User Score
7.9

Generally favorable reviews- based on 214 Ratings

User score distribution:
  1. Negative: 31 out of 214

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  1. Dec 26, 2015
    7
    I can't recommend this game. I've always loved and played RTS games but the Wargame's are way too.. Complex and confusing. There are no guides to help you in-game, no tutorial mission, nothing - aside from very small guides that are only a sentence or two long (not to mention the only thing that they cover are the things that hardly matter.) The AI is insane in this game. On easy you willI can't recommend this game. I've always loved and played RTS games but the Wargame's are way too.. Complex and confusing. There are no guides to help you in-game, no tutorial mission, nothing - aside from very small guides that are only a sentence or two long (not to mention the only thing that they cover are the things that hardly matter.) The AI is insane in this game. On easy you will get screwed. AI just randomly pops units out of nowhere in your secured territory - I can understand minor stealth units, but when tank battalions randomly pop out of a building it makes me wonder. AI always has an advantage over you. I just can't figure out this freakin' game, all my play time is mostly just me watching ally AI and how it works. Which ends up not being helpful because even your Ally AI goes bonkers. So I don't know, it looks good, plays well most of the time and is pretty intense but - it just needs a tutorial mission to help newcomers understand this game. For the veteran players that understand this game.. I probably could recommend it, however nothing has really changed from the previous game aside from the Naval units.

    Recommended on sale, around the >$10-$20 range.
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  2. Feb 20, 2021
    6
    The campaigns are mediocre. The most fun part is strategizing and moving battalions around on the strategic map, but this part of the game isn't well developed. The rules of the campaign map are barely explained, and for some reason your units can't travel to other zones, even though the enemy units can. The battles are also broken by inconsistent campaign rules. For instance, I won aThe campaigns are mediocre. The most fun part is strategizing and moving battalions around on the strategic map, but this part of the game isn't well developed. The rules of the campaign map are barely explained, and for some reason your units can't travel to other zones, even though the enemy units can. The battles are also broken by inconsistent campaign rules. For instance, I won a total victory over the enemy in Busan, securing the whole map. Then the next turn the enemy moves units in, and even before the battle starts, my forces are stuck surrounded by enemy zones and I have no path for reinforcement or air support. If there is some mechanic the enemy is using to magically surround my forces, it is never detailed in the intro or on the HUD.

    The enemy is also able to instantly spawn dozens of units that snipe all of my troop carriers in the first 2 seconds of the match, before I'm even able to dismount my infantry. The inability to dismount and deploy infantry and HQ units before the battle is utterly bizarre. You can't prep a defensive position, you have to dismount and rapidly click around to set up the perimeter that your forces should have started in. And rather than starting with a large force deployed, you often only have access to a paltry few units, with the remainder trickling in as reinforcements. It's crazy to think that you're launching a large attack wave with only a half-dozen tanks. The computer also has bizarre benefits and some maps where their attacking zones give +6 reinforcement points, while your zones offer +2 or +0, making it very hard to defend some maps.

    The multiplayer is somewhat better, but it is marred by a tedious ranked mode. Opponents don't magic-spawn two feet away, and the maps are better balanced than the campaign maps. However, matchmaking takes forever. And the toxic community makes it hard to find a decent custom game. Plenty of players with 1000+ games under their belt will make "Noobs Only" custom games to roflstomp new players, ensuring that the community never grows or improves.

    My biggest complaint, is that this game tries to put on airs of realism, but the level of micromanagement required is truly infuriating. Helicopters will run out of ammunition, and then just hover there as easy targets. There's no command for them to refuel and rearm, you have to click them back to a supply base, and then once they're there, you tell them to land. If your helicopter is off the supply zone by a hair, you have to move it and re-land it. Infantry will stand in the middle of an urban zone, but won't take cover unless you specifically right click on the zone. You can call in fighter planes, which will endlessly circle, but unless an enemy flights right on top of them, they often won't attack.

    The touted naval combats, are a truly miserable experience, and the worst part of the game. There isn't any strategy, because the ships are so slow, range tends to be the defining characteristic. Realistic perhaps, but far from enjoyable.
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  3. Sep 27, 2014
    5
    3rd game of the series. And have some Improvement over previous Wargames.
    Best strategy game at the moment for sure. beats COH2 and MOW series easily In making sense and realism category.
    But its not enough to give it 8 or 9. Especially when they wont learn from previous games. Really huge maps and beautiful maps. Again plains and now Ships!. Rivers can be crossed now by swimming
    3rd game of the series. And have some Improvement over previous Wargames.
    Best strategy game at the moment for sure. beats COH2 and MOW series easily In making sense and realism category.
    But its not enough to give it 8 or 9. Especially when they wont learn from previous games.

    Really huge maps and beautiful maps. Again plains and now Ships!.
    Rivers can be crossed now by swimming units - no choke points.
    You can really go crazy tactic now. It became much harder game since tank spams are not that successful any more. I personally stopped using tanks at all.
    Def. you have to be much more smarter and careful with your units.

    Unfortunately instead of fixing basic issues they just keep adding more and more units.
    Looks to me they spreading they attention on everything ships, planes and miillion units and nations.
    Instead of narrowing and making it flawless.

    After 2 games they finally added some features people were asking from beginning ":
    - map view in lobby,
    - ban option from room ,
    And it only took them 3 games to do it! Congrats Eugene! You are fast learners hehe.
    Ask yourself a question why it took you soo long. What kind of people work at Eugene that don't what's going on in multi games that you need to sometimes BAN people. Once again, it took them 3 games to do it!
    Stupidity of that team is pretty much visible. Yeah add more units to counter that.

    But that would be it. Still no black list, still no availability to see what kind of deck your team-mate have.
    And other simple things that should be straight forward for strategy game.

    Looks like they hit their mind capacity and ideas limit.
    Good to know its last game from this series.

    Still no strategy level in multi. It is in single player, but in multi ? nope.
    Just one map game where everybody throws units on each other mindlessly without bigger picture option.

    It seems nobody from strategy games devs can do it these days. Wonder why is that?
    Would that mean people who make strategy games have no clue about those games and are not fans of them.. like Eugene.

    Eugene studios had potential and some great ideas but it run out of them long time ago.
    Since then their motto is "ADD MORE UNITS". Only because of the forum they were improving game.
    This is just sad.

    Still you should buy this game despite my harsh review .
    Its only playable strategy game going towards realism atm.
    But don't expect miracles here.
    And like always in Wargame series - good team-mates. Without them you are screwed.

    I say like this On W:ALB I had 812 hours. On W:RD I have only 100.
    So if you didnt played before in wargame series. BUY IT you will love it.
    If you did played before in wargame it wont have that initial sparkle to keep you long on it like me.

    Eugene - make good strategy game! Hire some people who actually have good idea about strategy!
    I dare you.
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  4. Sep 28, 2014
    7
    Single player ok, defiantly not what to buy this game for. Its just not quite what it could be, however the new campaign is quite good.

    Multiplayer is very good, the balance is getting better and the new large maps are a better size than previous titles. Naval however is awful. in combined land and sea battles they are ok, but naval alone is poor. Feels like there is no strategy.
    Single player ok, defiantly not what to buy this game for. Its just not quite what it could be, however the new campaign is quite good.

    Multiplayer is very good, the balance is getting better and the new large maps are a better size than previous titles.

    Naval however is awful. in combined land and sea battles they are ok, but naval alone is poor. Feels like there is no strategy.

    Would hands down recommend for multiplayer.
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  5. Apr 11, 2021
    7
    Solid selection of units support a strong strategy game. Visuals are good, UI and feedback takes a while to get used to.
  6. Feb 19, 2016
    7
    immersion: Immersion is generated through player agency, and combat primarilly. The game world serves immersion only as an extension of combat. Players are able to custom design their regiments/task forces with detailed data on each unit and multiple transports for the same unit making each unit slightly different from even the others in the same type and kind of unit. These contribute toimmersion: Immersion is generated through player agency, and combat primarilly. The game world serves immersion only as an extension of combat. Players are able to custom design their regiments/task forces with detailed data on each unit and multiple transports for the same unit making each unit slightly different from even the others in the same type and kind of unit. These contribute to a feeling of involvement with the task force (10/15)

    Difficulty: Difficulty is adjustable, very coarsely only. Additionally, a lack of precise tutorials also contribute to the difficulty. This contributes to a sensation that the game is difficult as much because the user doesn't know how to execute commands as much as the base difficulty. This lack of information drags the game down, players shouldn't feel like there is a great game they're missing out on because they don't understand enough (6/15)

    lasting appeal: If the game does not grab the player immediately and inspire them to look for better tutorials the game will not last long at all. If the player does seek tutorials and let's plays the game will have staying power for about 3 months. This makes the game mostly average in lasting appeal. Customisation would help but the player must be interested enough to persevere(6/15)

    overall 7.3/15 slightly below average.
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  7. Jun 17, 2016
    5
    Hmm, how to start? Maybe with my prevous experience with RTS games. I played CoH and CoH2, the Stronghold series, AoE2 and a few other ones. And this game is also a RTS. And probalby it's just my preference, but the lack of things liek "building up your base" or atleast beeing able to continue building units really turns me off. And I actually like the actual gameplay: Having to use aHmm, how to start? Maybe with my prevous experience with RTS games. I played CoH and CoH2, the Stronghold series, AoE2 and a few other ones. And this game is also a RTS. And probalby it's just my preference, but the lack of things liek "building up your base" or atleast beeing able to continue building units really turns me off. And I actually like the actual gameplay: Having to use a logistics unit to hold a specific territory, refuling and repairing and ammunition restocking are good meachanics IMO and I can't begin to tell how much I love the unit set editor, God I wish more games had something like it. But as said before, the lemit of how often you can call in a specific unit per match (why not a limit of how many can be on the field at once?) and the very RNG heavy nature of missiles kinda destroys it for me. Expand
  8. Nov 13, 2021
    5
    sigue siendo demasiado complejo para tener tutoriales tan malos

    mejor me regreso a jugar a los Total War
Metascore
78

Generally favorable reviews - based on 19 Critic Reviews

Critic score distribution:
  1. Positive: 15 out of 19
  2. Negative: 1 out of 19
  1. CD-Action
    Jul 23, 2014
    90
    Red Dragon should open the wish list of every gamer who shares the view that RTS games should promote strategic thinking, not fast clicking. [06/2014, p.66]
  2. PC Gamer UK
    Jun 16, 2014
    80
    The best war sim around. [July 2014, p.86]
  3. LEVEL (Czech Republic)
    Jun 5, 2014
    80
    New units, a little bit of polish and that’s about it. But it stills works like a charm! [Issue#242]