User Score
4.9

Generally unfavorable reviews- based on 116 Ratings

User score distribution:
  1. Positive: 28 out of 116
  2. Negative: 52 out of 116

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  1. Jun 4, 2019
    6
    10h of gameplay review
    This would be an awesome 20$ indie game. But for the current price of 60$ it's just not worth it, feels like a ripoff.
    Game looks unfinished: - no graphic settings - repetitive content - boring narrative story and bugs. - Useless online multiplayer - local save files (hello cheaters /modders, you're welcome here) No way to create items, or buy items from an
    10h of gameplay review
    This would be an awesome 20$ indie game. But for the current price of 60$ it's just not worth it, feels like a ripoff.
    Game looks unfinished:
    - no graphic settings
    - repetitive content
    - boring narrative story and bugs.
    - Useless online multiplayer
    - local save files (hello cheaters /modders, you're welcome here)

    No way to create items, or buy items from an NPC. There are almost no NPC in game, there's basically nothing you can do, you can just slash mobs, that's it. No way to forge equip or customize anything, You just chose skills, equip what you find on the ground and kill stuff. That's it, repeat again and again, feels hard to stay awake after few hours.

    This game is sold as:
    - "AN XXL BESTIARY, With over 70 monsters". Seriously? To me it looks like there are about 6-7 monsters with different skins to look different, but with exactly the same behaviour.
    - "HIGH REPLAY VALUE". Really? Seems to run always on the same couple of maps

    To me... this is just a BETA, a great beta though, with a lot of potential. But until this potential is fully released, don't waste your money. The scariest part is that they are already selling a season pass. Why? The released game is so empty that the new content should be provided for free (included in the purchase price of the original game).

    Wait for the game to be finished or for the price to drop to 20$ (I guess will happen soon, looking at the reviews)
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  2. May 31, 2019
    5
    Generic, boring, dull, simple, not a single new thing, 5th grade story basis, tons of bugs-graphical problems, sound design completely garbage on every department, poor optimization, very little to non customization. Very poor pc port, no graphics options, bad ui scaling. A simple change in resolution needs you to restart the whole game. Not good, not good at all !
  3. Jun 14, 2019
    5
    It's a very mediocre game. It's very repetitive, both in environments and mobs. And the gear, which is crucial to a game like this, is really quite meh. Some of the skills are cool, but most are quite underwhelming. I've played it for probably 4 hours. But unlike Grim Dawn, Diablo, or Path of Exile there's just not much that makes me want to log in and play more.
  4. Jun 2, 2019
    5
    If this costst 50$, than games like Path of Exile or Diablo 3 should cost at least 300$. I mean - Chaosbane isn't bad, but there is not much of a game there. It's pretty boring.
  5. May 31, 2019
    6
    Warhammer Chaosbane (my personal, early opinion review)

    I actually really like this game and it's only been 2 hours since i started playing (without any boosters etc.) with an Elven Ranger (1st. character i chose) and she's already at lvl 13. (good build for starters) At the beginning of the tutorial you might have a feeling that the game starts off kinda slow, but i knew it was
    Warhammer Chaosbane (my personal, early opinion review)

    I actually really like this game and it's only been 2 hours since i started playing (without any boosters etc.) with an Elven Ranger (1st. character i chose) and she's already at lvl 13. (good build for starters)
    At the beginning of the tutorial you might have a feeling that the game starts off kinda slow, but i knew it was specifically designed that way so i just took it from there.. (As i recall, this was similar to Diablo 2 & 3 so we shouldn't complain about that) Now after 2 hours in, things are becoming faster, and harder which of course is only for the better..
    Speaking of better, these few hours have greatly exceeded my expectations about this game (i did not play the beta etc.) but i will say this to all my friends and readers alike, play this game with an open mindset and don't compare it too much with Diablo, Torchlight or Grim Dawn etc. because if you can't detach yourself from it, you might eventually be somewhat disappointed.
    So after these few hours i'm yet to encounter any bugs (small, big, or crippling) (while using a Xbox 360 controller) and i will also say that the sound/music is really great, the graphics are dark, gritty and gloomy (very nice), it has some physics and of course tons of blood and gore! (yet it always stays perfectly tasteful)
    The game is really easy and fun to pick up, and has so many cool features which you can freely unlock and upgrade as soon as you level up (still depending on requirements of course).
    The character building (attributes, skills, equipment stats etc. are all easily comprehensible (a bit diablo lite esque), yet the game also offers a welcomed crafting/boosting mechanic that allows you to further improve your character's stats.
    You can also trade (instead of selling) no longer/unwanted stuff for bonus experience/upgrades and in some cases rare items etc.
    The story is very well implemented, but don't expect true greatness such as Diablo 3 has to offer because you need to consider the amount of time and resources Blizzard has compared to Eko Software. (no need to draw a picture there)
    All in all, i'm pleasantly surprised about this game and i hope in time the reviews get better and the sales will go up as well, so maybe a worthy sequel could be due in a year or two (who knows)?

    To conclude, i will happily recommend this game to anyone with an open mindset who's willing to play, and keep doing so even after the 2 hour refund mark. (and hopefully the devs will not abandon this game any time soon..)
    Giving it a personal thumbs up and a score of 8.0/10
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  6. May 31, 2019
    6
    Warhammer: Chaosbane is clearly taking inspiration from Diablo 3 with all the positive but also negative traits from that game. The story campaign takes around 12 hours to finish the story is boring and the voice acting is bad also the game feels bland at times and everything feels generic. Fortunately developers made some nice details based from Warhammer lore but the game itself isWarhammer: Chaosbane is clearly taking inspiration from Diablo 3 with all the positive but also negative traits from that game. The story campaign takes around 12 hours to finish the story is boring and the voice acting is bad also the game feels bland at times and everything feels generic. Fortunately developers made some nice details based from Warhammer lore but the game itself is nothing special. Once you finish the game there is no reason to start replaying it again Expand
  7. Feb 20, 2022
    6
    It's not a bad game as such, but it's quite repetitive and everything feels the same. Better options out there like Grim Dawn for the same price.
  8. Jun 2, 2019
    5
    Clairement pas le jeu de l'année mais un bon hack n slash, il n'innove en rien mais fait son job.
    A conseiller au fan de hack n slash et warhammer
  9. Jun 3, 2019
    7
    Gameplay is actually OK, but marred by severe lack of variety in enemies, area design, or loot. There's not even a merchant. At least combat felt good. I'd get it for $30, but not for its full price.
  10. May 29, 2020
    7
    Очень атмосферная игра по Warhammer FB, как hack&slash имеет ряд любопытных механик, а также хорошую визуальную часть и звуковое сопровождение. Однако есть несколько претензий в плане геймдизайнерских решений и по техническим недоработкам (надеюсь, исправят в патчах). Далеко не идеальная игра, фанатам жанра не зайдет, скорее всего, а вот любителям Warhammer FB – определенно должна.Очень атмосферная игра по Warhammer FB, как hack&slash имеет ряд любопытных механик, а также хорошую визуальную часть и звуковое сопровождение. Однако есть несколько претензий в плане геймдизайнерских решений и по техническим недоработкам (надеюсь, исправят в патчах). Далеко не идеальная игра, фанатам жанра не зайдет, скорее всего, а вот любителям Warhammer FB – определенно должна.
  11. Jun 6, 2019
    6
    Впечатление неоднозначное.
    Первая глава воспринимается вполне позитивно:
    присутствуют ролики, через которые игрока вводят в курс дела, чувствуется атмосфера Warhammer Fantasy, интересно тестировать новые скиллы персонажа, которые открываются по мере прокачки, кому как, но мне понравился дизайн доспехов и озвучка персонажей (хотя и не всех). В конце главы довольно интересный босс. А что
    Впечатление неоднозначное.
    Первая глава воспринимается вполне позитивно:
    присутствуют ролики, через которые игрока вводят в курс дела, чувствуется атмосфера Warhammer Fantasy, интересно тестировать новые скиллы персонажа, которые открываются по мере прокачки, кому как, но мне понравился дизайн доспехов и озвучка персонажей (хотя и не всех). В конце главы довольно интересный босс.
    А что же дальше?
    Дальше никаких сюжетных роликов, замечаешь, что часть врагов "переехала" из предыдущей главы, перекрасив предварительно свои капюшоны в другой цвет, почти все люди в городах представляют из себя просто мебель, ни с кем нельзя просто поболтать, нет сторонних квестов.. есть только основной сюжет.
    Ещё немного о противниках.
    Во-первых у них нет названий. И это при том, что создатели вселенной Warhammer FB всё уже давно придумали и у всех мобов есть названия.. но не в этой игре .
    Во-вторых враги почти на 100% безобидны, даже на высокой сложности, т.к мимо них можно просто пробежать. В той же Диабло и Титан квест очень легко попасть в окружение и это чревато последствиями. В Chaosbane - нет.
    Про повторяющихся противников... Ну ладно, допустим различные хаоситы по лору это всё таки люди. Но те, кто хоть немного знаком с вселенной Warhammer FB, думаю, согласятся с тем, что воители разных богов хаоса не могут выглядеть одинаково. Кроме того воители выглядят как бомжи, не носят доспехов, щитов, мечей, одни дубинки. Как-то это совсем не по вархаммерски.
    End-game...
    Ну что тут сказать.. печаль.
    На протяжение всей игры выпадало не очень много золота и фрагментов (спец валюта для прокачки древа навыков), но, отправившись на "охоту за сокровищами" набил всех ресурсов полные карманы и их стало некуда девать. Помимо золота и камушков выбил так же ВСЕ 3 героических сета на своего мага (это уже не за час, конечно, но заходов за 10).
    Т.е по сути в игре сейчас делать больше нечего.
    Есть ещё не открытый режим "вторжения" и режим "экспедиция", в котором нужно просто убить всех мобов на одной из уже знакомых карт.. Более скучного режима я не могу представить. В "охоте" хотя бы есть рандомные события и модификаторы, а тут - ничего.
    Онлайн это какой-то кошмар! Да, если играть с друзьями может и нормально всё будет.
    Но если Вы надумаете подключиться к рандому - готовьтесь страдать.
    Представьте ситуацию. Вы прокачали своего персонажа до максимального 50 уровня, а Вас подключают к человеку, который только начал проходить сюжет. И вместо фарма той же "охоты", вы пойдёте проходить заново сюжетку на низкой сложности, т.е. для себя никакой выгоды не получите, а просто будете тащить кого-то по сюжету.

    На мой взгляд у игры есть потенциал.
    И если разработчики не забьют, что-то доделают, что-то может поменяют, то получится вполне себе годнота.
    Но сейчас это очень сырой продукт, а жаль.
    Expand
  12. Aug 26, 2020
    6
    I really wanted to love WARHAMMER: CHAOSBANE. A hack & slash game with excellent visuals set in the Warhammer (Fantasy) world, what could go wrong?
    Well... quite a few things...
    THE GOOD - art design & style: I love it! The graphics look great, the gothic style is fantastic and the effects look magnificent. - skill system. You unlock skills by level, both active and passive and
    I really wanted to love WARHAMMER: CHAOSBANE. A hack & slash game with excellent visuals set in the Warhammer (Fantasy) world, what could go wrong?
    Well... quite a few things...

    THE GOOD

    - art design & style: I love it! The graphics look great, the gothic style is fantastic and the effects look magnificent.

    - skill system. You unlock skills by level, both active and passive and you can mix and match these skills. Each skill comes in 3 upgrades unlocked at higher levels. Each skill also costs a certain amount of skill points to "ready". Your "readied" skills cannot exceed your skill points. This system is new and quite good.

    - boss fights are really cool!

    THE BAD

    - repetition. This is something that most games in this genre suffer from. DIABLO, GRIM DAWN, and all other DIABLOesque games are fun for a while, but then the endless cycle of random labyrinthian levels with endless hordes of cannon fodder and even more loot gets boring. And this goes for all three DIABLO games as well as for my personal favorite in the genre, GRIM DAWN. WARHAMMER: CHAOSBANE suffers more from it because each chapter only has one tile set. You end up doing 5 dungeon runs with this tile set, then beat the boss of the chapter before being ushered into the next chapter with a new tile set. That is very poor and lazy design!

    - enemies. There are basically 3-4 enemies in the game. This number is boosted by reskins only. Then there are 4 bosses. Yes, only 4. In a game such as this variety is king. Enemy variety is an absolute MUST

    - a dead HUB: between "missions" (which basically are dungeon runs) you need to run around the HUB and talk to different characters to advance to the next "mission" and collect your reward. The quest givers are found in different buildings. Why? To stretch game time?

    - no store system. Yes, you read correctly. You do not sell obsolete items, you DONATE them. Instead of gold you get a sort of "experience" to unlock passive abilities

    - voice acting. Atrocious. Just atrocious. Especially the elf girl made me cringe

    - story: the story is poor. Couple that with the horrible voice acting, I ended up skipping ALL dialogue just to get back to killing (don't worry about missing mission details, in modern game fashion you have a mini map with GPS and constantly on-screen mission objectives

    - seriously overpriced! The regular version of CHAOSBANE costs $50. The Magnus Edition costs $70. To be honest, $50 is far too much for what is offered here. This is a $20 game MAX!

    AND THE UGLY:

    - there are 6 active and 4 passive skill slots. 4 further passive skill slots are only available to those who bought the more expensive Magnus Edition !

    Bottom line: WARHAMMER: CHAOSBANE is a painfully average game that could have been so much more. The devs had a gem of a license, the WARHAMMER universe is rich and has so many monsters and classes to choose from and the devs only use 4 monsters and 4 bosses? Then there's the most stereotypical character classes: a sword & shield soldier, a dual wielding dwarven barbarian, an elven mage and an elven ranger. Where's the witch hunter? Nah, we got an additional class, the dwarven inventor (yawn). The game's main campaign clocks in at about 10 hours (I beat it in 9 because I skipped all the dialogue and played on "easy" to try to get to a more interesting chapter - which never came.
    Wait for a very deep sale for this one. It is not worth more than $20. There are several BETTER alternatives available which are cheaper, too: DIABLO 1 + Hellfire expansion are available for $10 on GOG. GRIM DAWN is available for about $25 (+DLCs extra). For $55 you get the entire GRIM DAWN package which offers more content and definitely more variety than CHAOSBANE. And PATH OF EXILE is completely free to play.
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  13. Sep 19, 2020
    6
    After a tormented release, the game received several updates containing game modes, a new class ( free ) and a Paid DLC
    the game is ok just ok , a little too expensive I think
    but its a 4/10 5/10 at release
  14. Jun 21, 2023
    7
    It is fun at times, but also annoying and there are many, many bugs. And some will probably make you redo missions four times or more.
    AND every chapter 1 map looks like the same, every chapter 2 map looks also like the all other chapter 2 maps, every chapter 3 map looks also like the other chapter 3 maps, only the boss fight area is different.
    We was allways happy, when we finished a
    It is fun at times, but also annoying and there are many, many bugs. And some will probably make you redo missions four times or more.
    AND every chapter 1 map looks like the same, every chapter 2 map looks also like the all other chapter 2 maps, every chapter 3 map looks also like the other chapter 3 maps, only the boss fight area is different.
    We was allways happy, when we finished a chapter to see a other map and same new enemys.
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Metascore
69

Mixed or average reviews - based on 31 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 31
  2. Negative: 1 out of 31
  1. Game World Navigator Magazine
    Aug 2, 2019
    53
    Chaosbane levels are all made from a small variety of large “building blocks”, so when you’re sent to clean out another sewer of monsters – it’ll look just like every previous sewer you’ve cleaned so far. Boring and uninspired. [Issue#239, p.68]
  2. Jul 11, 2019
    70
    Chaosbane is a competent action rpg that fails to compare to the best games of the genre but provides some good time bashing Warhammer branded monsters in an infinite mesmerizing loop that, in the end, is way too repetitive.
  3. Jul 9, 2019
    43
    In Warhammer: Chaosbane, there is only dull combat. Use two or three favorite abilities to kill hordes of same-looking enemies, marvel at bad animations and identical corridors, and try not to lose your mind. Even cooperative mode, which usually makes everything better, is a boring chore.