- Publisher: Strategy First
- Release Date: Apr 1, 2004
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The enemy AI is just as poor as the pathfinding AI. The enemy will send troops at you singly and in pairs allowing you to make short work of them. Even after you've spent half the mission killing off the enemy's solo suicide attacks it doesn't catch on and continues to waste its troops one by one.
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Computer Gaming WorldWith a poor presentation and poor gameplay, War Times feels like an overpriced piece of budgetware that's destined to languish in bargain bins until its desiccated corpse turns to powder and is blown from our memory. [Aug 2004, p.82]
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It's just in no way remarkable. The combination of average graphics, short campaign scenarios, and limited tactical options put the game squarely in the middle of the pack.
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War Times struggles along and ultimately becomes a casualty of its own conflicts. The shallow tech tree, paucity of unit types, ineffective pathfinding and tedious gameplay make enjoying it a losing fight.
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Cheat Code CentralThe AI follows a scripted battle plan that remains virtually unchanged regardless of what strategies you implement against them. To that end the game doesn't have much of a real-time feel.
User score distribution:
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Positive: 0 out of 2
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Mixed: 1 out of 2
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Negative: 1 out of 2
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ChimpMay 6, 2004
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AliB.BaApr 30, 2004