be picking locks and safes 20% of your time and each time you use the skills you have to wait 3-4 seconds to complete the skillcheck. and then guess what? every single safe or box, only have some crappy random loot junk.

    The combat is a bad joke, one of whe worst AI i ever seen, it just consists on killing the enemy has fast has you can,thats all....and let me tell you will be in combat alot, the amount of trash combat is way to much. i just want to finish is fast, thats how bad it is.

    Story is kinda ok, sometimes there are actually some cool dialogues and npcs but its a shame that 95% of the npcs are just fillers whitout personality whatsoever.
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  73. Nov 8, 2014
    0
    The way this developer obviously tries to hide the fact this is a terrible game by posting an absurd amount of 10/10 reviews is a total disgrace to the gaming community and it shall be remembered as the POS it truly is, bug filled, broken and a regret to buy even at a 2.99$ steam sale. AVOID Like the plague
Metascore
81

Generally favorable reviews - based on 65 Critic Reviews

Critic score distribution:
  1. Positive: 53 out of 65
  2. Negative: 0 out of 65
  1. Nov 25, 2014
    80
    Wasteland 2, for the most part, provides everything that its Kickstarter backers and fans of the genre are looking for.
  2. Nov 13, 2014
    60
    If you're a fan of this style of game and have played the best recent releases, look behind you. Because that's where Wasteland 2 is going to be.
  3. LEVEL (Czech Republic)
    Nov 12, 2014
    100
    The epitome of old-school that doesn't reek of decay. There are a few bumps along the road, but oh, is it a road worth taking. [Issue#246]